zoukankan      html  css  js  c++  java
  • cartographer全局优化

    全局优化

    SLAM过程全局优化基本原理,参考:https://zhuanlan.zhihu.com/p/50055546

    [公式] :第i个Submap相对于世界坐标系的位姿,其中上角标 [公式] 表示这是Submap的位姿, [公式] ;

    [公式] :第j个Scan相对于世界坐标系的位姿,其中上角标 [公式] 表示这是Scan的位姿, [公式] ;

    [公式] :第j个Scan插入第i个Submap的相对位姿。

    [公式] : 第j个Scan插入第i个Submap的质量。可以理解为对ScanMatching效果的一个评分值。

    那么,我们可以把[公式] 看做是约束(Constraints),我们的总体目标就是优化[公式][公式] 这两类量,使总体的误差最小。其中,误差函数的定义过程如下:

    首先,考虑其中一对儿约束,对于[公式][公式][公式],定义误差为:

    [公式]

    ceres使用说明:https://blog.csdn.net/u011178262/article/details/88774577

    简单理解,node-submap-odom等都有相互关系,全局优化optimization_problem,要综合计算这些约束之间关系,最终通过调整node和submap的位置,让这些约束相互妥协,实现综合最小误差。这个原理,就像下面通过最小二乘法,调节直线参数位置,拟合直线,让每个约束互相妥协,达到最小误差。

    img

    因此,OptimizationProblem2D类主要有两种函数:

    AddResidualBlock()加入约束信息,solve()计算优化结果。

    AddResidualBlock(cost_funcfution, loss_function, &x)

    其中:cost_funcfution,误差函数,loss_function(可以为NULL) x,为cost_function 待优化变量的初始值。比如,在优化submap和node(scan)位置的过程中,x为submap和scan的初始值,cost_function与下面e有关。

    因此,关于node和submap,AddResidualBlock相关程序如下。

    // Add cost functions for intra- and inter-submap constraints.
      for (const Constraint& constraint : constraints) {
        problem.AddResidualBlock(
            CreateAutoDiffSpaCostFunction(constraint.pose),
            // Loop closure constraints should have a loss function.
            constraint.tag == Constraint::INTER_SUBMAP
                ? new ceres::HuberLoss(options_.huber_scale())
                : nullptr,
            C_submaps.at(constraint.submap_id).data(),
            C_nodes.at(constraint.node_id).data());
      }
    

    cartographer/mapping/internal/optimization/optimization_problem_2d.cc

    namespace cartographer {
    namespace mapping {
    namespace optimization {
    
    struct NodeSpec2D {
      common::Time time;
      transform::Rigid2d local_pose_2d;
      transform::Rigid2d global_pose_2d;
      Eigen::Quaterniond gravity_alignment; //重力校准
    };
    
    struct SubmapSpec2D {
      transform::Rigid2d global_pose;
    };
    
    class OptimizationProblem2D
        : public OptimizationProblemInterface<NodeSpec2D, SubmapSpec2D,
                                              transform::Rigid2d> {
     public:
      explicit OptimizationProblem2D(
          const optimization::proto::OptimizationProblemOptions& options);
      //  add data OptimizationProblem2D needed 把与优化相关的数据加入OptimizationProblem2D类中
      void AddImuData(int trajectory_id, const sensor::ImuData& imu_data) override;
      void AddOdometryData(int trajectory_id,
                           const sensor::OdometryData& odometry_data) override;
      void AddTrajectoryNode(int trajectory_id,
                             const NodeSpec2D& node_data) override;
      void InsertTrajectoryNode(const NodeId& node_id,
                                const NodeSpec2D& node_data) override;
      void TrimTrajectoryNode(const NodeId& node_id) override;
      void AddSubmap(int trajectory_id,
                     const transform::Rigid2d& global_submap_pose) override;
      void InsertSubmap(const SubmapId& submap_id,
                        const transform::Rigid2d& global_submap_pose) override;
      void TrimSubmap(const SubmapId& submap_id) override;
      void SetMaxNumIterations(int32 max_num_iterations) override;
      // from constrains of the data ,AddResidualBlock()  and solve
      // 根据数据之间的约束关系,加入costfunction函数,并优化                                       
      void Solve(
          const std::vector<Constraint>& constraints,
          const std::map<int, PoseGraphInterface::TrajectoryState>&
              trajectories_state,
          const std::map<std::string, LandmarkNode>& landmark_nodes) override;
    
