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  • Java小项目之拼图游戏

    首先声明,代码是自创的,如有雷同,不胜荣幸!

    先谈谈思路

      1.设计界面。

      2.素材的处理。

      3.设计图片加载区域的图片加载处理类。

      4.设计按钮组中的按钮初始化方法。

      5.设计按钮组中的随机图片加载方法。

      6.设计重置按钮方法。

      7.设计按钮监听器。

      8.设计判定胜利的条件的方法。

    1.界面的设计:

      a.使用了Windows Builder插件,安装网页:WindoswBuilder - http://download.eclipse.org/windowbuilder/WB/integration/4.6/

      b.页面的整体整体样式:

       一个JFram中添加三个带标题的JPanel,将整个分割为游戏选项区域,图片展示区域和游戏区域。每个区域都有各自的控件,其中需要注意的是图片展示区域放置了一个JLable来加载展示图片。

      c.代码:我将源码放在了com.rookie.view包下,并且类名为GameView。

      1 package com.rookie.view;
      2 
      3 import java.awt.EventQueue;
      4 
      5 import javax.swing.JFrame;
      6 import javax.swing.JPanel;
      7 import javax.swing.border.EmptyBorder;
      8 import javax.swing.JMenuBar;
      9 import javax.swing.JMenu;
     10 import javax.swing.JMenuItem;
     11 import javax.swing.JOptionPane;
     12 
     13 
     14 import java.awt.event.ActionListener;
     15 import java.util.Timer;
     16 import java.util.TimerTask;
     17 import java.awt.event.ActionEvent;
     18 import javax.swing.GroupLayout;
     19 import javax.swing.GroupLayout.Alignment;
     20 import javax.swing.border.TitledBorder;
     21 
     22 import com.rookie.dao.PicloadDao;
     23 import com.rookie.dao.GameDao;
     24 
     25 import javax.swing.UIManager;
     26 import java.awt.Color;
     27 import javax.swing.LayoutStyle.ComponentPlacement;
     28 import javax.swing.JLabel;
     29 import javax.swing.JRadioButton;
     30 import javax.swing.ButtonGroup;
     31 import javax.swing.JComboBox;
     32 import javax.swing.DefaultComboBoxModel;
     33 import javax.swing.JTextField;
     34 import javax.swing.JButton;
     35 import javax.swing.SwingConstants;
     36 
     37 public class GamerView extends JFrame {
     38 
     39     /**
     40      * 
     41      */
     42     private static final long serialVersionUID = 1L;
     43     private JPanel mainPanel;
     44     private final ButtonGroup buttonGroup = new ButtonGroup();
     45     private static JTextField textField_time;
     46     private static JButton bt_GameBegin = null;
     47     private static JLabel jl_loadImage = null;
     48     private static JComboBox comboBox_SelectPic = null;
     49     private static JRadioButton rb_simple = null;
     50     private static JRadioButton rb_difficulty = null;
     51     private static JPanel panel_beginGame = null;
     52     private static GameDao gameChoseDao;
     53     private static int time = 0;
     54     private static Timer timer;
     55     /**
     56      * Launch the application.
     57      */
     58     public static void main(String[] args) {
     59         EventQueue.invokeLater(new Runnable() {
     60             public void run() {
     61                 try {
     62                     GamerView frame = new GamerView();
     63                     frame.setVisible(true);
     64                 } catch (Exception e) {
     65                     e.printStackTrace();
     66                 }
     67             }
     68         });
     69     }
     70 
     71     /**
     72      * Create the frame.
     73      */
     74     public GamerView() {
     75         setResizable(false);
     76         setTitle("u62FCu56FEu6E38u620F(u6D4Bu8BD5u7248)");
     77         setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     78         setBounds(100, 100, 710, 550);
     79         
     80         JMenuBar menuBar = new JMenuBar();
     81         setJMenuBar(menuBar);
     82         
     83         JMenu m_About = new JMenu("u5173u4E8E");
     84         menuBar.add(m_About);
     85         
     86         JMenuItem mI_aboutMe = new JMenuItem("u56E2u961Fu4ECBu7ECD");
     87         mI_aboutMe.addActionListener(new ActionListener() {
     88             public void actionPerformed(ActionEvent e) {
     89                 showAboutActionListener(e);
     90             }
     91         });
     92         m_About.add(mI_aboutMe);
     93         mainPanel = new JPanel();
     94         mainPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
     95         setContentPane(mainPanel);
     96         
     97         JPanel panel_checkGame = new JPanel();
     98         panel_checkGame.setBorder(new TitledBorder(null, "u6E38u620Fu9009u9879uFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
     99         
    100         JPanel panel_loadPic = new JPanel();
    101         panel_loadPic.setBorder(new TitledBorder(UIManager.getBorder("TitledBorder.border"), "u539Fu56FEu52A0u8F7DuFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
    102         panel_loadPic.setToolTipText("");
    103         
    104         panel_beginGame = new JPanel();
    105         panel_beginGame.setBorder(new TitledBorder(null, "u6E38u620Fu5F00u59CBuFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
    106         GroupLayout gl_mainPanel = new GroupLayout(mainPanel);
