zoukankan      html  css  js  c++  java
  • Qt整合 SDL2报错

    Qt 整合SDL2报错 

    1>qtmaind.lib(qtmain_win.obj) : error LNK2019: 无法解析的外部符号 main,该符号在函数 WinMain 中被引用
    1>ifctest1.exe : fatal error LNK1120: 1 个无法解析的外部命令

    解决方法一:

    打开SDL2的include/SDL_main.h  文件,找到83行左右,注释掉这段

    //#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
    //#define main    SDL_main
    //#endif

    错误消除。

    解决方法二:

    在引入sdl.h文件这行代码前加入:#define SDL_MAIN_HANDLED

    #define SDL_MAIN_HANDLED
    #include <SDL.h>
    #include <SDL_audio.h>
    #include <SDL_types.h>
    #include <SDL_name.h>
    #include <SDL_main.h>
    #include <SDL_config.h>

    错误消除。

    SDL_main.h   全部内容如下

    /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #ifndef _SDL_main_h
    #define _SDL_main_h
    
    #include "SDL_stdinc.h"
    
    /**
     *  file SDL_main.h
     *
     *  Redefine main() on some platforms so that it is called by SDL.
     */
    
    #ifndef SDL_MAIN_HANDLED
    #if defined(__WIN32__)
    /* On Windows SDL provides WinMain(), which parses the command line and passes
       the arguments to your main function.
    
       If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
     */
    #define SDL_MAIN_AVAILABLE
    
    #elif defined(__IPHONEOS__)
    /* On iOS SDL provides a main function that creates an application delegate
       and starts the iOS application run loop.
    
       See src/video/uikit/SDL_uikitappdelegate.m for more details.
     */
    #define SDL_MAIN_NEEDED
    
    #elif defined(__ANDROID__)
    /* On Android SDL provides a Java class in SDLActivity.java that is the
       main activity entry point.
    
       See README-android.txt for more details on extending that class.
     */
    #define SDL_MAIN_NEEDED
    
    #endif
    #endif /* SDL_MAIN_HANDLED */
    
    #ifdef __cplusplus
    #define C_LINKAGE   "C"
    #else
    #define C_LINKAGE
    #endif /* __cplusplus */
    
    /**
     *  file SDL_main.h
     *
     *  The application's main() function must be called with C linkage,
     *  and should be declared like this:
     *  code
     *  #ifdef __cplusplus
     *  extern "C"
     *  #endif
     *  int main(int argc, char *argv[])
     *  {
     *  }
     *  endcode
     */
    
    #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
    #define main    SDL_main
    #endif
    
    /**
     *  The prototype for the application's main() function
     */
    extern C_LINKAGE int SDL_main(int argc, char *argv[]);
    
    
    #include "begin_code.h"
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /**
     *  This is called by the real SDL main function to let the rest of the
     *  library know that initialization was done properly.
     *
     *  Calling this yourself without knowing what you're doing can cause
     *  crashes and hard to diagnose problems with your application.
     */
    extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
    
    #ifdef __WIN32__
    
    /**
     *  This can be called to set the application class at startup
     */
    extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
                                                void *hInst);
    extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
    
    #endif /* __WIN32__ */
    
    
    #ifdef __cplusplus
    }
    #endif
    #include "close_code.h"
    
    #endif /* _SDL_main_h */
    
    /* vi: set ts=4 sw=4 expandtab: */

    参考:https://zhidao.baidu.com/question/310887664.html

    ###################33

    QQ 3087438119
  • 相关阅读:
    小程序对于华为Oppo的canvas二维码渲染数据量大
    SonarQube代码质量管理工具的升级(sonarqube6.2 + sonar-scanner-2.8 + MySQL5.6+)
    SonarQube代码质量管理工具安装与使用(sonarqube5.1.2 + sonar-runner-dist-2.4 + MySQL5.x)
    在try-catch机制优化IO流关闭时,OutputStreamWriter 数据流被截断
    Java中日期格式化SimpleDateFormat类包含时区的处理方法
    彻底删除mysql服务(清理注册表)
    PHP7新特性的介绍
    RESTful架构详解
    php-config 介绍
    用 phpize 编译共享 PECL 扩展库
  • 原文地址:https://www.cnblogs.com/herd/p/14927626.html
Copyright © 2011-2022 走看看