      const MapById<NodeId, NodeSpec2D>& node_data() const override {
        return node_data_;
      }
      const MapById<SubmapId, SubmapSpec2D>& submap_data() const override {
        return submap_data_;
      }
      const std::map<std::string, transform::Rigid3d>& landmark_data()
          const override {
        return landmark_data_;
      }
      const sensor::MapByTime<sensor::ImuData>& imu_data() const override {
        return imu_data_;
      }
      const sensor::MapByTime<sensor::OdometryData>& odometry_data()
          const override {
        return odometry_data_;
      }
    
     private:
      std::unique_ptr<transform::Rigid3d> InterpolateOdometry(
          int trajectory_id, common::Time time) const;
      // Computes the relative pose between two nodes based on odometry data.
      std::unique_ptr<transform::Rigid3d> CalculateOdometryBetweenNodes(
          int trajectory_id, const NodeSpec2D& first_node_data,
          const NodeSpec2D& second_node_data) const;
    
      optimization::proto::OptimizationProblemOptions options_;
      MapById<NodeId, NodeSpec2D> node_data_;
      MapById<SubmapId, SubmapSpec2D> submap_data_;
      std::map<std::string, transform::Rigid3d> landmark_data_;
      sensor::MapByTime<sensor::ImuData> imu_data_;
      sensor::MapByTime<sensor::OdometryData> odometry_data_;
    };
    
    }  // namespace optimization
    }  // namespace mapping
    }  // namespace cartographer
    

    /cartographer/mapping/internal/2d/pose_graph.cc

    主要函数如下:

    总结:通过addNode等主要函数,计算node和submap之间constraint并传给optimization_problem_,optimization_problem_根据要求阶段性的进行优化。当然optimization_problem_优化还可能用到imu和odom数据(addImuData,addOdomData),通过相关函数加入到optimization_problem。

    其中ComputeConstraintsForNode以及runOptimization等工作通过压入work_queue,通过thread_pool处理。

    // AddNode的主要工作是把一个TrajectoryNode的数据加入到PoseGraph维护的trajectory_nodes_这个容器中。并返回加入的节点的Node.
    NodeId PoseGraph2D::AddNode(
        std::shared_ptr<const TrajectoryNode::Data> constant_data,
        const int trajectory_id,
        const std::vector<std::shared_ptr<const Submap2D>>& insertion_submaps) {
      // 生成一个新的Pose,这个Pose是由trajectory相对于世界坐标系的Pose乘以节点数据中包含的该节点相对于该trajectory的LocalTrajectoryBuilder Pose
      // 所以生成的optimized_pose就是该节点的绝对位姿
      const transform::Rigid3d optimized_pose(
          GetLocalToGlobalTransform(trajectory_id) * constant_data->local_pose);
    
      common::MutexLocker locker(&mutex_);
      // 必要时新增一条trajectory。怎么判断是否必要,查看AddTrajectoryIfNeeded的代码
      AddTrajectoryIfNeeded(trajectory_id);
      // TrajectoryNode定义在/mapping/id.h.解读见:https://zhuanlan.zhihu.com/p/48790984
      // 把该节点加入到PoseGraph2D维护的trajectory_nodes_这个容器中
      const NodeId node_id = trajectory_nodes_.Append(
          trajectory_id, TrajectoryNode{constant_data, optimized_pose});
      // 节点数加1.
      ++num_trajectory_nodes_;
    