    107         gl_mainPanel.setHorizontalGroup(
    108             gl_mainPanel.createParallelGroup(Alignment.TRAILING)
    109                 .addGroup(gl_mainPanel.createSequentialGroup()
    110                     .addContainerGap()
    111                     .addGroup(gl_mainPanel.createParallelGroup(Alignment.TRAILING)
    112                         .addComponent(panel_checkGame, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, 674, Short.MAX_VALUE)
    113                         .addGroup(Alignment.LEADING, gl_mainPanel.createSequentialGroup()
    114                             .addComponent(panel_loadPic, GroupLayout.PREFERRED_SIZE, 336, GroupLayout.PREFERRED_SIZE)
    115                             .addPreferredGap(ComponentPlacement.UNRELATED)
    116                             .addComponent(panel_beginGame, GroupLayout.PREFERRED_SIZE, 332, GroupLayout.PREFERRED_SIZE)))
    117                     .addContainerGap())
    118         );
    119         gl_mainPanel.setVerticalGroup(
    120             gl_mainPanel.createParallelGroup(Alignment.LEADING)
    121                 .addGroup(gl_mainPanel.createSequentialGroup()
    122                     .addContainerGap()
    123                     .addComponent(panel_checkGame, GroupLayout.PREFERRED_SIZE, 83, GroupLayout.PREFERRED_SIZE)
    124                     .addPreferredGap(ComponentPlacement.UNRELATED)
    125                     .addGroup(gl_mainPanel.createParallelGroup(Alignment.BASELINE)
    126                         .addComponent(panel_loadPic, GroupLayout.DEFAULT_SIZE, 377, Short.MAX_VALUE)
    127                         .addComponent(panel_beginGame, GroupLayout.DEFAULT_SIZE, 377, Short.MAX_VALUE))
    128                     .addContainerGap())
    129         );
    130         
    131         jl_loadImage = new JLabel("");
    132         jl_loadImage.setIcon(null);
    133         panel_loadPic.add(jl_loadImage);
    134         
    135 
    136 
    137         GroupLayout gl_panel_beginGame = new GroupLayout(panel_beginGame);
    138         gl_panel_beginGame.setHorizontalGroup(
    139             gl_panel_beginGame.createParallelGroup(Alignment.LEADING)
    140                 .addGap(0, 320, Short.MAX_VALUE)
    141         );
    142         gl_panel_beginGame.setVerticalGroup(
    143             gl_panel_beginGame.createParallelGroup(Alignment.LEADING)
    144                 .addGap(0, 322, Short.MAX_VALUE)
    145         );
    146         panel_beginGame.setLayout(gl_panel_beginGame);
    147         
    148         JLabel label = new JLabel("u6E38u620Fu96BEu5EA6uFF1A");
    149         label.setForeground(Color.BLUE);
    150         
    151         rb_simple = new JRadioButton("u7B80u5355");
    152         buttonGroup.add(rb_simple);
    153         
    154         rb_difficulty = new JRadioButton("u56F0u96BE");
    155         buttonGroup.add(rb_difficulty);
    156         
    157         rb_simple.setSelected(true);
    158         
    159         JLabel label_1 = new JLabel("u56FEu7247u9009u62E9uFF1A");
    160         label_1.setForeground(Color.BLUE);
    161         
    162         comboBox_SelectPic = new JComboBox();
    163         comboBox_SelectPic.setModel(new DefaultComboBoxModel(new String[] {"u98CEu666F", "u7F8Eu5973", "u8C6Au8F66", "u6E38u620F"}));
    164         comboBox_SelectPic.setMaximumRowCount(5);
    165         
    166         JLabel label_2 = new JLabel("u6E38u620Fu65F6u95F4uFF1A");
    167         label_2.setForeground(Color.BLUE);
    168         
    169         textField_time = new JTextField();
    170         textField_time.setHorizontalAlignment(SwingConstants.RIGHT);
    171         textField_time.setText("0");
    172         textField_time.setEditable(false);
    173         textField_time.setColumns(10);
    174         
    175         JLabel lblNewLabel = new JLabel("u79D2");
    176         lblNewLabel.setForeground(Color.BLUE);
    177         
    178         bt_GameBegin = new JButton("u5F00u59CBu6E38u620F");
    179         bt_GameBegin.addActionListener(new ActionListener() {
    180             public void actionPerformed(ActionEvent eve) {
    181                 buttonClickAction(eve);
    182             }
    183         });
    184         GroupLayout gl_panel_checkGame = new GroupLayout(panel_checkGame);
    185         gl_panel_checkGame.setHorizontalGroup(
    186             gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    187                 .addGroup(gl_panel_checkGame.createSequentialGroup()
    188                     .addContainerGap()
    189                     .addComponent(label)
    190                     .addGap(6)
    191                     .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.TRAILING)
    192                         .addComponent(rb_difficulty)
    193                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    194                             .addComponent(rb_simple)
    195                             .addPreferredGap(ComponentPlacement.RELATED)))
