创建时间: 2020-03-01;测试:chrome v80.0.3987.122 正常
1. 实现鼠标拖动标签元素到任意位置
- css 代码
#range {
position: relative;
600px;
height: 400px;
margin: 10px;
background-color: rgb(133, 246, 250);
}
.icon {
position: absolute;
height: 100px;
100px;
cursor: move;
background-color: #ff9204;
user-select: none;
}
- html代码
<div id="range">
<div class="icon">100*100</div>
</div>
- js代码
const main = document.getElementById('range');
const icon = document.querySelector('.icon');
let move = false;
let deltaLeft = 0, deltaTop = 0;
// 拖动开始事件,要绑定在被移动元素上
icon.addEventListener('mousedown', function (e) {
/*
* @des deltaLeft 即移动过程中不变的值
*/
deltaLeft = e.clientX-e.target.offsetLeft;
deltaTop = e.clientY-e.target.offsetTop;
move = true;
})
// 移动触发事件要放在,区域控制元素上
main.addEventListener('mousemove', function (e) {
if (move) {
const cx = e.clientX;
const cy = e.clientY;
/** 相减即可得到相对于父元素移动的位置 */
let dx = cx - deltaLeft
let dy = cy - deltaTop
/** 防止超出父元素范围 */
if (dx < 0) dx = 0
if (dy < 0) dy = 0
if (dx > 500) dx = 500
if (dy > 300) dy = 300
icon.setAttribute('style', `left:${dx}px;top:${dy}px`)
}
})
// 拖动结束触发要放在,区域控制元素上
main.addEventListener('mouseup', function (e) {
move = false;
console.log('mouseup');
})
2. canvas绘制文本框,并实现鼠标将其拖拽移动到任意位置
- css 代码
.cus-canvas{
background: rgb(50, 204, 243);
}
.input-ele{
display: none;
position: fixed;
180px;
border: 0;
background-color: #fff;
}
- html 代码
<div>
<canvas id="canvas" class="cus-canvas" width="800" height="600"></canvas>
<input id="inputEle" class="input-ele"/>
</div>
- js代码
实现原理为记录鼠标移动的位置,不断的重绘矩形框和文本内容
let mouseDown = false;
let deltaX = 0;
let deltaY = 0;
let text = 'hello'
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const cw = canvas.width, ch = canvas.height;
const rect = {
x: 20,
y: 20,
150,
height: 50
}
/** 设置文字和边框样式 */
ctx.font="16px Arial";
ctx.fillStyle = "#fff";
/** 设置为 center 时,文字段的中心会在 fillText的 x 点 */
ctx.textAlign = 'center';
ctx.lineWidth = '2';
ctx.strokeStyle = '#fff';
strokeRect()
const inputEle = document.getElementById('inputEle');
inputEle.onkeyup = function(e) {
if(e.keyCode === 13) {
text = inputEle.value
strokeRect()
inputEle.setAttribute('style', `display:none`)
}
}
canvas.ondblclick = function(e){
inputEle.setAttribute('style', `left:${e.clientX}px;top:${e.clientY}px;display:block`);
inputEle.focus();
}
canvas.onmousedown = function(e){
/** 获取视口左边界与canvas左边界的距离 加上 鼠标点击位置与canvas左边界的长度,这个值是相对移动过程中不变的值 */
deltaX=e.clientX - rect.x;
deltaY=e.clientY - rect.y;
mouseDown = true
};
const judgeW = cw-rect.width, judgeH = ch-rect.height;
canvas.onmousemove = function(e){
if(mouseDown) {
/** 相减即可获得矩形左边界与canvas左边界之间的长度 */
let dx = e.clientX-deltaX;
let dy = e.clientY-deltaY;
if(dx < 0) {
dx = 0;
} else if (dx > judgeW) {
dx = judgeW;
}
if(dy < 0) {
dy = 0;
} else if(dy > judgeH) {
dy = judgeH;
}
rect.x = dx;
rect.y = dy;
strokeRect()
}
};
canvas.onmouseup = function(e){
mouseDown = false
};
/** 清除指定区域 */
function clearRect() {
ctx.clearRect(0, 0, cw, ch)
}
/** 画矩形 */
function strokeRect() {
clearRect()
/** 这里如果不调用 beginPath 历史的矩形会重新被绘制 */
ctx.beginPath()
ctx.rect(rect.x, rect.y, rect.width, rect.height)
ctx.stroke();
// 设置字体内容,以及在画布上的位置
ctx.fillText(text, rect.x + 70, rect.y + 30);
}
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