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  • osg gdal加载tif数据文件

    osg加载.tif地形数据文件

    #ifdef _WIN32
    #include <Windows.h>
    #endif // _WIN32
    #include <iostream>
    //#include <math.h>
    
    #include <osg/Node>
    #include <osg/Group>
    #include <osgDB/ReadFile>
    #include <osgViewer/Viewer>
    #include <osg/Geode>
    #include <osg/ShapeDrawable>
    #include <osg/Material>
    #include <osg/Image>
    #include <osg/Texture2D>
    #include <osg/BoundingSphere>
    #include <osg/LineWidth>
    #include <osg/Point>
    #include <osg/TexGen>
    #include <osg/TexEnv>
    
    //#include <osg/TessellationHints>
    //#include <osg/NodePath>
    #include <osgGA/GUIEventHandler>
    #include <osgGA/GUIEventAdapter>
    
    #include <osg/PositionAttitudeTransform>
    #include <osgViewer/ViewerEventHandlers>
    #include <osg/MatrixTransform>
    #include <OpenThreads/Thread>
    #include <osg/LightSource>
    #include <osg/Light>
    
    #include <gdal.h>
    
    osg::ref_ptr<osg::Node> CreateNode()
    {
        osg::ref_ptr<osg::Group> _root = new osg::Group;
    
        //定义并读取高程文件
        //真实高程文件名称为:ASTGTM2_N34E110_dem.tif
        //属于特殊的tiff格式,GEOTiff
        //读取的时候使用osg的gdal插件进行读取,所以在路径后面加上了.gdal
        //.gdal后缀名只要在这里加就可以了,真实的高程文件后缀名不需要修改
        //osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\OpenSourceGraph\osgearth_install20190830\data\world.tif.gdal");
        osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\OpenSourceGraph\osgearth_install20190830\data\1\1_0_0_5.tif.gdal");
    
    
        //创建一个叶结点对象
        osg::ref_ptr<osg::Geode> geode = new osg::Geode;
    
        if (heightMap != nullptr)
        {
            //由于原始数据过大,创建三维对象会失败,所以重新构造一个对象
            //相当于数据抽稀了一次。当然,可以直接把原图使用特殊工具裁了
            //创建一个新的HeightField对象,用来拷贝heightMap
            osg::ref_ptr<osg::HeightField> heightMap1 = new osg::HeightField;
            //从原对象中拷贝一些熟悉过来
            heightMap1->setOrigin(heightMap->getOrigin());
            heightMap1->setRotation(heightMap->getRotation());
            heightMap1->setSkirtHeight(heightMap->getSkirtHeight());
            //XY方向的间隔设置为原来的两倍,
            heightMap1->setXInterval(heightMap->getXInterval() * 2);
            heightMap1->setYInterval(heightMap->getYInterval() * 2);
            //设置新的高程数据量的行列数目为原来的一半
            heightMap1->allocate(heightMap->getNumColumns() / 2, heightMap->getNumRows() / 2);
    
            //把真实的数据值放进来
            for (size_t r = 0; r < heightMap1->getNumRows(); ++r)
            {
                for (size_t c = 0; c < heightMap1->getNumColumns(); ++c)
                {
                    //加载的数据中XY方向的间隔是0.0002左右(经纬度偏移),3600个格子,数量级太小,高程值动辄在千级别,如果没有进行坐标转换(GPS转换成米),显示出来之后结果会严重失常。所以此处简单的给高度值除以50000(这个是按照这个tif文件来试出来的,不同高程文件可能不同)
                    heightMap1->setHeight(c, r, heightMap->getHeight(c * 2, r * 2) / 500);
                }
            }
    
            //添加到叶子节点中
            geode->addDrawable(new osg::ShapeDrawable(heightMap1));
    
    
            osg::ref_ptr<osg::Material> material = new osg::Material;
            material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
            material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
            material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
            material->setShininess(osg::Material::FRONT_AND_BACK, 60);
    
    
            osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D;
            //设置纹理
            osg::ref_ptr<osg::Image> image1 = osgDB::readImageFile("D:\image_1\arm1.jpg");
            if (image1.valid())
            {
                texture2D->setImage(image1.get());
            }
            geode->getOrCreateStateSet()->setAttributeAndModes(material.get(), osg::StateAttribute::ON);
            geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON);
    
        }
    
        _root->addChild(geode.get());
        return _root.get();
    }
    
    osg::ref_ptr<osg::Light> createLight()
    {
        osg::ref_ptr<osg::Light> l = new osg::Light;
        l->setLightNum(0);//启用第几个光源  OpenGL有8个光源
        l->setDirection(osg::Vec3(0, 0, -1));//方向
        l->setPosition(osg::Vec4(10.0, 10.0, 0.0, 0.0f));//位置
        //osg::LightSource* ls = new osg::LightSource();//此处用超级指针 返回会发生错误
        //ls->setLight(l);
        return l;
    }
    
    
    
    int main()
    {
        osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
        osg::ref_ptr<osg::Group> group1 = new osg::Group;
    
        group1->addChild(CreateNode());
        viewer1->setSceneData(group1.get());
        viewer1->setUpViewInWindow(200, 200, 800, 600, 0);
        viewer1->setLight(createLight());
    
    
        return viewer1->run();
    }

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  • 原文地址:https://www.cnblogs.com/herd/p/11455516.html
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