    196                     .addGap(18)
    197                     .addComponent(label_1)
    198                     .addPreferredGap(ComponentPlacement.UNRELATED)
    199                     .addComponent(comboBox_SelectPic, GroupLayout.PREFERRED_SIZE, 69, GroupLayout.PREFERRED_SIZE)
    200                     .addGap(32)
    201                     .addComponent(label_2)
    202                     .addPreferredGap(ComponentPlacement.UNRELATED)
    203                     .addComponent(textField_time, GroupLayout.PREFERRED_SIZE, 41, GroupLayout.PREFERRED_SIZE)
    204                     .addPreferredGap(ComponentPlacement.RELATED)
    205                     .addComponent(lblNewLabel)
    206                     .addGap(52)
    207                     .addComponent(bt_GameBegin, GroupLayout.PREFERRED_SIZE, 93, GroupLayout.PREFERRED_SIZE)
    208                     .addContainerGap(76, Short.MAX_VALUE))
    209         );
    210         gl_panel_checkGame.setVerticalGroup(
    211             gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    212                 .addGroup(gl_panel_checkGame.createSequentialGroup()
    213                     .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    214                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    215                             .addComponent(rb_simple)
    216                             .addPreferredGap(ComponentPlacement.RELATED, 7, Short.MAX_VALUE)
    217                             .addComponent(rb_difficulty))
    218                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    219                             .addContainerGap()
    220                             .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.BASELINE)
    221                                 .addComponent(label_1)
    222                                 .addComponent(comboBox_SelectPic, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
    223                                 .addComponent(textField_time, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
    224                                 .addComponent(lblNewLabel)
    225                                 .addComponent(label_2)
    226                                 .addComponent(bt_GameBegin, GroupLayout.PREFERRED_SIZE, 38, GroupLayout.PREFERRED_SIZE)))
    227                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    228                             .addGap(22)
    229                             .addComponent(label)))
    230                     .addContainerGap())
    231         );
    232         panel_checkGame.setLayout(gl_panel_checkGame);
    233         mainPanel.setLayout(gl_mainPanel);
    234     }
    235 
    236     private void showAboutActionListener(ActionEvent e) {
    237         // TODO Auto-generated method stub
    238         JOptionPane.showMessageDialog(null, "QQ:523980553");
    239     }
    240     
    241     private void buttonClickAction(ActionEvent eve) {
    242         // TODO Auto-generated method stub
    243         //设置按钮标题
    244         if( bt_GameBegin.getText().equals("开始游戏") ) {
    245             beginGame();
    246             timer = new Timer();
    247             timer.scheduleAtFixedRate(new MyTase(), 0, 900);
    248         }
    249         else {
    250             resetGame();
    251             
    252         }
    253 
    254     }
    255     
    256     public static void beginGame() {
    257         bt_GameBegin.setText("重置游戏");
    258         //获取ComBox选项
    259         int picId = comboBox_SelectPic.getSelectedIndex();
    260         //加载图片
    261         PicloadDao pic = new PicloadDao();
    262         pic.loadPic(picId, jl_loadImage);
    263         //获取难易度
    264         if(rb_simple.isSelected()) {
    265             gameChoseDao = new GameDao();
    266             gameChoseDao.initButton(panel_beginGame);
    267             gameChoseDao.randomLoadPic(picId);
    268             
    269         }else if(rb_difficulty.isSelected()) {
    270             
    271         }
    272     }
    273     
    274     public static void resetGame() {
    275         bt_GameBegin.setText("开始游戏");
    276         rb_simple.setSelected(true);
    277         comboBox_SelectPic.setSelectedIndex(0);
    278         textField_time.setText(""+0);
    279         jl_loadImage.setIcon(null);
    280         gameChoseDao.resetButton();
    281         time = 0;
    282         timer.cancel(); 
    283     }
    284     
    285     class MyTase extends TimerTask{
    286         @Override
    287         public void run() {
    288             // TODO Auto-generated method stub
    289             time ++;
    290             textField_time.setText("" + time);
    291             if(time == 60) {
    292                 JOptionPane.showMessageDialog(null, "挑战失败!!!");
    293                 resetGame();
    294             }
    295         }    
    296     }    
    297 }

