static const char* const CLASS = "AddInputsSol";
static const char* const HELP =
"Add all the inputs together dynamic by solHe";
// Standard plug-in include files.
#include "DDImage/NoIop.h"
#include "DDImage/Op.h"
#include "DDImage/NukeWrapper.h"
using namespace DD::Image;
#include "DDImage/Row.h"
#include "DDImage/Tile.h"
#include "DDImage/Knobs.h"
#include "DDImage/ViewerContext.h"
#include <string.h>
#include "stdlib.h"
class AddInputsSol : public NoIop
{
int first_frame;
int last_frame;
int _numberKnobs,_numberNewKnobs;
int _change_bool;
char *knoblabel,*newknoblabel,*knobname_f,*newknobname_f,*knobname_l,*newknobname_l;
int _inputsnewnum;
char inputs_s[20];
char *inputs_c;
char temp[20];
char temp_label[20];
int inputsnum;
public:
int minimum_inputs() const { return 1; }
int maximum_inputs() const { return 100; }
AddInputsSol(Node* node) : NoIop(node),
first_frame(0),
last_frame(99),
_change_bool(0),
knoblabel("Frame Range "),
//newknoblabel("Frame Range"),
knobname_f("fisrt_frame_"),
//newknobname_f("fisrt_frame_"),
knobname_l("last_frame_")
//newknobname_l("last_frame_")
{
_inputsnewnum = inputs();
_numberKnobs = 2;
_numberNewKnobs = _inputsnewnum * 2 - 2;
int inputsnum = 0;
}
virtual void knobs(Knob_Callback);
//virtual void anyInputHandles(ViewerContext*);
static void addDynamicKnobs(void*, Knob_Callback);
int* get_first_frame() { return &first_frame; }
int* get_last_frame() { return &last_frame; }
char* dynamicName_label(int);
char* dynamicName_first(int);
char* dynamicName_last(int);
void get_real_inputs();
void knobs_replace(void* ); //refresh the set() of knobs.
virtual int knob_changed(Knob* ); //used to get the state that if input number of arrow changed.
//void _validate(bool);
const char* Class() const { return CLASS; }
const char* node_help() const { return HELP; }
static const Iop::Description description;
};
/*
void AddInputsSol::_validate(bool for_real)
{
copy_info();
if(_inputsnum != _inputsnewnum)
{
_inputsnum = _inputsnewnum;
knob("lastFrame")->set_value(_inputsnum);
return;
}
input_changed(this->firstOp());
}
*/
void AddInputsSol::knobs(Knob_Callback f)
{
Int_knob(f, &first_frame, "fisrt_frame_1", "Frame Range 1");
//SetFlags(f, Knob::NO_ANIMATION);
Int_knob(f, &last_frame, "last_frame_1", "");
//SetFlags(f, Knob::NO_ANIMATION);
SetFlags(f,Knob::KNOB_CHANGED_ALWAYS); //split from here to indicate that the script after here is dynamic.
if( !f.makeKnobs() )
{
get_real_inputs();
}
}
//compare number of inputs arrows and number of knobs,return a state value.
int AddInputsSol::knob_changed(Knob* k)
{
//caluculate the real sum of inputs()
if( _numberKnobs != 2 * inputsnum | inputsnum != inputs() )
{
//refresh the knob list
_change_bool = 1;
_numberNewKnobs = replace_knobs(knob("last_frame_1"), _numberNewKnobs, addDynamicKnobs, this->firstOp());
_numberKnobs = 2 + _numberNewKnobs;
return 1;
}
else
{
//nothing happen.
_change_bool = 0;
_numberKnobs += 0;
get_real_inputs();
return NoIop::knob_changed(k);
}
}
void AddInputsSol::get_real_inputs()
{
int i;
int inputsnum = 0;
for (i = 1;i <= inputs();i++)
{
if( node_input(i,OUTPUT_OP) != NULL )
{
inputsnum += 1;
}
}
}
void AddInputsSol::addDynamicKnobs(void* p,Knob_Callback f)
{
if( ( ( AddInputsSol* ) p ) -> _change_bool == 1 )
{
//get the real number of inputs.
( ( AddInputsSol* ) p ) -> get_real_inputs();
//create knobs.
int i,num;
num = ( ( AddInputsSol* ) p ) -> inputsnum - 1;
for ( i = 1; i <= ( ( AddInputsSol* ) p ) -> inputs() - 1; i++ )
{
Int_knob(f, ((AddInputsSol*) p) -> get_first_frame(), ((AddInputsSol*) p) -> dynamicName_first(i+1), ((AddInputsSol*) p) -> dynamicName_label(i+1));
Int_knob(f, ((AddInputsSol*) p) -> get_last_frame(), ((AddInputsSol*) p) -> dynamicName_last(i+1), "");
}
}
}
char* AddInputsSol::dynamicName_label(int i)
{
char* inputs_c = itoa(i,inputs_s,20);
strcpy(temp_label,knoblabel);
strcat(temp_label,inputs_c);
char* newknoblabel = (LPSTR)temp_label;
return newknoblabel;
}
char* AddInputsSol::dynamicName_first(int i)
{
char* inputs_c = itoa(i,inputs_s,100);
//char temp[20];
strcpy(temp,knobname_f);
strcat(temp,inputs_c);
char* newknobname_f = (LPSTR)temp;
return newknobname_f;
}
char* AddInputsSol::dynamicName_last(int i)
{
char* inputs_c = itoa(i,inputs_s,100);
//char temp[20];
strcpy(temp,knobname_l);
strcat(temp,inputs_c);
char* newknobname_l = (LPSTR)temp;
return newknobname_l;
}
/*! The Iop::Description is how NUKE knows what the name of the operator is,
how to create one, and the menu item to show the user. The menu item may be
0 if you do not want the operator to be visible.
*/
static Iop* AddInputsCreate(Node* node)
{
return new AddInputsSol(node);
}
static Iop* build(Node* node) { return new NukeWrapper(new AddInputsSol(node)); }
const Iop::Description AddInputsSol::description ( CLASS, "AddInputsSol",
AddInputsCreate );
国内正经搞NDK开发的TD不多,相关研究文章也很少,我就放个自己写的源码做参考吧,写的很乱,希望能给看到这篇文章的人一点启发。