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  • QCamera检测摄像头

    The QCamera class provides interface for system camera devices. More...

    Header:    #include <QCamera>
    qmake:    QT += multimedia
    Inherits:    QMediaObject
    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: https://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
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    ** information use the contact form at https://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPL3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
    **
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    ** General Public License version 2.0 or (at your option) the GNU General
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    #ifndef QT3DRENDER_CAMERA_H
    #define QT3DRENDER_CAMERA_H
    
    #include <Qt3DCore/qentity.h>
    #include <Qt3DRender/qt3drender_global.h>
    #include <Qt3DRender/qcameralens.h>
    #include <QtGui/QMatrix4x4>
    #include <QtGui/QQuaternion>
    #include <QtGui/QVector3D>
    
    QT_BEGIN_NAMESPACE
    
    namespace Qt3DCore {
    class QEntity;
    class QTransform;
    }
    
    namespace Qt3DRender {
    
    class QCameraPrivate;
    
    class QT3DRENDERSHARED_EXPORT QCamera : public Qt3DCore::QEntity
    {
        Q_OBJECT
        // CameraLens
        Q_PROPERTY(Qt3DRender::QCameraLens::ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionTypeChanged)
        Q_PROPERTY(float nearPlane READ nearPlane WRITE setNearPlane NOTIFY nearPlaneChanged)
        Q_PROPERTY(float farPlane READ farPlane WRITE setFarPlane NOTIFY farPlaneChanged)
        Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY fieldOfViewChanged)
        Q_PROPERTY(float aspectRatio READ aspectRatio WRITE setAspectRatio NOTIFY aspectRatioChanged)
        Q_PROPERTY(float left READ left WRITE setLeft NOTIFY leftChanged)
        Q_PROPERTY(float right READ right WRITE setRight NOTIFY rightChanged)
        Q_PROPERTY(float bottom READ bottom WRITE setBottom NOTIFY bottomChanged)
        Q_PROPERTY(float top READ top WRITE setTop NOTIFY topChanged)
        Q_PROPERTY(QMatrix4x4 projectionMatrix READ projectionMatrix WRITE setProjectionMatrix NOTIFY projectionMatrixChanged)
        Q_PROPERTY(float exposure READ exposure WRITE setExposure NOTIFY exposureChanged REVISION 9)
        // LookAt
        Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
        Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY upVectorChanged)
        Q_PROPERTY(QVector3D viewCenter READ viewCenter WRITE setViewCenter NOTIFY viewCenterChanged)
        Q_PROPERTY(QVector3D viewVector READ viewVector NOTIFY viewVectorChanged)
        Q_PROPERTY(QMatrix4x4 viewMatrix READ viewMatrix NOTIFY viewMatrixChanged)
    
    public:
        explicit QCamera(QNode *parent = nullptr);
        ~QCamera();
    
        enum CameraTranslationOption {
            TranslateViewCenter,
            DontTranslateViewCenter
        };
        Q_ENUM(CameraTranslationOption) // LCOV_EXCL_LINE
    
        QCameraLens *lens() const;
        Qt3DCore::QTransform *transform() const;
    
        Q_INVOKABLE QQuaternion tiltRotation(float angle) const;
        Q_INVOKABLE QQuaternion panRotation(float angle) const;
        Q_INVOKABLE QQuaternion rollRotation(float angle) const;
        Q_INVOKABLE QQuaternion rotation(float angle, const QVector3D &axis) const;
    
        // Translate relative to camera orientation axes
        Q_INVOKABLE void translate(const QVector3D& vLocal, CameraTranslationOption option = TranslateViewCenter);
    
        // Translate relative to world axes
        Q_INVOKABLE void translateWorld(const QVector3D& vWorld, CameraTranslationOption option = TranslateViewCenter);
    
        Q_INVOKABLE void tilt(float angle);
        Q_INVOKABLE void pan(float angle);
        Q_INVOKABLE void pan(float angle, const QVector3D &axis);
        Q_INVOKABLE void roll(float angle);
    
        Q_INVOKABLE void tiltAboutViewCenter(float angle);
        Q_INVOKABLE void panAboutViewCenter(float angle);
        Q_INVOKABLE void panAboutViewCenter(float angle, const QVector3D &axis);
        Q_INVOKABLE void rollAboutViewCenter(float angle);
    
        Q_INVOKABLE void rotate(const QQuaternion& q);
        Q_INVOKABLE void rotateAboutViewCenter(const QQuaternion& q);
    
        QCameraLens::ProjectionType projectionType() const;
        float nearPlane() const;
        float farPlane() const;
        float fieldOfView() const;
        float aspectRatio() const;
        float left() const;
        float right() const;
        float bottom() const;
        float top() const;
        QMatrix4x4 projectionMatrix() const;
        float exposure() const;
        QVector3D position() const;
        QVector3D upVector() const;
        QVector3D viewCenter() const;
        QVector3D viewVector() const;
        QMatrix4x4 viewMatrix() const;
    
    public Q_SLOTS:
        void setProjectionType(QCameraLens::ProjectionType type);
        void setNearPlane(float nearPlane);
        void setFarPlane(float farPlane);
        void setFieldOfView(float fieldOfView);
        void setAspectRatio(float aspectRatio);
        void setLeft(float left);
        void setRight(float right);
        void setBottom(float bottom);
        void setTop(float top);
        void setProjectionMatrix(const QMatrix4x4 &projectionMatrix);
        void setExposure(float exposure);
        void setPosition(const QVector3D &position);
        void setUpVector(const QVector3D &upVector);
        void setViewCenter(const QVector3D &viewCenter);
    
        void viewAll();
        void viewSphere(const QVector3D &center, float radius);
        void viewEntity(Qt3DCore::QEntity *entity);
    
    Q_SIGNALS:
        void projectionTypeChanged(QCameraLens::ProjectionType projectionType);
        void nearPlaneChanged(float nearPlane);
        void farPlaneChanged(float farPlane);
        void fieldOfViewChanged(float fieldOfView);
        void aspectRatioChanged(float aspectRatio);
        void leftChanged(float left);
        void rightChanged(float right);
        void bottomChanged(float bottom);
        void topChanged(float top);
        void projectionMatrixChanged(const QMatrix4x4 &projectionMatrix);
        void exposureChanged(float exposure);
        void positionChanged(const QVector3D &position);
        void upVectorChanged(const QVector3D &upVector);
        void viewCenterChanged(const QVector3D &viewCenter);
        void viewVectorChanged(const QVector3D &viewVector);
        void viewMatrixChanged();
    
    protected:
        Q_DECLARE_PRIVATE(QCamera)
        explicit QCamera(QCameraPrivate &dd, QNode *parent = nullptr);
    };
    
    } // namespace Qt3DRender
    
    QT_END_NAMESPACE
    
    #endif // QT3DRENDER_CAMERA_H

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  • 原文地址:https://www.cnblogs.com/herd/p/11668108.html
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