    代码被分成了几部分:一部分是界面的初始化,这些都可以通过Windows builder来完成,但是从按下“开始游戏”的按钮后,之后的任务都需要手动写代码,例如事件的处理,开始游戏和重置游戏的方法书写,计时器的书写。都是需要独立完成,技术比较菜,可能代码不是很完善,请原谅。只是基础,不在详细去说。

    2.素材的处理。

      a.统一规范的素材命名。

      b.利用PS将图进行切片,可以完成图片分成均匀的几份。

    需要注意的是:如果你使用的是Win8或者Win10,你需要使用管理员权限打开PS。

    3.设计图片加载区域的图片加载处理类。

       因为我们使用的是png后缀的素材图片,所以需要稍微处理一下。

      new ImageIcon(GameVime.class,getResource();

     1 package com.rookie.dao;
     2 
     3 import java.io.File;
     4 
     5 import javax.swing.ImageIcon;
     6 import javax.swing.JLabel;
     7 import javax.swing.JOptionPane;
     8 
     9 import com.rookie.view.GamerView;
    10 
    11 
    12 public class PicloadDao {
    13     
    14     public PicloadDao() {
    15         super();
    16     }
    17 
    18     public void loadPic(int id,JLabel lable) {
    19         String imageStr = "/LoadImage"+File.separator+"image_" + id + ".png";
    20         if(lable != null) {
    21             try {
    22                 lable.setIcon(new ImageIcon(GamerView.class.getResource(imageStr)));
    23             }catch(NullPointerException e){
    24                 JOptionPane.showMessageDialog(null, "图片加载失败!!!");
    25             }
    26         }
    27     }
    28 }

      加入了异常处理机制,再出现问题时候可以及时提醒。

    4.设计按钮组中的按钮初始化方法。

      刚开始的时候想法是给每一个按钮一个标题,但是后来发现标题会影响到图片的布局,所以取消了标题的设计,之后就是用记录每一个按钮初始化时的位置,之后判定胜利的时候更加方便。

     1     public void initButton(JPanel panel) {
     2         panel.setLayout(null);
     3         int wNum = 0;
     4         int hNum = 0;
     5         for(int i=0;i< buttons.length;i++) {    
     6             buttons[i] = new JButton();
     7             buttons[i].setVisible(true);
     8             p[i] = new Point( y+width*wNum++,x+height*hNum);
     9             buttons[i].setBounds(p[i].x, p[i].y, width, height);
    10             if((i+1)%3==0) {
    11                 hNum++;
    12                 wNum=0;
    13             }
    14             buttons[i].addActionListener(this);
    15             panel.add(buttons[i]);        
    16         }        
    17     }

    5.设计按钮组中的随机图片加载方法。

      这个方法核心在于随机数的产生,while()循环能够保证不出现重复的随机数,不会出现两个或者多个按钮加载了同一张图片。

        public void randomLoadPic(int picId) {
            int rNum = 0;
            randomNum = new int[9];
            for(int i=0;i < buttons.length;i++) {
                try {
                    rNum = (int)(Math.random()*9);
                    while(buttons[rNum].getIcon() != null) {
                        rNum = (int)(Math.random()*9)%9;
                    }
                    randomNum[i] = rNum;
                    StringBuffer str = new StringBuffer(
                            "/LoadImage/image_" + picId + "/simple/image_" + picId + "_0" + (i+1) + ".png");
                    buttons[rNum].setIcon(new ImageIcon(GamerView.class.getResource(str.toString())));    
                    buttons[rNum].setActionCommand(""+rNum);
                    randomNum[i] = rNum;
                }catch(Exception e) {
                    JOptionPane.showMessageDialog(null, "异常错误,即将退出");
                    System.exit(0);
                }
                
            }
        }

      异常处理机制保证再出现找不到图片或者其他错误是能正常退出游戏,本来用的是String类但是运行的时候一直再报NullPointException错误,所以改用了StringBuffer,完美解决错误。当然,也不排除我开始的时候素材没有处理好。

    6.设计重置按钮方法。

      

     1     public void resetButton() {
     2         for(int i=0;i < buttons.length;i++) {
     3             try {
     4                 buttons[i].setIcon(null);
     5                 buttons[i].setVisible(false);
     6                 buttons[i] = null;
     7             }catch(NullPointerException e) {
     8                 JOptionPane.showMessageDialog(null, "发生错误!!");
     9             }
    10         }
    11     }

      很简单,就是让图片清空,不可见,能够使得界面初始化。

    7.设计按钮监听器。

      到了最关键的地方:按钮监听时候需要分成两个部分,一个是首次点击,一个是第二次点击,首次点击的时候我们只需要记录当前按下的按钮信息。第二次点击之后需要判定当前按钮是否在之间按钮的上下左右四个位置,如果是的话,就进行交换,如果不是就提示错误。思路就这么简单。

     1     public void actionPerformed(ActionEvent e) {
     2         if(beFlag == true) {        //第一次点击
     3              beButton = (JButton)e.getSource();
     4              beFlag = false;
     5         }else {
     6             JButton nowButton = (JButton)e.getSource();
     7             int nX = nowButton.getX();
     8             int nY = nowButton.getY();
     9             int bX = beButton.getX();
    10             int bY = beButton.getY();
    11             beFlag = false; 
    12             if((Math.abs(nX-bX)<width && Math.abs(nY-bY)<=height)||(Math.abs(nX-bX)<=width && Math.abs(nY-bY)<height)) {    
    13                 beButton.setBounds(nX, nY, width, height);
    14                 nowButton.setBounds(bX,bY,width,height);
    15             }else {
    16                 JOptionPane.showMessageDialog(null, "选取错误!!!");
    17             }
    18             this.successGame();
    19         }
    20     }

      getSource()可以获取源数据,建议单独拉一个代码试一试。

    8.设计判定胜利的条件的方法。

      终于到了最后的判定胜利,刚开始的思路就是一一对应,加载第一张图片的放在位置一上,甚至我还用了getIcon,发现判定失败,额,然后转换了一下思路,用记录的随机数来解决。buttons[romdom[i]] = point[i]。生成的第一个随机加载的图片应该放在第一个点上。思路没问题吧。