      // 跟上一个情况类似,如果submap_data_还没有元素或最后一个元素不等于insertion_submaps
      // 的第二个元素
      // 说明insertion_submaps的第二个元素还不被PoseGraph所知。
      if (submap_data_.SizeOfTrajectoryOrZero(trajectory_id) == 0 ||
          std::prev(submap_data_.EndOfTrajectory(trajectory_id))->data.submap !=
              insertion_submaps.back()) {
        // We grow 'submap_data_' as needed. This code assumes that the first
        // time we see a new submap is as 'insertion_submaps.back()'.
        // 生成一个SubmapId,把insertion_submaps的第二个元素加到submap_data_中
        const SubmapId submap_id =
            submap_data_.Append(trajectory_id, InternalSubmapData());
        submap_data_.at(submap_id).submap = insertion_submaps.back();
      }
    
      // We have to check this here, because it might have changed by the time we
      // execute the lambda.
      // 检查insertion_submaps的第一个submap是否已经被finished了。
      // 如果被finished,那么我们需要计算一下约束并且进行一下全局优化了。
      // 这里是把这个工作交到了workItem中等待处理
      const bool newly_finished_submap = insertion_submaps.front()->finished();
      AddWorkItem([=]() REQUIRES(mutex_) {
        ComputeConstraintsForNode(node_id, insertion_submaps,
                                  newly_finished_submap);
      });
      // 上述都做完了,返回node_id.
      return node_id;
    }
    
    void PoseGraph2D::AddWorkItem(
        const std::function<WorkItem::Result()>& work_item) {
      absl::MutexLock locker(&work_queue_mutex_);
      if (work_queue_ == nullptr) {
        work_queue_ = absl::make_unique<WorkQueue>();
        auto task = absl::make_unique<common::Task>();
        task->SetWorkItem([this]() { DrainWorkQueue(); });
        thread_pool_->Schedule(std::move(task));
      }
      const auto now = std::chrono::steady_clock::now();
      work_queue_->push_back({now, work_item});
      kWorkQueueDelayMetric->Set(
          std::chrono::duration_cast<std::chrono::duration<double>>(
              now - work_queue_->front().time)
              .count());
    }
    
    
    // imu 数据加入到 optimization_problem_
    void PoseGraph2D::AddImuData(const int trajectory_id,
                                 const sensor::ImuData& imu_data) {
      AddWorkItem([=]() LOCKS_EXCLUDED(mutex_) {
        absl::MutexLock locker(&mutex_);
        if (CanAddWorkItemModifying(trajectory_id)) {
          optimization_problem_->AddImuData(trajectory_id, imu_data);
        }
        return WorkItem::Result::kDoNotRunOptimization;
      });
    }
    // odometry_data 数据加入到 optimization_problem_
    void PoseGraph2D::AddOdometryData(const int trajectory_id,
                                      const sensor::OdometryData& odometry_data) {
      AddWorkItem([=]() LOCKS_EXCLUDED(mutex_) {
        absl::MutexLock locker(&mutex_);
        if (CanAddWorkItemModifying(trajectory_id)) {
          optimization_problem_->AddOdometryData(trajectory_id, odometry_data);
        }
        return WorkItem::Result::kDoNotRunOptimization;
      });
    }
    //AddFixedFramePoseData是处理GPS等能够测量机器人完整位姿的传感器输入,
    //目前2D情况下并没有用到该函数。
    void PoseGraph2D::AddFixedFramePoseData(
        const int trajectory_id,
        const sensor::FixedFramePoseData& fixed_frame_pose_data) {
      LOG(FATAL) << "Not yet implemented for 2D.";
    }
    
