大概一个多月前做的,虽然视频有点老,但很经典,对我来说是新东西。很认真的学了!
1、坦克类
import java.awt.*; import java.awt.event.*; import java.util.*; public class Tank { public static final int XSPEED = 5; public static final int YSPEED = 5; public static final int WIDTH = 30; public static final int HEIGHT = 30; private boolean live = true; TankClient tc; private boolean good=false; private int x, y; private int oldX,oldY; private boolean bL=false, bU=false, bR=false, bD = false; enum Direction {L, LU, U, RU, R, RD, D, LD, STOP}; private Direction dir = Direction.STOP; private Direction ptDir = Direction.D; public static Random r=new Random(); private int step=r.nextInt(12)+3; private int life=100; public bloodBar bb=new bloodBar(); public Tank(int x, int y, boolean good) { this.x = x; this.y = y; this.oldX=x; this.oldY=y; this.good = good; } public Tank(int x, int y, boolean good, TankClient tc) { this(x, y, good); this.tc = tc; } public void draw(Graphics g) { if(!live) { if(!good){ tc.tanks.remove(this); } return; } if(good)bb.draw(g); Color c = g.getColor(); if(good) g.setColor(Color.RED); else g.setColor(Color.BLUE); g.fillOval(x, y, WIDTH, HEIGHT); g.setColor(Color.white); switch(ptDir) { case L: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2); break; case LU: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y); break; case U: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y); break; case RU: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y); break; case R: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2); break; case RD: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT); break; case D: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT); break; case LD: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT); break; } g.setColor(c); move(); } public void stay(){ x=oldX; y=oldY; } void move() { this.oldX=x; this.oldY=y; switch(dir) { case L: x -= XSPEED; break; case LU: x -= XSPEED; y -= YSPEED; break; case U: y -= YSPEED; break; case RU: x += XSPEED; y -= YSPEED; break; case R: x += XSPEED; break; case RD: x += XSPEED; y += YSPEED; break; case D: y += YSPEED; break; case LD: x -= XSPEED; y += YSPEED; break; case STOP: break; } if(this.dir != Direction.STOP) { this.ptDir = this.dir; } if(x < 0) x = 0; if(y < 30) y = 30; if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH; if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT; if(!good){ Direction []dirs=Direction.values(); if(step==0){ step=r.nextInt(12)+3; int rn =r.nextInt(dirs.length); dir=dirs[rn]; } step--; if(r.nextInt(40)>38) this.fire(); } } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); switch(key) { case KeyEvent.VK_LEFT : bL = true; break; case KeyEvent.VK_UP : bU = true; break; case KeyEvent.VK_RIGHT : bR = true; break; case KeyEvent.VK_DOWN : bD = true; break; } locateDirection(); } void locateDirection() { if(bL && !bU && !bR && !bD) dir = Direction.L; else if(bL && bU && !bR && !bD) dir = Direction.LU; else if(!bL && bU && !bR && !bD) dir = Direction.U; else if(!bL && bU && bR && !bD) dir = Direction.RU; else if(!bL && !bU && bR && !bD) dir = Direction.R; else if(!bL && !bU && bR && bD) dir = Direction.RD; else if(!bL && !bU && !bR && bD) dir = Direction.D; else if(bL && !bU && !bR && bD) dir = Direction.LD; else if(!bL && !bU && !bR && !bD) dir = Direction.STOP; } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); switch(key) { case KeyEvent.VK_CONTROL: fire(); break; case KeyEvent.VK_LEFT : bL = false; break; case KeyEvent.VK_UP : bU = false; break; case KeyEvent.VK_RIGHT : bR = false; break; case KeyEvent.VK_DOWN : bD = false; break; case KeyEvent.VK_A: superFire(); break; } locateDirection(); } public Missile fire() { if(!live) return