     1     public void successGame() {
     2         for(int i=0;i<9;i++) {
     3             ps = buttons[randomNum[i]].getLocation();
     4             if( ps.x == p[i].x && ps.y == p[i].y) {
     5 
     6             }else {
     7                 return ;
     8             }
     9         }            
    10         JOptionPane.showMessageDialog(null, "胜利!");
    11         GamerView.resetGame();
    12     }

    解决了所有问题,但是代码还有许多地方需要去修改,比如难度选定之后需要加载对应的素材,为了保证代码的不会有很多地方重复,还需要修改,但是大致的框架已经完成,而且完了两局没有发现什么Bug。

    最后附上所有代码:

      1 package com.rookie.view;
      2 
      3 import java.awt.EventQueue;
      4 
      5 import javax.swing.JFrame;
      6 import javax.swing.JPanel;
      7 import javax.swing.border.EmptyBorder;
      8 import javax.swing.JMenuBar;
      9 import javax.swing.JMenu;
     10 import javax.swing.JMenuItem;
     11 import javax.swing.JOptionPane;
     12 
     13 
     14 import java.awt.event.ActionListener;
     15 import java.util.Timer;
     16 import java.util.TimerTask;
     17 import java.awt.event.ActionEvent;
     18 import javax.swing.GroupLayout;
     19 import javax.swing.GroupLayout.Alignment;
     20 import javax.swing.border.TitledBorder;
     21 
     22 import com.rookie.dao.PicloadDao;
     23 import com.rookie.dao.GameDao;
     24 
     25 import javax.swing.UIManager;
     26 import java.awt.Color;
     27 import javax.swing.LayoutStyle.ComponentPlacement;
     28 import javax.swing.JLabel;
     29 import javax.swing.JRadioButton;
     30 import javax.swing.ButtonGroup;
     31 import javax.swing.JComboBox;
     32 import javax.swing.DefaultComboBoxModel;
     33 import javax.swing.JTextField;
     34 import javax.swing.JButton;
     35 import javax.swing.SwingConstants;
     36 
     37 public class GamerView extends JFrame {
     38 
     39     /**
     40      * 
     41      */
     42     private static final long serialVersionUID = 1L;
     43     private JPanel mainPanel;
     44     private final ButtonGroup buttonGroup = new ButtonGroup();
     45     private static JTextField textField_time;
     46     private static JButton bt_GameBegin = null;
     47     private static JLabel jl_loadImage = null;
     48     private static JComboBox comboBox_SelectPic = null;
     49     private static JRadioButton rb_simple = null;
     50     private static JRadioButton rb_difficulty = null;
     51     private static JPanel panel_beginGame = null;
     52     private static GameDao gameChoseDao;
     53     private static int time = 0;
     54     private static Timer timer;
     55     /**
     56      * Launch the application.
     57      */
     58     public static void main(String[] args) {
     59         EventQueue.invokeLater(new Runnable() {
     60             public void run() {
     61                 try {
     62                     GamerView frame = new GamerView();
     63                     frame.setVisible(true);
     64                 } catch (Exception e) {
     65                     e.printStackTrace();
     66                 }
     67             }
     68         });
     69     }
     70 
     71     /**
     72      * Create the frame.
     73      */
     74     public GamerView() {
     75         setResizable(false);
     76         setTitle("u62FCu56FEu6E38u620F(u6D4Bu8BD5u7248)");
     77         setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     78         setBounds(100, 100, 710, 550);
     79         
     80         JMenuBar menuBar = new JMenuBar();
     81         setJMenuBar(menuBar);
     82         
     83         JMenu m_About = new JMenu("u5173u4E8E");
     84         menuBar.add(m_About);
     85         
     86         JMenuItem mI_aboutMe = new JMenuItem("u56E2u961Fu4ECBu7ECD");
     87         mI_aboutMe.addActionListener(new ActionListener() {
     88             public void actionPerformed(ActionEvent e) {
     89                 showAboutActionListener(e);
     90             }
     91         });
     92         m_About.add(mI_aboutMe);
     93         mainPanel = new JPanel();
     94         mainPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
     95         setContentPane(mainPanel);
     96         
     97         JPanel panel_checkGame = new JPanel();
     98         panel_checkGame.setBorder(new TitledBorder(null, "u6E38u620Fu9009u9879uFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
     99         
    100         JPanel panel_loadPic = new JPanel();
    101         panel_loadPic.setBorder(new TitledBorder(UIManager.getBorder("TitledBorder.border"), "u539Fu56FEu52A0u8F7DuFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
    102         panel_loadPic.setToolTipText("");
    103         
    104         panel_beginGame = new JPanel();
    105         panel_beginGame.setBorder(new TitledBorder(null, "u6E38u620Fu5F00u59CBuFF1A", TitledBorder.CENTER, TitledBorder.TOP, null, Color.RED));
    106         GroupLayout gl_mainPanel = new GroupLayout(mainPanel);
    107         gl_mainPanel.setHorizontalGroup(
    108             gl_mainPanel.createParallelGroup(Alignment.TRAILING)
    109                 .addGroup(gl_mainPanel.createSequentialGroup()
    110                     .addContainerGap()
    111                     .addGroup(gl_mainPanel.createParallelGroup(Alignment.TRAILING)