    void PoseGraph2D::AddLandmarkData(int trajectory_id,
                                      const sensor::LandmarkData& landmark_data) {
      AddWorkItem([=]() LOCKS_EXCLUDED(mutex_) {
        absl::MutexLock locker(&mutex_);
        if (CanAddWorkItemModifying(trajectory_id)) {
          //根据数据生成一个LandmarkNode::LandmarkObservation,压入landmark_nodes_这个容器中
          for (const auto& observation : landmark_data.landmark_observations) {
            data_.landmark_nodes[observation.id].landmark_observations.emplace_back(
                PoseGraphInterface::LandmarkNode::LandmarkObservation{
                    trajectory_id, landmark_data.time,
                    observation.landmark_to_tracking_transform,
                    observation.translation_weight, observation.rotation_weight});
          }
        }
        return WorkItem::Result::kDoNotRunOptimization;
      });
    }
    // 计算node和submap之间的约束
    void PoseGraph2D::ComputeConstraint(const NodeId& node_id,
                                        const SubmapId& submap_id) {
      ...
    }
    // 三个参数,一个是刚加入的节点ID;一个是Local Slam返回的insertion_submaps;
    // 一个是是否有新finished的submap的判断标志
    // 四步:
    //1.把该节点的信息加入到OptimizationProblem中,方便进行优化
    //2.计算节点和新加入的submap之间的约束
    //3.计算其它submap与节点之间约束
    //4.计算新的submap和旧的节点的约束
    void PoseGraph2D::ComputeConstraintsForNode(
        const NodeId& node_id,
        std::vector<std::shared_ptr<const Submap2D>> insertion_submaps,
        const bool newly_finished_submap) {
      // 获取节点数据
      const auto& constant_data = trajectory_nodes_.at(node_id).constant_data;
      // 根据节点数据的时间获取最新的submap的id
      const std::vector<SubmapId> submap_ids = InitializeGlobalSubmapPoses(
          node_id.trajectory_id, constant_data->time, insertion_submaps);
      CHECK_EQ(submap_ids.size(), insertion_submaps.size());// 检查两者大小是否相等
      // 获取这两个submap中前一个的id
      const SubmapId matching_id = submap_ids.front();
      // 计算该Node经过重力align后的相对位姿,即在submap中的位姿
      const transform::Rigid2d local_pose_2d = transform::Project2D(
          constant_data->local_pose *
          transform::Rigid3d::Rotation(constant_data->gravity_alignment.inverse()));
      // 计算该Node在世界坐标系中的绝对位姿;但中间为啥要乘一个constraints::ComputeSubmapPose(*insertion_submaps.front()).inverse()呢?
      const transform::Rigid2d global_pose_2d =
          optimization_problem_->submap_data().at(matching_id).global_pose *
          constraints::ComputeSubmapPose(*insertion_submaps.front()).inverse() *
          local_pose_2d;//该submap的绝对位姿乘以在相应submap的相对位姿不就可以了吗?中间那一项是啥呢?
      // 把该节点的信息加入到OptimizationProblem中,方便进行优化
      optimization_problem_->AddTrajectoryNode(
          matching_id.trajectory_id,
          optimization::NodeSpec2D{constant_data->time, local_pose_2d,
                                   global_pose_2d,
                                   constant_data->gravity_alignment});
      //遍历处理每一个insertion_submaps
      for (size_t i = 0; i < insertion_submaps.size(); ++i) {
        const SubmapId submap_id = submap_ids[i];
        // Even if this was the last node added to 'submap_id', the submap will
        // only be marked as finished in 'submap_data_' further below.
        CHECK(submap_data_.at(submap_id).state == SubmapState::kActive);//检查指定id是否是kActive
        // 加入到PoseGraph维护的容器中
        submap_data_.at(submap_id).node_ids.emplace(node_id);
        // 计算相对位姿
        const transform::Rigid2d constraint_transform =
            constraints::ComputeSubmapPose(*insertion_submaps[i]).inverse() *
            local_pose_2d;
        // 把约束压入约束集合中
        constraints_.push_back(Constraint{submap_id,
                                          node_id,
                                          {transform::Embed3D(constraint_transform),
                                           options_.matcher_translation_weight(),
                                           options_.matcher_rotation_weight()},
                                          Constraint::INTRA_SUBMAP});
      }
    
