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  • python 井字棋(Tic Tac Toe)

    说明

    用python实现了井字棋,整个框架是本人自己构思的,自认为比较满意。另外,90%+的代码也是本人逐字逐句敲的。

    minimax算法还没完全理解,所以参考了这里的代码,并作了修改。

    特点

    • 可以选择人人、人机、机人、机机四种对战模式之一
    • 电脑玩家的AI使用了minimax算法,带apha-beta剪枝
    • 电脑玩家在思考时,时时刻刻都有一个“假想敌”。以便使得minimax算法运转起来

    代码

    
    作者:hhh5460
    时间:2017年6月26日
    
    # 棋盘
    class Board(object):
        def __init__(self):
            #self._board = '-'*9 # 坑!!
            self._board = ['-' for _ in range(9)]
            self._history = [] # 棋谱
            
        # 按指定动作,放入棋子
        def _move(self, action, take):
            if self._board[action] == '-':
                self._board[action] = take
                
                self._history.append((action, take)) # 加入棋谱
                
        # 撤销动作,拿走棋子
        def _unmove(self, action):
            self._board[action] = '-'
            
            self._history.pop()
                
        # 棋盘快照
        def get_board_snapshot(self):
            return self._board[:]
            
        # 取棋盘上的合法走法
        def get_legal_actions(self):
            actions = []
            for i in range(9):
                if self._board[i] == '-':
                    actions.append(i)
            return actions
            
        # 判断走法是否合法
        def is_legal_action(self, action):
            return self._board[action] == '-'
            
        # 终止检测
        def teminate(self):
            board = self._board
            lines = [board[0:3], board[3:6], board[6:9], board[0::3], board[1::3], board[2::3], board[0::4], board[2:7:2]]
            
            if ['X']*3 in lines or ['O']*3 in lines or '-' not in board:
                return True 
            else:
                return False
                
        # 胜负检查
        def get_winner(self):
            board = self._board
            lines = [board[0:3], board[3:6], board[6:9], board[0::3], board[1::3], board[2::3], board[0::4], board[2:7:2]]
            
            if ['X']*3 in lines:
                return 0 
            elif ['O']*3 in lines:
                return 1 
            else:
                return 2
                
        # 打印棋盘
        def print_b(self):
            board = self._board
            for i in range(len(board)):
                print(board[i], end='')
                if (i+1)%3 == 0:
                    print()
        
        # 打印棋谱
        def print_history(self):
            print(self._history)
    
    
    # 玩家
    class Player(object):
        '''
        玩家只做两件事:思考、落子
            1. 思考 --> 得到走法
            2. 落子 --> 执行走法,改变棋盘
        '''
        def __init__(self, take='X'): # 默认执的棋子为 take = 'X'
            self.take=take
        
        def think(self, board):
            pass
            
        def move(self, board, action):
            board._move(action, self.take)
    
    
    # 人类玩家
    class HumanPlayer(Player):
        def __init__(self, take):
            super().__init__(take)
        
        def think(self, board):
            while True:
                action = input('Please input a num in 0-8:')
                if len(action)==1 and action in '012345678' and board.is_legal_action(int(action)):
                    return int(action)
    
    
    # 电脑玩家
    class AIPlayer(Player):
        def __init__(self, take):
            super().__init__(take)
        
        def think(self, board):
            print('AI is thinking ...')
            take = ['X','O'][self.take=='X']
            player = AIPlayer(take)     # 假想敌!!!
            _, action = self.minimax(board, player)
            #print('OK')
            return action
            
        # 极大极小法搜索,α-β剪枝
        def minimax(self, board, player, depth=0) :
            '''参考:https://stackoverflow.com/questions/44089757/minimax-algorithm-for-tic-tac-toe-python'''
            if self.take == "O": 
                bestVal = -10
            else:
                bestVal = 10
                
            if board.teminate() :
                if board.get_winner() == 0 :
                    return -10 + depth, None
                elif board.get_winner() == 1 :
                    return 10 - depth, None
                elif board.get_winner() == 2 :
                    return 0, None
    
            for action in board.get_legal_actions() : # 遍历合法走法
                board._move(action, self.take)
                val, _ = player.minimax(board, self, depth+1) # 切换到 假想敌!!!
                board._unmove(action) # 撤销走法,回溯
                
                if self.take == "O" :
                    if val > bestVal:
                        bestVal, bestAction = val, action
                else :
                    if val < bestVal:
                        bestVal, bestAction = val, action
            
            return bestVal, bestAction
    
    
    
    # 游戏
    class Game(object):
        def __init__(self):
            self.board = Board()
            self.current_player = None
            
        # 生成玩家
        def mk_player(self, p, take='X'): # p in [0,1]
            if p==0:
                return HumanPlayer(take)
            else:
                return AIPlayer(take)
                
        # 切换玩家
        def switch_player(self, player1, player2):
            if self.current_player is None:
                return player1
            else:
                return [player1, player2][self.current_player == player1]
                
        # 打印赢家
        def print_winner(self, winner): # winner in [0,1,2]
            print(['Winner is player1','Winner is player2','Draw'][winner])
    
        # 运行游戏
        def run(self):
            ps = input("Please select two player's type:
    	0.Human
    	1.AI
    Such as:0 0
    ")
            p1, p2 = [int(p) for p in ps.split(' ')]
            player1, player2 = self.mk_player(p1, 'X'), self.mk_player(p2, 'O') # 先手执X,后手执O
            
            print('
    Game start!
    ')
            self.board.print_b() # 显示棋盘
            while True:
                self.current_player = self.switch_player(player1, player2) # 切换当前玩家
                
                action = self.current_player.think(self.board) # 当前玩家对棋盘进行思考后,得到招法
                
                self.current_player.move(self.board, action)   # 当前玩家执行招法,改变棋盘
                
                self.board.print_b() # 显示当前棋盘
                
                if self.board.teminate(): # 根据当前棋盘,判断棋局是否终止
                    winner = self.board.get_winner() # 得到赢家 0,1,2
                    break
            
            self.print_winner(winner)
            print('Game over!')
            
            self.board.print_history()
        
        
    if __name__ == '__main__':
        Game().run()
    
    

    效果图

    下图是人人对战的结果

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  • 原文地址:https://www.cnblogs.com/hhh5460/p/7082112.html
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