    112                         .addComponent(panel_checkGame, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, 674, Short.MAX_VALUE)
    113                         .addGroup(Alignment.LEADING, gl_mainPanel.createSequentialGroup()
    114                             .addComponent(panel_loadPic, GroupLayout.PREFERRED_SIZE, 336, GroupLayout.PREFERRED_SIZE)
    115                             .addPreferredGap(ComponentPlacement.UNRELATED)
    116                             .addComponent(panel_beginGame, GroupLayout.PREFERRED_SIZE, 332, GroupLayout.PREFERRED_SIZE)))
    117                     .addContainerGap())
    118         );
    119         gl_mainPanel.setVerticalGroup(
    120             gl_mainPanel.createParallelGroup(Alignment.LEADING)
    121                 .addGroup(gl_mainPanel.createSequentialGroup()
    122                     .addContainerGap()
    123                     .addComponent(panel_checkGame, GroupLayout.PREFERRED_SIZE, 83, GroupLayout.PREFERRED_SIZE)
    124                     .addPreferredGap(ComponentPlacement.UNRELATED)
    125                     .addGroup(gl_mainPanel.createParallelGroup(Alignment.BASELINE)
    126                         .addComponent(panel_loadPic, GroupLayout.DEFAULT_SIZE, 377, Short.MAX_VALUE)
    127                         .addComponent(panel_beginGame, GroupLayout.DEFAULT_SIZE, 377, Short.MAX_VALUE))
    128                     .addContainerGap())
    129         );
    130         
    131         jl_loadImage = new JLabel("");
    132         jl_loadImage.setIcon(null);
    133         panel_loadPic.add(jl_loadImage);
    134         
    135 
    136 
    137         GroupLayout gl_panel_beginGame = new GroupLayout(panel_beginGame);
    138         gl_panel_beginGame.setHorizontalGroup(
    139             gl_panel_beginGame.createParallelGroup(Alignment.LEADING)
    140                 .addGap(0, 320, Short.MAX_VALUE)
    141         );
    142         gl_panel_beginGame.setVerticalGroup(
    143             gl_panel_beginGame.createParallelGroup(Alignment.LEADING)
    144                 .addGap(0, 322, Short.MAX_VALUE)
    145         );
    146         panel_beginGame.setLayout(gl_panel_beginGame);
    147         
    148         JLabel label = new JLabel("u6E38u620Fu96BEu5EA6uFF1A");
    149         label.setForeground(Color.BLUE);
    150         
    151         rb_simple = new JRadioButton("u7B80u5355");
    152         buttonGroup.add(rb_simple);
    153         
    154         rb_difficulty = new JRadioButton("u56F0u96BE");
    155         buttonGroup.add(rb_difficulty);
    156         
    157         rb_simple.setSelected(true);
    158         
    159         JLabel label_1 = new JLabel("u56FEu7247u9009u62E9uFF1A");
    160         label_1.setForeground(Color.BLUE);
    161         
    162         comboBox_SelectPic = new JComboBox();
    163         comboBox_SelectPic.setModel(new DefaultComboBoxModel(new String[] {"u98CEu666F", "u7F8Eu5973", "u8C6Au8F66", "u6E38u620F"}));
    164         comboBox_SelectPic.setMaximumRowCount(5);
    165         
    166         JLabel label_2 = new JLabel("u6E38u620Fu65F6u95F4uFF1A");
    167         label_2.setForeground(Color.BLUE);
    168         
    169         textField_time = new JTextField();
    170         textField_time.setHorizontalAlignment(SwingConstants.RIGHT);
    171         textField_time.setText("0");
    172         textField_time.setEditable(false);
    173         textField_time.setColumns(10);
    174         
    175         JLabel lblNewLabel = new JLabel("u79D2");
    176         lblNewLabel.setForeground(Color.BLUE);
    177         
    178         bt_GameBegin = new JButton("u5F00u59CBu6E38u620F");
    179         bt_GameBegin.addActionListener(new ActionListener() {
    180             public void actionPerformed(ActionEvent eve) {
    181                 buttonClickAction(eve);
    182             }
    183         });
    184         GroupLayout gl_panel_checkGame = new GroupLayout(panel_checkGame);
    185         gl_panel_checkGame.setHorizontalGroup(
    186             gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    187                 .addGroup(gl_panel_checkGame.createSequentialGroup()
    188                     .addContainerGap()
    189                     .addComponent(label)
    190                     .addGap(6)
    191                     .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.TRAILING)
    192                         .addComponent(rb_difficulty)
    193                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    194                             .addComponent(rb_simple)
    195                             .addPreferredGap(ComponentPlacement.RELATED)))
    196                     .addGap(18)
    197                     .addComponent(label_1)
    198                     .addPreferredGap(ComponentPlacement.UNRELATED)
    199                     .addComponent(comboBox_SelectPic, GroupLayout.PREFERRED_SIZE, 69, GroupLayout.PREFERRED_SIZE)
    200                     .addGap(32)
    201                     .addComponent(label_2)
    202                     .addPreferredGap(ComponentPlacement.UNRELATED)