      // 遍历历史中的submap,计算新的Node与每个submap的约束
      for (const auto& submap_id_data : submap_data_) {
        if (submap_id_data.data.state == SubmapState::kFinished) {//确认submap已经被finished了
          CHECK_EQ(submap_id_data.data.node_ids.count(node_id), 0);//检查该submap中还没有跟该节点产生约束
          ComputeConstraint(node_id, submap_id_data.id);//计算该节点与submap的约束
        }
      }
    
      // 如果有新的刚被finished的submap
      if (newly_finished_submap) {
        //insertion_maps中的第一个是Old的那个,如果有刚被finished的submap,那一定是他
        const SubmapId finished_submap_id = submap_ids.front();
        // 获取该submap的数据
        InternalSubmapData& finished_submap_data =
            submap_data_.at(finished_submap_id);
        // 检查它还是不是kActive。
        CHECK(finished_submap_data.state == SubmapState::kActive);
        // 把它设置成finished
        finished_submap_data.state = SubmapState::kFinished;
        // We have a new completed submap, so we look into adding constraints for
        // old nodes.
        //计算新的submap和旧的节点的约束
        ComputeConstraintsForOldNodes(finished_submap_id);
      }
      // 结束构建约束
      constraint_builder_.NotifyEndOfNode();
      // 计数器加1
      absl::MutexLock locker(&mutex_);
      ++num_nodes_since_last_loop_closure_;
      if (options_.optimize_every_n_nodes() > 0 &&
          num_nodes_since_last_loop_closure_ > options_.optimize_every_n_nodes()) {
        return WorkItem::Result::kRunOptimization;
      }
      return WorkItem::Result::kDoNotRunOptimization;
    }
    // 获取该node和该submap中的node中较新的时间
    common::Time PoseGraph2D::GetLatestNodeTime(const NodeId& node_id,
                                                const SubmapId& submap_id) const {
      // 获取指定id的时间
      common::Time time = data_.trajectory_nodes.at(node_id).constant_data->time;
      // 获取指定id的submap的数据
      const InternalSubmapData& submap_data = data_.submap_data.at(submap_id);
      if (!submap_data.node_ids.empty()) {//如果该submap相关的node_ids不为空。
        // 获取指定id的submap相关的node_ids列表中的最后一个元素
        const NodeId last_submap_node_id =
            *data_.submap_data.at(submap_id).node_ids.rbegin(); //c.rbegin() 返回一个逆序迭代器,它指向容器c的最后一个元素
        // 把时间更新为节点建立时间与submap中最后一个节点时间中较晚的那个
        time = std::max(
            time,
            data_.trajectory_nodes.at(last_submap_node_id).constant_data->time);
      }
      return time;
    }
    
    // 在每有一条新的约束constraint加入时,用来更新不同trajectory之间的connectivity的关系。
    void PoseGraph2D::UpdateTrajectoryConnectivity(const Constraint& constraint) {
      //检查constraint的标签类型是否是INTER_SUBMAP类型.
      CHECK_EQ(constraint.tag, Constraint::INTER_SUBMAP);
      //根据constraint中产生约束的一对儿node_id和submap_id获取两者上次建立约束的最晚时间
      const common::Time time =
          GetLatestNodeTime(constraint.node_id, constraint.submap_id);
      //对两者所在trajectory_id建立connectivity
      trajectory_connectivity_state_.Connect(constraint.node_id.trajectory_id,
                                             constraint.submap_id.trajectory_id,
                                             time);
    }
    