null; int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2; int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2; Missile m = new Missile(x, y,good, ptDir, this.tc); tc.missiles.add(m); return m; } public Missile fire(Direction dir){ if(!live) return null; int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2; int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2; Missile m = new Missile(x, y,good, dir, this.tc); tc.missiles.add(m); return m; } public void superFire(){ Direction []dirs=Direction.values(); for(int i=0;i<8;i++){ fire(dirs[i]); } } public boolean hitWall(Wall w){ if(this.live&&this.getRect().intersects(w.getRect())){ this.stay(); return true; } return false; } public boolean CollidesTanks(java.util.List<Tank>tanks){ for(int i=0;i<tanks.size();i++){ Tank t=tanks.get(i); if(this!=t){ if(this.live&&t.isLive()&&this.getRect().intersects(t.getRect())){ this.stay(); t.stay(); return true; } } } return false; } public Rectangle getRect() { return new Rectangle(x, y, WIDTH, HEIGHT); } public boolean isLive() { return live; } public void setLive(boolean live) { this.live = live; } public boolean isGood() { return good; } public int getLife() { return life; } public void setLife(int life) { this.life = life; } public boolean eatBlood(Blood b){ if(this.live&&b.isLive()&&this.getRect().intersects(b.getRect())){ this.setLife(100); b.setLive(false); return true; } return false; } private class bloodBar{ public void draw(Graphics g){ Color c=g.getColor(); g.setColor(Color.RED); g.drawRect(x, y-10, WIDTH, 10); int w=WIDTH*life/100; g.fillRect(x, y-10, w, 10); g.setColor(c); } } }
2、子弹类
import java.awt.*; import java.util.List; public class Missile { public static final int XSPEED = 10; public static final int YSPEED = 10; public static final int WIDTH = 10; public static final int HEIGHT = 10; int x, y; Tank.Direction dir; private boolean live = true; private boolean good; private TankClient tc; public Missile(int x, int y, Tank.Direction dir) { this.x = x; this.y = y; this.dir = dir; } public Missile(int x, int y,boolean good, Tank.Direction dir, TankClient tc) { this(x, y, dir); this.good=good; this.tc = tc; } public void draw(Graphics g) { if(!live) { tc.missiles.remove(this); return; } Color c = g.getColor(); if(good){ g.setColor(Color.RED); } else{ g.setColor(Color.BLUE); } g.fillOval(x, y, WIDTH, HEIGHT); g.setColor(c); move(); } private void move() { switch(dir) { case L: x -= XSPEED; break; case LU: x -= XSPEED; y -= YSPEED; break; case U: y -= YSPEED; break; case RU: x += XSPEED; y -= YSPEED; break; case R: x += XSPEED; break; case RD: x += XSPEED; y += YSPEED; break; case D: y += YSPEED; break; case LD: x -= XSPEED; y += YSPEED; break; case STOP: break; } if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) { live = false; } } public boolean isLive() { return live; } public Rectangle getRect() { return new Rectangle(x, y, WIDTH, HEIGHT); } public boolean hitTank(Tank t) { if(this.live&&this.getRect().intersects(t.getRect()) && t.isLive()&&this.good!=t.isGood()) { if(t.isGood()){ t.setLife(t.getLife()-20); if(t.getLife()<=0)t.setLive(false); } else t.setLive(false); this.live = false; Explode e = new Explode(x, y, tc); tc.explodes.add(e); return true; } return false; } public boolean hitTanks(List<Tank> tanks){ for(int i=0;i<tanks.size();i++){ if(hitTank(tanks.get(i))){ return true; } } return false; } public boolean hitWall(Wall w){ if(this.live&&this.getRect().intersects(w.getRect())){ this.live=false; return true; } return false; } }
3、爆炸类
