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  • POJ-3259 Wormholes( 最短路 )

    题目链接:http://poj.org/problem?id=3259

    Description

    While exploring his many farms, Farmer John has discovered a number of amazing wormholes. A wormhole is very peculiar because it is a one-way path that delivers you to its destination at a time that is BEFORE you entered the wormhole! Each of FJ's farms comprises N (1 ≤ N ≤ 500) fields conveniently numbered 1..N, M (1 ≤ M ≤ 2500) paths, and W (1 ≤ W ≤ 200) wormholes.

    As FJ is an avid time-traveling fan, he wants to do the following: start at some field, travel through some paths and wormholes, and return to the starting field a time before his initial departure. Perhaps he will be able to meet himself :) .

    To help FJ find out whether this is possible or not, he will supply you with complete maps to F (1 ≤ F ≤ 5) of his farms. No paths will take longer than 10,000 seconds to travel and no wormhole can bring FJ back in time by more than 10,000 seconds.

    Input

    Line 1: A single integer, F. F farm descriptions follow.
    Line 1 of each farm: Three space-separated integers respectively: N, M, and W
    Lines 2..M+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: a bidirectional path between S and E that requires T seconds to traverse. Two fields might be connected by more than one path.
    Lines M+2..M+W+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: A one way path from S to E that also moves the traveler back T seconds.

    Output

    Lines 1..F: For each farm, output "YES" if FJ can achieve his goal, otherwise output "NO" (do not include the quotes).

    Sample Input

    2
    3 3 1
    1 2 2
    1 3 4
    2 3 1
    3 1 3
    3 2 1
    1 2 3
    2 3 4
    3 1 8

    Sample Output

    NO
    YES

    题目大意:有若干个虫洞,给出了若干普通路径和其所用时间以及虫洞的路径和其倒回的时间,现问你能否回到出发之前的时间,注意普通路径是双向的,虫洞是单向的
    解题思路:由题目所给信息已经可以构建一张完整的图了,然后进一步理解题目的意思其实是这张图是否存在负环,因此使用Bellman_Ford即可

    #include<iostream>
    #include<cstring>
    #include<algorithm>
    #include<cmath>
    #include<iomanip>
    #include<map>
    
    using namespace std;
    
    typedef struct Edge{
        int beg, end, time;
    }Edge;
    
    int n, m, w, sum, dis[505];
    Edge edges[6000];
    
    bool Bellman_Ford(){
        for( int t = 1; t < n; t++ ){
            for( int i = 1; i <= sum; i++ ){
                dis[edges[i].end] = min( dis[edges[i].end], dis[edges[i].beg] + edges[i].time );
            }
        }
    
        for( int i = 1; i <= sum; i++ ){
            if( dis[edges[i].end] > dis[edges[i].beg] + edges[i].time )
                return false;
        }
    
        return true;
    }
    
    int main(){
        ios::sync_with_stdio( false );
    
        int t;
        cin >> t;
        while( t-- ){
            cin >> n >> m >> w;
            sum = 0;
            memset( dis, 0x3f3f3f3f, sizeof( dis ) );
            for( int i = 0; i < m; i++ ){
                sum++;
                cin >> edges[sum].beg >> edges[sum].end >> edges[sum].time;
                if( edges[sum].beg == 1 ){
                    dis[edges[sum].end] = min( dis[edges[sum].end], edges[sum].time );
                }
                sum++;
                edges[sum].beg = edges[sum - 1].end;
                edges[sum].end = edges[sum - 1].beg;
                edges[sum].time = edges[sum - 1].time;
                if( edges[sum].beg == 1 ){
                    dis[edges[sum].end] = min( dis[edges[sum].end], edges[sum].time );
                }
            }
            for( int i = 0; i < w; i++ ){
                sum++;
                cin >> edges[sum].beg >> edges[sum].end >> edges[sum].time;
                edges[sum].time *= -1;
                if( edges[sum].beg == 1 ){
                    dis[edges[sum].end] = min( dis[edges[sum].end], edges[sum].time );
                }
            }
    
            if( Bellman_Ford() ){
                cout << "NO
    ";
            }
            else{
                cout << "YES
    ";
            }
        }
    
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/hollowstory/p/5600226.html
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