    
    // 输入是由ConstraintBuilder2D建立起来的约束向量
    void PoseGraph2D::HandleWorkQueue(
        const constraints::ConstraintBuilder2D::Result& result) {
      {
        // 在处理数据时加上互斥锁,防止出现数据访问错误
        absl::MutexLock locker(&mutex_);
        // 把result中的所有约束加入到constraints_向量的末尾处
        data_.constraints.insert(data_.constraints.end(), result.begin(),
                                 result.end());
        //data_.constraints 是RunOptimization() 依据
      }
      // 执行优化。这里调用了PoseGraph2D的另一个成员函数RunOptimization()来处理
      RunOptimization();
      // 如果已经设置了全局优化的回调函数。进行一些参数设置后调用该函数。
      if (global_slam_optimization_callback_) {
        // 设置回调函数的两个参数
        std::map<int, NodeId> trajectory_id_to_last_optimized_node_id;
        std::map<int, SubmapId> trajectory_id_to_last_optimized_submap_id;
        {
          absl::MutexLock locker(&mutex_);
          const auto& submap_data = optimization_problem_->submap_data();
          const auto& node_data = optimization_problem_->node_data();
          // 把optimization_problem_中的node和submap的数据拷贝到两个参数中
          for (const int trajectory_id : node_data.trajectory_ids()) {
            if (node_data.SizeOfTrajectoryOrZero(trajectory_id) == 0 ||
                submap_data.SizeOfTrajectoryOrZero(trajectory_id) == 0) {
              continue;
            }
            trajectory_id_to_last_optimized_node_id.emplace(
                trajectory_id,
                std::prev(node_data.EndOfTrajectory(trajectory_id))->id);
            trajectory_id_to_last_optimized_submap_id.emplace(
                trajectory_id,
                std::prev(submap_data.EndOfTrajectory(trajectory_id))->id);
          }
        }
        // 调用该回调函数进行处理。猜测应该是更新一下地图结果之类的操作。
        global_slam_optimization_callback_(
            trajectory_id_to_last_optimized_submap_id,
            trajectory_id_to_last_optimized_node_id);
      }
    
      {
        // 更新trajectory之间的connectivity信息
        absl::MutexLock locker(&mutex_);
        for (const Constraint& constraint : result) {
          UpdateTrajectoryConnectivity(constraint);
        }
        DeleteTrajectoriesIfNeeded();
         // 调用trimmers_中每一个trimmer的Trim函数进行处理。但还是不清楚这个trimming的含义是什么。
        TrimmingHandle trimming_handle(this);
        for (auto& trimmer : trimmers_) {
          trimmer->Trim(&trimming_handle);
        }
        // Trim之后把他们从trimmers_这个向量中清除,trimmers_将重新记录等待新一轮的Loop Closure过程中产生的数据
        trimmers_.erase(
            std::remove_if(trimmers_.begin(), trimmers_.end(),
                           [](std::unique_ptr<PoseGraphTrimmer>& trimmer) {
                             return trimmer->IsFinished();
                           }),
            trimmers_.end());
        // 重新把“上次Loop Closure之后新加入的节点数”置为0,run_loop_closure置为false
        num_nodes_since_last_loop_closure_ = 0;
    
        // Update the gauges that count the current number of constraints.
        double inter_constraints_same_trajectory = 0;
        double inter_constraints_different_trajectory = 0;
        for (const auto& constraint : data_.constraints) {
          if (constraint.tag ==
              cartographer::mapping::PoseGraph::Constraint::INTRA_SUBMAP) {
            continue;
          }
          if (constraint.node_id.trajectory_id ==
              constraint.submap_id.trajectory_id) {
            ++inter_constraints_same_trajectory;
          } else {
            ++inter_constraints_different_trajectory;
          }
        }
        kConstraintsSameTrajectoryMetric->Set(inter_constraints_same_trajectory);
        kConstraintsDifferentTrajectoryMetric->Set(
            inter_constraints_different_trajectory);
      }
      DrainWorkQueue();
    }
    
    // 处理workqueue中的task
    void PoseGraph2D::DrainWorkQueue() {
      bool process_work_queue = true;
      size_t work_queue_size;
      while (process_work_queue) {
        std::function<WorkItem::Result()> work_item;
        {
          absl::MutexLock locker(&work_queue_mutex_);
          if (work_queue_->empty()) {
            work_queue_.reset();
            return;
          }
          work_item = work_queue_->front().task;
          work_queue_->pop_front();
          work_queue_size = work_queue_->size();
        }
        process_work_queue = work_item() == WorkItem::Result::kDoNotRunOptimization;
      }
      LOG(INFO) << "Remaining work items in queue: " << work_queue_size;
      // We have to optimize again.
      constraint_builder_.WhenDone(
          [this](const constraints::ConstraintBuilder2D::Result& result) {
            HandleWorkQueue(result);
          });
    }
    
