实测过确实可行,注意如果没有刚体组件,实现方式会不一样
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public class TestSMB : StateMachineBehaviour { public override void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Vector3 velocity = animator.deltaPosition / Time.deltaTime; var rigidbody = animator.GetComponent<Rigidbody>(); if (rigidbody != null) { velocity.y = rigidbody.velocity.y; rigidbody.velocity = velocity; } } }