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  • Hook IDirect3DDevice9::Present

    其实很简单.主要针对D3D游戏.主要思路:Hook IDirect3DDevice9::Present,在其中加入sleep函数.让系统获得更多的CPU时间片.

    试验游戏:剑网三(以D3D9为例)
    学习各种外挂制作技术,马上去百度搜索 "魔鬼作坊" 点击第一个站 去那里学习喽。
     
    具体实现步骤:
    1.HOOK Direct3DCreate9来获得类型为LPDIRECT3D9的Direct3D对象的接口指针,它有一个成员函数为 IDirect3D9::CreateDevice,所以,只要根据Direct3D对象接口指针找到Direct3D对象的虚函数表,再根据虚函数表确定IDirect3D9::CreateDevice的内存地址,就可以hook这个函数,从而获得类型为LPDIRECT3DDEVICE9的设备对象指针,然后根据设备对象指针找到设备对象的虚函数表,根据虚函数表找到IDirect3DDevice9::Present在内存中的地址,对其进行HOOK,在其中加入sleep函数.
     
    ----------------------------------------------------------------------------------------------------

    //代码参考runjin
    #include <d3d9.h>
    #include <D3dx9core.h>
    #pragma comment(lib, "D3D9.lib")
    #pragma comment(lib, "D3Dx9.lib")
    void GameD3D_HOOK();
    IDirect3D9 * _stdcall New_Direct3DCreate9(UINT SDKVersion); 
    HRESULT _stdcall New_CreateDevice(
                                        LPDIRECT3D9 pDx9,
                                        UINT Adapter,
                                        D3DDEVTYPE DeviceType,
                                        HWND hFocusWindow,
                                        DWORD BehaviorFlags,
                                        D3DPRESENT_PARAMETERS * pPresentsentationParameters,
                                        IDirect3DDevice9 ** pPresentturnedDeviceInterface
     
                                        );
     
    HRESULT _stdcall New_Present(
                                  LPDIRECT3DDEVICE9 pDxdevice,
                                  CONST RECT * pSourceRect,
                                  CONST RECT * pDestRect,
                                  HWND hDestWindowOverride,
                                  CONST RGNDATA * pDirtyRegion
                                  );
     
     
    LPDIRECT3D9 m_pD3D=NULL; //Direct3D对象的接口指针
     
    void * pDirect3DCreate9=NULL;//Direct3DCreate9函数地址指针
    void * pCreateDevice=NULL;//IDirect3D9::CreateDevice函数地址指针
    void * pPresent=NULL;//IDirect3DDevice9::Present函数地址指针
     
    int Sleeptime=50;//延时时间
     
    BYTE Direct3DCreate_Begin[5];//用于保存Direct3DCreate9入口的5字节
    BYTE CreateDevice_Begin[5];//用于保存IDirect3D9::CreateDevice入口的字节
    BYTE Present_Begin[5];//用于保存IDirect3DDevice9::Present入口的5字节
     
    void GameD3D_HOOK()
    {
        //hook Direct3DCreate9
        pDirect3DCreate9=GetProcAddress(GetModuleHandle("d3d9.dll"),"Direct3DCreate9");
        DWORD oldproc=0;
        memcpy(Direct3DCreate_Begin,pDirect3DCreate9,5);
        VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro);
        *(BYTE*)pDirect3DCreate9=0xe9;
        *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5;
    }
    //当运行到Direct3DCreate9时跳转到这里
    IDirect3D9 * _stdcall New_Direct3DCreate9(
        UINT SDKVersion
        )
    {
        __asm pushad
            memcpy(pDirect3DCreate9,Direct3DCreate_Begin,5);//首先还原入口的5个字节
        m_pD3D=Direct3DCreate9(SDKVersion);
        if(m_pD3D){//如果成功
            pCreateDevice=(void*)*(DWORD*)(*(DWORD*)m_pD3D+0x40);//获得IDirect3D9::CreateDevice的地址指针
     
            DWORD oldpro=0;
            memcpy(CreateDevice_Begin,pCreateDevice,5);//保存IDirect3D9::CreateDevice入口5个字节
            VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro);
            *(BYTE*)pCreateDevice=0xe9;
            *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5;
     
        }else{//如果失败就再hook一次
            DWORD oldpro=0;
            VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro);
            *(BYTE*)pDirect3DCreate9=0xe9;
            *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5;
        }
     
        __asm popad
            return m_pD3D;
    }
    //hook CreateDevice
    HRESULT _stdcall New_CreateDevice(
                                        LPDIRECT3D9 pDx9,
                                        UINT Adapter,
                                        D3DDEVTYPE DeviceType,
                                        HWND hFocusWindow,
                                        DWORD BehaviorFlags,
                                        D3DPRESENT_PARAMETERS * pPresentsentationParameters,
                                        IDirect3DDevice9 ** pPresentturnedDeviceInterface
     
                                        )
    {
        __asm pushad
     
     
            memcpy(pCreateDevice,CreateDevice_Begin,5);//先还原入口的5个字节
     
        HRESULT ret=pDx9->CreateDevice( //创建设备
            Adapter,
            DeviceType,
            hFocusWindow,
            BehaviorFlags,
            pPresentsentationParameters,
            pPresentturnedDeviceInterface);
     
     
        if (ret==D3D_OK){//如果创建设备成功
     
            LPDIRECT3DDEVICE9 m_pDevice=*pPresentturnedDeviceInterface;
     
            pPresent=(void*)*(DWORD*)(*(DWORD*)m_pDevice+0x44);//获得IDirect3DDevice9::Present的地址指针
            memcpy(Present_Begin,pPresent,5);//保存IDirect3DDevice9::Present入口的5个字节
            DWORD oldpro=0;
            VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro);
            *(BYTE*)pPresent=0xe9;
            *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5;
     
     
     
        }else{//如果失败再hookIDirect3D9::CreateDevice一次
            DWORD oldpro=0;
            VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro);
            *(BYTE*)pCreateDevice=0xe9;
            *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5;
        }
        __asm popad
            return ret;
    }
     
    //当程序运行到IDirect3DDevice9::Present入口处将跳转到这里
    HRESULT _stdcall New_Present(
                                  LPDIRECT3DDEVICE9 pDxdevice,//类的this指针
                                  CONST RECT * pSourceRect,//此参数请参考dx sdk
                                  CONST RECT * pDestRect,//同上
                                  HWND hDestWindowOverride,//同上
                                  CONST RGNDATA * pDirtyRegion//同上
     
                                  )
    {
        Sleep(Sleeptime);
        __asm pushad
     
            if(pDirect3DCreate9 && pCreateDevice && pPresent)
                memcpy(pPresent,Present_Begin,5);//先还原IDirect3DDevice9::Present入口的5字节
     
            HRESULT retdata= pDxdevice->Present(pSourceRect,pDestRect,hDestWindowOverride,pDirtyRegion);
     
            if(pDirect3DCreate9 && pCreateDevice && pPresent){
                //DWORD oldpro=0;
                //VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro);
                //调用完IDirect3DDevice9::Present后再hook一次
                *(BYTE*)pPresent=0xe9;
                *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5;
            }
     
            __asm popad
                return retdata;
    }
     
    -----------------------------------------------------------------------------------------------------

    sleep 50ms的效果..

    未HOOK,剑三客户端CPU占用率在我的本本上是:60%左右

    HOOK后,剑三客户端CPU占用率在我的本本上是:15%左右

    学习各种外挂制作技术,马上去百度搜索 "魔鬼作坊" 点击第一个站 去那里学习喽。

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  • 原文地址:https://www.cnblogs.com/hgy413/p/3693463.html
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