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  • AS星尘(stardust)粒子系统 学习 3

    Burster:

    Allows users to create particles and fully customize their properties.
    允许总户创建粒子,并完全可以自定义其属性。

    If you don't want to create random particles as Stardust does, you can use bursters to create particles with properties of exact given values.

    如果你不想像星尘那样去创建随机粒子,你可以使用bursters来创建拥有确定值的粒子。

    定义的方法一半是抽象方法,需要子类去实现,一半是final方法,不能被子类重写。

    例子:

    发射器:PointUniburstEmitter.as

    package {
        import idv.cjcat.stardust.common.actions.Age;
        import idv.cjcat.stardust.common.actions.DeathLife;
        import idv.cjcat.stardust.common.actions.ScaleCurve;
        import idv.cjcat.stardust.common.clocks.Clock;
        import idv.cjcat.stardust.common.initializers.Life;
        import idv.cjcat.stardust.twoD.actions.Move;
        import idv.cjcat.stardust.twoD.actions.Oriented;
        import idv.cjcat.stardust.twoD.actions.RandomDrift;
        import idv.cjcat.stardust.twoD.actions.Snapshot;
        import idv.cjcat.stardust.twoD.emitters.Emitter2D;
        
        public class PointUniburstEmitter extends Emitter2D {
            
            public function PointUniburstEmitter(clock:Clock) {
                super(clock);
                
                //actions
                addAction(new Age());
                addAction(new DeathLife());
                addAction(new Oriented());
                addAction(new ScaleCurve(0, 90));
                addAction(new RandomDrift(0.2,0.25));
                addAction(new Move(0.5));
                addAction(new Snapshot());
            }
        }
    }

    ArrowBurster:

    package {
        import idv.cjcat.stardust.common.initializers.Alpha;
        import idv.cjcat.stardust.common.initializers.Color;
        import idv.cjcat.stardust.common.initializers.Life;
        import idv.cjcat.stardust.common.initializers.Mass;
        import idv.cjcat.stardust.common.math.UniformRandom;
        import idv.cjcat.stardust.twoD.bursters.PointUniburster;
        import idv.cjcat.stardust.twoD.initializers.DisplayObjectClass;
        
        public class ArrowBurster extends PointUniburster {
            
            public function ArrowBurster() {
                count = 10;
                x = 320;
                y = 240;
                speed = 5;
                
                addInitializer(new DisplayObjectClass(Ball));
                addInitializer(new Life(new UniformRandom(60, 0)));
                addInitializer(new Alpha(new UniformRandom()));
                addInitializer(new Color(0xff00ff));
                addInitializer(new Mass(new UniformRandom()));
            }
        }
    }

    主程序:

    Test3.as

    package
    {
        import flash.display.Sprite;
        import flash.display.StageScaleMode;
        import flash.events.Event;
        import flash.events.TimerEvent;
        import flash.geom.Rectangle;
        import flash.utils.Timer;
        
        import idv.cjcat.stardust.common.clocks.ImpulseClock;
        import idv.cjcat.stardust.common.clocks.SteadyClock;
        import idv.cjcat.stardust.common.emitters.Emitter;
        import idv.cjcat.stardust.twoD.display.AddChildMode;
        import idv.cjcat.stardust.twoD.handlers.DisplayObjectHandler;
        
        import net.hires.debug.Stats;
    
        public class Test3 extends Sprite
        {
            protected var stats:Stats;
            protected var container:Sprite;
            protected var emitter:Emitter;
            private var burster:ArrowBurster;
            
            public function Test3()
            {
                stage.scaleMode = StageScaleMode.NO_SCALE;
                root.scrollRect = new Rectangle(0, 0, 640, 480);
                this.stage.frameRate = 50;
                stats = new Stats();
                addChild(stats);
                
                this.container = new Sprite();
                addChild(container);
                
                burster = new ArrowBurster();
                //创建时钟,创建发射器。发射器内部add Action。
                emitter = new PointUniburstEmitter(new SteadyClock());
                emitter.particleHandler = new DisplayObjectHandler(container,AddChildMode.BOTTOM);
                
                this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
                var timer:Timer = new Timer(100);
                timer.addEventListener(TimerEvent.TIMER, burst);
                timer.start();
            }
            
            private function burst(e:TimerEvent):void {
                burster.angleOffset += 4;
                burster.burst(emitter);
            }
            
            private function onEnterFrame(e:Event):void
            {
                emitter.step();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/holycy/p/2241532.html
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