    //建图后最终优化
    void PoseGraph2D::RunFinalOptimization() {
      {
        //该任务仅仅起到参数设置作用
        AddWorkItem([this]() LOCKS_EXCLUDED(mutex_) {  
          absl::MutexLock locker(&mutex_);
          optimization_problem_->SetMaxNumIterations(
              options_.max_num_final_iterations());
          return WorkItem::Result::kRunOptimization;
        });
        AddWorkItem([this]() LOCKS_EXCLUDED(mutex_) {
          absl::MutexLock locker(&mutex_);
          optimization_problem_->SetMaxNumIterations(
              options_.optimization_problem_options()
                  .ceres_solver_options()
                  .max_num_iterations());
          return WorkItem::Result::kDoNotRunOptimization;
        });
      }
      WaitForAllComputations();
    }
    
    void PoseGraph2D::RunOptimization() {
      if (optimization_problem_->submap_data().empty()) {
        return;
      }
    
      // No other thread is accessing the optimization_problem_,
      // data_.constraints, data_.frozen_trajectories and data_.landmark_nodes
      // when executing the Solve. Solve is time consuming, so not taking the mutex
      // before Solve to avoid blocking foreground processing.
      optimization_problem_->Solve(data_.constraints, GetTrajectoryStates(),
                                   data_.landmark_nodes);
      absl::MutexLock locker(&mutex_);
      ...
    }
    