    203                     .addComponent(textField_time, GroupLayout.PREFERRED_SIZE, 41, GroupLayout.PREFERRED_SIZE)
    204                     .addPreferredGap(ComponentPlacement.RELATED)
    205                     .addComponent(lblNewLabel)
    206                     .addGap(52)
    207                     .addComponent(bt_GameBegin, GroupLayout.PREFERRED_SIZE, 93, GroupLayout.PREFERRED_SIZE)
    208                     .addContainerGap(76, Short.MAX_VALUE))
    209         );
    210         gl_panel_checkGame.setVerticalGroup(
    211             gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    212                 .addGroup(gl_panel_checkGame.createSequentialGroup()
    213                     .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.LEADING)
    214                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    215                             .addComponent(rb_simple)
    216                             .addPreferredGap(ComponentPlacement.RELATED, 7, Short.MAX_VALUE)
    217                             .addComponent(rb_difficulty))
    218                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    219                             .addContainerGap()
    220                             .addGroup(gl_panel_checkGame.createParallelGroup(Alignment.BASELINE)
    221                                 .addComponent(label_1)
    222                                 .addComponent(comboBox_SelectPic, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
    223                                 .addComponent(textField_time, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
    224                                 .addComponent(lblNewLabel)
    225                                 .addComponent(label_2)
    226                                 .addComponent(bt_GameBegin, GroupLayout.PREFERRED_SIZE, 38, GroupLayout.PREFERRED_SIZE)))
    227                         .addGroup(gl_panel_checkGame.createSequentialGroup()
    228                             .addGap(22)
    229                             .addComponent(label)))
    230                     .addContainerGap())
    231         );
    232         panel_checkGame.setLayout(gl_panel_checkGame);
    233         mainPanel.setLayout(gl_mainPanel);
    234     }
    235 
    236     private void showAboutActionListener(ActionEvent e) {
    237         // TODO Auto-generated method stub
    238         JOptionPane.showMessageDialog(null, "QQ:523980553");
    239     }
    240     
    241     private void buttonClickAction(ActionEvent eve) {
    242         // TODO Auto-generated method stub
    243         //设置按钮标题
    244         if( bt_GameBegin.getText().equals("开始游戏") ) {
    245             beginGame();
    246             timer = new Timer();
    247             timer.scheduleAtFixedRate(new MyTase(), 0, 900);
    248         }
    249         else {
    250             resetGame();
    251             
    252         }
    253 
    254     }
    255     
    256     public static void beginGame() {
    257         bt_GameBegin.setText("重置游戏");
    258         //获取ComBox选项
    259         int picId = comboBox_SelectPic.getSelectedIndex();
    260         //加载图片
    261         PicloadDao pic = new PicloadDao();
    262         pic.loadPic(picId, jl_loadImage);
    263         //获取难易度
    264         if(rb_simple.isSelected()) {
    265             gameChoseDao = new GameDao();
    266             gameChoseDao.initButton(panel_beginGame);
    267             gameChoseDao.randomLoadPic(picId);
    268             
    269         }else if(rb_difficulty.isSelected()) {
    270             
    271         }
    272     }
    273     
    274     public static void resetGame() {
    275         bt_GameBegin.setText("开始游戏");
    276         rb_simple.setSelected(true);
    277         comboBox_SelectPic.setSelectedIndex(0);
    278         textField_time.setText(""+0);
    279         jl_loadImage.setIcon(null);
    280         gameChoseDao.resetButton();
    281         time = 0;
    282         timer.cancel(); 
    283     }
    284     
    285     class MyTase extends TimerTask{
    286         @Override
    287         public void run() {
    288             // TODO Auto-generated method stub
    289             time ++;
    290             textField_time.setText("" + time);
    291             if(time == 60) {
    292                 JOptionPane.showMessageDialog(null, "挑战失败!!!");
    293                 resetGame();
    294             }
    295         }    
    296     }    
    297 }
    GameView(放在com.rookie.view包)
     1 package com.rookie.dao;
     2 
     3 import java.io.File;
     4 
     5 import javax.swing.ImageIcon;
     6 import javax.swing.JLabel;
     7 import javax.swing.JOptionPane;
     8 
     9 import com.rookie.view.GamerView;
    10 
    11 
    12 public class PicloadDao {
    13     
    14     public PicloadDao() {
    15         super();
    16     }
    17 
    18     public void loadPic(int id,JLabel lable) {
    19         String imageStr = "/LoadImage"+File.separator+"image_" + id + ".png";
    20         if(lable != null) {
    21             try {
    22                 lable.setIcon(new ImageIcon(GamerView.class.getResource(imageStr)));
    23             }catch(NullPointerException e){
