效果:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> <style> html,body { 100%; height: 100%; } * { margin: 0; padding: 0; } </style> </head> <body style="position: relative;"> <canvas id="canvas" style="border: 1px solid; background-color: #000000; 100%; height: 100%;"></canvas> <div onclick="clickCvs(event)" style="position: absolute; 100%; height: 100%;top: 0;left: 0;"> <video id="video" controls width="130" height="" style="position: absolute; bottom: 50px;right: 65px;opacity: 0;"> <source src="yougui.mp4" type="video/mp4"></source> <source src="yougui.ogv" type="video/ogg"></source> <source src="yougui.webm" type="video/webm"></source> <object width="" height="" type="application/x-shockwave-flash" data="yougui.swf"> <param name="movie" value="yougui.swf" /> <param name="flashvars" value="autostart=true&file=yougui.swf" /> </object> 当前浏览器不支持 video直接播放,点击这里下载视频: <a href="yougui.webm">下载视频</a> </video> </div> <script> const video = document.getElementById('video'); const cvs = document.getElementById('canvas'); const ctx = cvs.getContext('2d'); // 初始化宽高 const screenSize = { window.screen.width, height: window.screen.height} cvs.setAttribute('width', screenSize.width); cvs.setAttribute('height', screenSize.height); let isOpenDoor = false; // function clickCvs(e) { // isOpenDoor = true; // video.style.opacity = 1; // video.play(); // setTimeout(() => { // if (video.requestFullscreen) { // video.requestFullscreen(); // } else if (video.mozRequestFullScreen) { // video.mozRequestFullScreen(); // } else if (video.webkitRequestFullScreen) { // video.webkitRequestFullScreen(); // } // }, 1500) // } // 随机一个坐标点 function randomPos() { const x = Math.ceil(Math.random() * screenSize.width); const y = Math.ceil(Math.random() * screenSize.height); return {x, y} } function randomSnow() { const p = randomPos(); const r = Math.floor(Math.random() * 3); const dis = Math.ceil(Math.random() * 4); const blur = 5 + Math.ceil(Math.random() * 5); proSnow(p, r, blur); return {p: p, r: r, dis: dis, blur: blur}; } function proSnow(p, r, blur) { ctx.save(); ctx.beginPath(); ctx.arc(p.x, p.y, r, 0, Math.PI * 2 * 180); ctx.strokeStyle = '#FFF'; ctx.fillStyle = '#FFF'; ctx.stroke(); ctx.fill(); ctx.shadowBlur = blur; ctx.shadowColor = "#FFF"; ctx.closePath(); ctx.restore(); //将变换后的坐标系恢复到之前状态 } function proMoon() { const sx = cvs.width / 3 * 2 - 20; const sy = 150; const r = 100; ctx.save(); ctx.beginPath(); const gradient = ctx.createRadialGradient(150, 100, 50, 200, 200, 600) //径向渐变 gradient.addColorStop(0, 'rgb(255,255,255)') gradient.addColorStop(0.01, 'rgb(70,70,80)') gradient.addColorStop(0.2, 'rgb(40,40,50)') gradient.addColorStop(0.4, 'rgb(20,20,30)') gradient.addColorStop(1, 'rgb(0,0,10)') ctx.fillStyle = gradient ctx.fillRect(0, 0, cvs.width, cvs.height) ctx.fill(); ctx.closePath(); ctx.restore(); //将变换后的坐标系恢复到之前状态 } // 画小房子 function proHouse(isOpenDoor) { const house = { 200, height: 400, offsetX: 100, offsetY: 50 } const doorknob = { } ctx.save(); ctx.beginPath(); ctx.lineWidth = 10; ctx.shadowBlur = 5; ctx.shadowColor = "#FFF"; ctx.rect(cvs.width - house.width - house.offsetX, cvs.height - house.height - house.offsetY, house.width, house.height); ctx.strokeStyle = '#7F6A5A' if (!isOpenDoor) { ctx.fillStyle = '#CDA971' } else { ctx.fillStyle = '#FFFFFF' } ctx.stroke(); ctx.fill(); ctx.closePath(); ctx.restore(); //将变换后的坐标系恢复到之前状态 if (!isOpenDoor) { // 门把 ctx.save(); ctx.beginPath(); ctx.lineWidth = 5; const doorknobPos = {x: cvs.width - house.width - house.offsetX + house.width - 20, y: cvs.height - house.height - house.offsetY + (house.height/2)}; // console.log(doorknobPos) ctx.arc(doorknobPos.x, doorknobPos.y, 10, 0, Math.PI * 2 / 180, true); ctx.fillStyle = '#CDA971' ctx.strokeStyle = '#7F6A5A' ctx.fill(); ctx.stroke(); ctx.closePath(); ctx.restore(); //将变换后的坐标系恢复到之前状态 } } // 画夜晚的小山丘 function proHill() { ctx.save(); ctx.beginPath(); const standY = cvs.height - 100; ctx.moveTo(0, standY); ctx.bezierCurveTo(cvs.width / 3, standY-80, cvs.width / 2, standY + 40, cvs.width / 1 - 330, standY+50); ctx.lineTo(cvs.width, standY+50); ctx.lineTo(cvs.width, cvs.height); ctx.lineTo(0, cvs.height); ctx.lineTo(0, standY); const gradient = ctx.createLinearGradient(0, standY, 0, cvs.height); //径向渐变 gradient.addColorStop(0, '#2B2B2B') gradient.addColorStop(0.5, '#4a4a4a') gradient.addColorStop(1, '#000000') ctx.fillStyle = gradient; ctx.strokeStyle = '#7F6A5A' ctx.fill(); // ctx.stroke(); ctx.closePath(); ctx.restore(); //将变换后的坐标系恢复到之前状态 } // 随机生产雪花 const snows = []; for (let i = 0; i < 600; i++) { snows.push(randomSnow()); } // 让雪花飘起来 // setInterval(() => { // startSnow(); // }, 60) // 利用自带 const animationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame; function start() { ctx.clearRect(0, 0, screenSize.width, screenSize.height); // 月亮(绘画顺序不能乱,否则会被覆盖) proMoon(); //这个再最前面 // 话房子 proHouse(isOpenDoor); // proHill(); // 雪 for (const snow of snows) { snow.p.y = snow.p.y + snow.dis; if (snow.p.y > screenSize.height) { snow.p.y = -10; snow.dis = Math.ceil(Math.random() * 4); } proSnow(snow.p, snow.r, snow.blur); } animationFrame(start) } animationFrame(start) </script> </body> </html>