    // 该函数的主要工作就是指定一个trajectory_id的情况下,返回当前正处于活跃状态下的submap的id,
    // 也就是系统正在维护的insertion_submaps的两个submap的id。insertion_submaps可能为空,
    // 也可能当前只有一个元素,也可能已经有两个元素了。
    std::vector<SubmapId> PoseGraph2D::InitializeGlobalSubmapPoses(
        const int trajectory_id, const common::Time time,
        const std::vector<std::shared_ptr<const Submap2D>>& insertion_submaps) {
      CHECK(!insertion_submaps.empty());
      // 返回OptimizationProblem2D的成员变量: MapById<SubmapId, SubmapSpec2D> submap_data_;
      // submap_data_中存的就是以SubmapId为key values值管理的所有Submap的全局位姿
      const auto& submap_data = optimization_problem_->submap_data();
      if (insertion_submaps.size() == 1) {
        // If we don't already have an entry for the first submap, add one.
        // SizeOfTrajectoryOrZero: 返回一个指定Id的元素(这里的元素是SubmapSpec2D)的数据的size,如果该id不存在,则返回0
        // 如果判断指定id的submap_data的size为0,说明该trajectory_id上还没有submap数据,那么就需要建立一个submap
        // If we don't already have an entry for the first submap, add one.
        if (submap_data.SizeOfTrajectoryOrZero(trajectory_id) == 0) {
          if (data_.initial_trajectory_poses.count(trajectory_id) > 0) {
            // TrajectoryConnectivityState 定义在/mapping/internal/trajectory_connectivity_state.h中
            // initial_trajectory_poses_中存的是一系列带有int型id的InitialTrajectoryPose,
            // 一个InitialTrajectoryPose定义了与该trajectory相关联的trajectory_id的值。
            // 因此,下面这句是把该trajectory_id与其应该关联的id(存在InitialTrajectoryPose的to_trajectory_id中)关联起来
            trajectory_connectivity_state_.Connect( //把这个表里数据与指定id关联
                trajectory_id,
                data_.initial_trajectory_poses.at(trajectory_id).to_trajectory_id,
                time);
          }
          // 将该submap的global pose加入到optimization_problem_中,方便以后优化
          optimization_problem_->AddSubmap(
              trajectory_id,
              transform::Project2D(ComputeLocalToGlobalTransform(
                                       global_submap_poses_, trajectory_id) *
                                   insertion_submaps[0]->local_pose()));
        }
        // 看一下存submap的这个容器的size是否确实等于1
        CHECK_EQ(1, submap_data.SizeOfTrajectoryOrZero(trajectory_id));
        // 因为是第一个submap,所以该submap的ID是trajectory_id+0,其中0是submap的index.
        const SubmapId submap_id{trajectory_id, 0};
        // 检查这个SubmapId下的submap是否等于insertion_submaps的第一个元素。因为我们初始化第一个submap肯定是要被插入的那个submap
        CHECK(submap_data_.at(submap_id).submap == insertion_submaps.front());
        // 如果是第一个submap,那么把刚刚建立的submap的id返回
        return {submap_id};
      }
      CHECK_EQ(2, insertion_submaps.size());//检查insertion_submaps的size等于2.
      // 获取submap_data的末尾trajectory_id
      const auto end_it = submap_data.EndOfTrajectory(trajectory_id);
      // 检查开头是否不等于末尾。如果等于,说明这个容器里没有一个元素
      CHECK(submap_data.BeginOfTrajectory(trajectory_id) != end_it);
      // end_it并没有实际的元素,所以它之前的一个submap的id就是submap_data中的最后一个元素
      const SubmapId last_submap_id = std::prev(end_it)->id;
      // 如果是等于insertion_submaps的第一个元素,说明insertion_submaps的第二个元素还没有分配了id
      if (submap_data_.at(last_submap_id).submap == insertion_submaps.front()) {
        // In this case, 'last_submap_id' is the ID of
        // 'insertions_submaps.front()' and 'insertions_submaps.back()' is new.
        // 这种情况下,要给新的submap分配id,并把它加到OptimizationProblem的submap_data_这个容器中
        const auto& first_submap_pose = submap_data.at(last_submap_id).global_pose;
        optimization_problem_->AddSubmap(//解算新的submap的pose插入到OptimizationProblem2D::submap_data_中
            trajectory_id,
            //然后把该pose乘以insertion_submaps中第一个pose的逆再乘第二个pose
            first_submap_pose *
                constraints::ComputeSubmapPose(*insertion_submaps[0]).inverse() *
                constraints::ComputeSubmapPose(*insertion_submaps[1]));
        // 返回一个包含两个Submap的向量。
        return {last_submap_id,
                SubmapId{trajectory_id, last_submap_id.submap_index + 1}};
      }
      // 如果是等于insertion_submaps的第二个元素,
      // 说明insertion_submaps的第二个元素也已经分配了id并加入到了OptimizationProblem的submap_data_中
      CHECK(submap_data_.at(last_submap_id).submap == insertion_submaps.back());
      // 生成一个submap的Id, 这个id是submap_data_的倒数第二个。
      const SubmapId front_submap_id{trajectory_id,
                                     last_submap_id.submap_index - 1};
      // 检查倒数第二个是否等于insertion_submaps的第一个。
      CHECK(submap_data_.at(front_submap_id).submap == insertion_submaps.front());
      // 把这两个submap的id返回 AddNode
      return {front_submap_id, last_submap_id};
    } namespace cartographer
    
    
  • 相关阅读:
    深入浅出计算机组成原理学习笔记:第五十五讲
    深入浅出计算机组成原理学习笔记:第五十四讲
    深入浅出计算机组成原理学习笔记:第五十三讲
    深入浅出计算机组成原理学习笔记:第五十一讲
    深入浅出计算机组成原理学习笔记:第四十九讲
    Linux性能优化实战学习笔记:第三十五讲
    Linux性能优化实战学习笔记:第三十四讲
    Linux性能优化实战学习笔记:第十八讲
    Linux性能优化实战学习笔记:第三十讲
    深入浅出计算机组成原理学习笔记:第五十讲
  • 原文地址:https://www.cnblogs.com/heimazaifei/p/12435825.html
Copyright © 2011-2022 走看看