    24                 JOptionPane.showMessageDialog(null, "图片加载失败!!!");
    25             }
    26         }
    27     }
    28 }
    PicLoadDao(放在com.rookie.dao包)
      1 package com.rookie.dao;
      2 
      3 import java.awt.Point;
      4 import java.awt.event.ActionEvent;
      5 import java.awt.event.ActionListener;
      6 
      7 import javax.swing.ImageIcon;
      8 import javax.swing.JButton;
      9 import javax.swing.JOptionPane;
     10 import javax.swing.JPanel;
     11 
     12 import com.rookie.view.GamerView;
     13 
     14 public class GameDao implements ActionListener{
     15     //按钮组
     16     private JButton []buttons = new JButton[9];
     17     //按钮初始化组表
     18     private final int x = 30;
     19     private final int y = 55;
     20     //按钮大小
     21     private final int width = 73;
     22     private final int height = 107;
     23     private boolean beFlag = true;
     24     private JButton beButton = null;
     25     private int []randomNum = new int[9];
     26     private Point p[] = new Point[9];
     27     private Point ps;
     28     public GameDao() {
     29         super();
     30         // TODO Auto-generated constructor stub
     31     }
     32     
     33     public void initButton(JPanel panel) {
     34         panel.setLayout(null);
     35         int wNum = 0;
     36         int hNum = 0;
     37         for(int i=0;i< buttons.length;i++) {    
     38             buttons[i] = new JButton();
     39             buttons[i].setVisible(true);
     40             p[i] = new Point( y+width*wNum++,x+height*hNum);
     41             buttons[i].setBounds(p[i].x, p[i].y, width, height);
     42             if((i+1)%3==0) {
     43                 hNum++;
     44                 wNum=0;
     45             }
     46             buttons[i].addActionListener(this);
     47             panel.add(buttons[i]);        
     48         }        
     49     }
     50     
     51     public void randomLoadPic(int picId) {
     52         int rNum = 0;
     53         randomNum = new int[9];
     54         for(int i=0;i < buttons.length;i++) {
     55             try {
     56                 rNum = (int)(Math.random()*9);
     57                 while(buttons[rNum].getIcon() != null) {
     58                     rNum = (int)(Math.random()*9)%9;
     59                 }
     60                 randomNum[i] = rNum;
     61                 StringBuffer str = new StringBuffer(
     62                         "/LoadImage/image_" + picId + "/simple/image_" + picId + "_0" + (i+1) + ".png");
     63                 buttons[rNum].setIcon(new ImageIcon(GamerView.class.getResource(str.toString())));    
     64                 buttons[rNum].setActionCommand(""+rNum);
     65                 randomNum[i] = rNum;
     66             }catch(Exception e) {
     67                 JOptionPane.showMessageDialog(null, "异常错误,即将退出");
     68                 System.exit(0);
     69             }
     70             
     71         }
     72     }
     73     
     74     public void resetButton() {
     75         for(int i=0;i < buttons.length;i++) {
     76             try {
     77                 buttons[i].setIcon(null);
     78                 buttons[i].setVisible(false);
     79                 buttons[i] = null;
     80             }catch(NullPointerException e) {
     81                 JOptionPane.showMessageDialog(null, "发生错误!!");
     82             }
     83         }
     84     }
     85     
     86     public void actionPerformed(ActionEvent e) {
     87         if(beFlag == true) {        //第一次点击
     88              beButton = (JButton)e.getSource();
     89              beFlag = false;
     90         }else {
     91             JButton nowButton = (JButton)e.getSource();
     92             int nX = nowButton.getX();
     93             int nY = nowButton.getY();
     94             int bX = beButton.getX();
     95             int bY = beButton.getY();
     96               
     97             if((Math.abs(nX-bX)<width && Math.abs(nY-bY)<=height)||(Math.abs(nX-bX)<=width && Math.abs(nY-bY)<height)) {    
     98                 beButton.setBounds(nX, nY, width, height);
     99                 nowButton.setBounds(bX,bY,width,height);
    100             }else {
    101                 JOptionPane.showMessageDialog(null, "选取错误!!!");
    102             }
    103             this.successGame();
    104         }
    105     }
    106     
    107     public void successGame() {
    108         for(int i=0;i<9;i++) {
    109             ps = buttons[randomNum[i]].getLocation();
    110             if( ps.x == p[i].x && ps.y == p[i].y) {
    111 
    112             }else {
    113                 return ;
    114             }
    115         }            
    116         JOptionPane.showMessageDialog(null, "胜利!");
    117         GamerView.resetGame();
    118     }
    119 }
    GameDao(放在com.rookie.dao包)

      有很多地方写的并不是很好,但是思路就是这样,可能不是尽善尽美,但是新手上路,还希望多多包涵!!!!

      代码我会打包放在百度云:

          链接:http://pan.baidu.com/s/1gfCcblD 密码:jffk

              新手上路,请多照顾,此处是测试版,并没有完全完成,如果想沟通,请联系我。

      

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  • 原文地址:https://www.cnblogs.com/hixkill/p/7376771.html
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