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  • osg #ifdef _WIN32 osg

    #ifdef _WIN32
    #include <Windows.h>
    #endif // _WIN32
    
    #include <osgViewer/Viewer>
    #include <osgViewer/ViewerEventHandlers> 
    #include <osgViewer/CompositeViewer> 
    #include <osgDB/ReadFile>
    #include <osg/Geode>
    #include <osg/Node>
    #include <osgGA/TrackballManipulator>
    #include <osg/GraphicsContext>
    #include <osg/ShapeDrawable>
    #include <osg/Material>
    #include <osg/Image>
    #include <osg/Texture2D>
    #include <osg/TexEnv>
    #include <osg/TexGen>
    #include <osg/MatrixTransform>
    #include <osg/PositionAttitudeTransform>
    #include <osg/AnimationPath>
    #include <osg/Matrixd>
    
    #include <osgGA/GUIEventHandler>
    #include <osgGA/CameraManipulator>
    #include <osgGA/StandardManipulator>
    #include <osgGA/OrbitManipulator>
    #include <osgGA/TrackballManipulator>
    
    
    
    int main()
    {
        osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
        osg::ref_ptr<osg::Group> group1 = new osg::Group;
        osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("D:\参考手册\BIM\osg\build1.OSGB");
    
        group1->addChild(node1.get());
        viewer1->setSceneData(group1.get());
        viewer1->setUpViewInWindow(200, 200, 800, 600, 0);
    
        return viewer1->run();
    }

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  • 原文地址:https://www.cnblogs.com/herd/p/11085329.html
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