import java.awt.*; public class Explode { int x, y; private boolean live = true; private TankClient tc ; int[] diameter = {4, 7, 12, 18, 26, 32, 49, 30, 14, 6}; int step = 0; public Explode(int x, int y, TankClient tc) { this.x = x; this.y = y; this.tc = tc; } public void draw(Graphics g) { if(!live) { tc.explodes.remove(this); return; } if(step == diameter.length) { live = false; step = 0; return; } Color c = g.getColor(); g.setColor(Color.ORANGE); g.fillOval(x, y, diameter[step], diameter[step]); g.setColor(c); step ++; } }
4、血量类
import java.awt.*; public class Blood { private int x,y,w,h; TankClient tc; int step=0; private boolean live=true; private int pos[][]={ {300,250},{310,350},{330,100},{380,380},{300,100} }; public Blood(){ x=pos[0][0]; y=pos[0][1]; w=h=15; } public void draw(Graphics g){ if(!live)return; Color c=g.getColor(); g.setColor(Color.MAGENTA); g.fillRect(x, y, w, h); g.setColor(c); move(); } public void move(){ step++; if(step>pos[0].length)step=0; x=pos[step][0]; y=pos[step][1]; } public Rectangle getRect(){ return new Rectangle(x,y,w,h); } public boolean isLive() { return live; } public void setLive(boolean live) { this.live = live; } }
5、墙类
import java.awt.*;
public class Wall { private int x,y,w,h; TankClient tc;
public Wall(int x, int y, int w, int h,TankClient tc) { this.x = x; this.y = y; this.w = w; this.h = h; this.tc=tc; }
public void deaw(Graphics g){ Color c=g.getColor(); g.setColor(Color.green); g.fillRect(x, y, w, h); g.setColor(c); }
public Rectangle getRect(){ return new Rectangle(x,y,w,h); } }
6、客户端
import java.awt.*; import java.awt.event.*; import java.util.List; import java.util.ArrayList; public class TankClient extends Frame { public static final int GAME_WIDTH = 800; public static final int GAME_HEIGHT = 600; Tank myTank = new Tank(50, 50, true, this); //Tank enemyTank = new Tank(100, 100, false, this); Wall w1=new Wall(100,400,400,20,this),w2=new Wall(300,400,20,200,this); Blood b=new Blood(); List<Explode> explodes = new ArrayList<Explode>(); List<Missile> missiles = new ArrayList<Missile>(); List<Tank>tanks=new ArrayList<Tank>(); Image offScreenImage = null; public void paint(Graphics g) { g.drawString("missiles count:" + missiles.size(), 10, 50); g.drawString("explodes count:" + explodes.size(), 10, 70); g.drawString("tnaks count:" + tanks.size(), 10, 90); g.drawString("myTank lief:"+myTank.getLife(), 10, 110); for(int i=0; i<missiles.size(); i++) { Missile m = missiles.get(i); //m.hitTank(enemyTank); m.hitTank(myTank); m.hitTanks(tanks); m.hitWall(w1); m.hitWall(w2); m.draw(g); //if(!m.isLive()) missiles.remove(m); //else m.draw(g); } for(int i=0; i<explodes.size(); i++) { Explode e = explodes.get(i); e.draw(g); } for(int i=0;i<tanks.size();i++){ Tank t=tanks.get(i); t.hitWall(w1); t.hitWall(w2); t.CollidesTanks(tanks); t.draw(g); } w1.deaw(g); w2.deaw(g); b.draw(g); myTank.draw(g); myTank.eatBlood(b); } public void update(Graphics g) { if(offScreenImage == null) { offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c = gOffScreen.getColor(); gOffScreen.setColor(Color.black); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lauchFrame() { for(int i=0;i<10;i++){ tanks.add(new Tank(50+40*(i+1),50,false,this)); } //this.setLocation(400, 300); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); this.setResizable(false); this.setBackground(Color.black); this.addKeyListener(new KeyMonitor()); setVisible(true); new Thread(new PaintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); tc.lauchFrame(); } private class PaintThread implements Runnable { public void run() { while(true) { repaint(); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } } } private class KeyMonitor extends KeyAdapter { public void keyReleased(KeyEvent e) { myTank.keyReleased(e); } public void keyPressed(KeyEvent e) { myTank.keyPressed(e); } } }
运行截图