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  • cocos2d-x 源代码 :可以循环CCScrollView (,代码已被重构连接使用)

    cocos2d-x来源合计文件夹

    http://blog.csdn.net/u011225840/article/details/31743129

    1.准备工作

    想弄懂可循环的CCscrollView,首先请阅读cocos2d-x本身的CCscrollView源代码http://blog.csdn.net/u011225840/article/details/30033501(我已经加入凝视。方便阅读)。

    2.源代码展示

    由于源代码我想放到git上,所以凝视都是用的英文。假设这部分源代码有人有问题。请在评论区留言,我会逐一回答。
    整体说下,CCCycleScrollview继承了CCscrollView以及CCscrollViewDelegate,这样保证了代码的可扩展性。
    同一时候,CCCycleScrollview參考了tableView。使用了CCCycleCell。将部分界面和数据部分解耦。
    /****************************************************************************
     Author : poplaryang 
    		  2014- 06
     
     http://blog.csdn.net/u011225840
    
     
     
     Permission is hereby granted, free of charge, to any person obtaining a copy
     of this software and associated documentation files (the "Software"), to deal
     in the Software without restriction, including without limitation the rights
     to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
     copies of the Software, and to permit persons to whom the Software is
     furnished to do so, subject to the following conditions:
     
     The above copyright notice and this permission notice shall be included in
     all copies or substantial portions of the Software.
     
     ****************************************************************************/
    
    #include "cocos2d.h"
    #include "cocos-ext.h"
    #include <vector>
    using namespace cocos2d;
    using namespace cocos2d::extension;
    
    #define SCROLL_DEACCEL_RATE  0.95f
    #define SCROLL_DEACCEL_DIST  1.0f
    
    /*
    	abstract class 
    	the class defines that the what a cycleCell needs to do.
    */
    class CCCycleCell :public CCNode
    {
    public:
    	//The cell has been selected ,so you can do something with that, Like  highlight or what ever you want.
    	virtual void getSelected() = 0;
    	//The cell must show the different view with the different index. Like, the hours within 12.
    	virtual void updateWithIndex(unsigned int index) = 0;
    
    	unsigned int getIndex(){return m_index;}
    
    
    
    protected:
    	unsigned int m_index; 
    };
    
    //The moving direction 
    enum MovingDirection
    {
    	Left = 1,
    	Right = 2,
    	Up,
    	Down
    };
    
    //The direction that the view allowd to move, the view can't do the both like CCScrollView.
    enum Direction
    {
    	CycleDirectionHorizontal=1,
    	CycleDirectionVertical
    
    };
    
    /*
    	The view that can show the data with a cycle way.(forgive my awful English ....)
    	Eg. The clock the view in iphone, the view will show 0 after 23,otherwise ,you move the opposite direction 23,22,21....until 0.
    	
    */
    class CCCycleScrollView: public CCScrollView,public CCScrollViewDelegate
    {
    public:
    	CCCycleScrollView();
    	virtual ~CCCycleScrollView();
    
    	/*
    		The background node is the background that will be show cyclely.
    		The nodeCount is the count that every background node can hold the cycleCell.
    		The totalCount is the count that how many different data in the cycle cell.Eg...The hour in a day ,can have the 24 totalCount.
    	*/
    	static CCCycleScrollView* create(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount =0,unsigned int totalCount = 0,Direction direction = CycleDirectionHorizontal);
    
    	/*
    		init methods.
    	*/
    	bool initWithViewSize(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount =0,unsigned int totalCount = 0,Direction direction = CycleDirectionHorizontal);
    	
    	/*
    		TouchDelegate.
    	*/
    	bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    	void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
    	void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
    	void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    protected:
    	
    	//CCScrollViewDelegate
    	virtual void scrollViewDidScroll(CCScrollView* view);
    	virtual void scrollViewDidZoom(CCScrollView* view);
    	virtual void scrollViewDidStop(CCScrollView* view);
    
    	//The delegate must be self, so beyound the class ,anyone can't change the scrollview delegate.
    	void setDelegate(){};
    
    
    	/*
    		we should adjust the backgroundNode's position so that the view will cyclely move.
    	*/
    	void adjustBackgroundNode();
    
    	/*
    		The similar functions with the CCScrollView
    	*/
    	void deaccelerateScrolling(float dt);
    
    	/*
    		we should relocate the view to the position where the offset must be integer to make sure that one cycle cell must be selected
    	*/
    	void relocateContainer();
    
    	/*
    		find the final point where the view should be relocated
    	*/
    	CCPoint findEndPoint();
    
    	/*
    		to change the index of the cycle cell
    	*/
    	void updateCycleCell(bool bothSide = false);
    
    	//The background node that will show cyclely.
    	CCNode* m_backgroundNodeLeft;
    	CCNode* m_backgroundNodeMiddle;
    	CCNode* m_backgroundNodeRight;
    
    	
    	CCSize m_backgroundNodeSize;
    
    	//the last touch point 
    	CCPoint m_lastPoint;
    	//the current touch point , use them to tell the direction that the view is moving.
    	CCPoint m_nowPoint;
    
    	//the current postionNum offset of the container,which tells the view when to adjust the backgroudnode.
    	float m_nowPositionNum;
    	//the last postionNum offset of the container,pay attention to the type of them,one is float and one is integer.
    	int m_lastPositionNum;
    
    
    	//if the backgroundnode has been adjust, the position direction includes right and up.
    	bool m_lastPositiveDone;
    	//the same as positive,but the direction includes left and down. 
    	bool m_lastNegtiveDone;
    
    	//the direction that the view is moving.
    	MovingDirection m_moving;
    
    	//limit the direction that the view can move
    	Direction m_direction;
    	//if the touch can change the direction
    	bool m_isTouchDirection;
    	
    	//The total index of the cycle cell
    	unsigned int m_totalCount;
    	//the number of the cycle cell that every background should hold
    	unsigned int m_nodeCount;
    
    };
    


    #include "CCCycleScrollView.h"
    
    CCCycleScrollView::CCCycleScrollView():
    	m_backgroundNodeLeft(NULL),
    	m_backgroundNodeMiddle(NULL),
    	m_backgroundNodeRight(NULL),
    	m_lastPoint(ccp(0.0f,0.0f)),
    	m_nowPoint(ccp(0.0f,0.0f)),
    	m_lastPositionNum(0),
    	m_lastPositiveDone(false),
    	m_lastNegtiveDone(false),
    	m_isTouchDirection(false)
    {
    
    }
    
    CCCycleScrollView::~CCCycleScrollView()
    {
    
    }
    
    bool CCCycleScrollView::initWithViewSize(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount ,unsigned int totalCount ,Direction d )
    {
    	if (CCLayer::init())
    	{
    		m_nodeCount = nodeCount;
    		m_totalCount = totalCount;
    
    		//initial the background node
    		m_backgroundNodeLeft = background[0];
    		m_backgroundNodeLeft->ignoreAnchorPointForPosition(false);
    		m_backgroundNodeLeft->setAnchorPoint(ccp(0.0f,0.0f));
    		
    
    		m_backgroundNodeMiddle = background[1];
    		m_backgroundNodeMiddle->ignoreAnchorPointForPosition(false);
    		m_backgroundNodeMiddle->setAnchorPoint(ccp(0.0f,0.0f));
    		
    		
    		m_backgroundNodeRight = background[2];
    		m_backgroundNodeRight->ignoreAnchorPointForPosition(false);
    		m_backgroundNodeRight->setAnchorPoint(ccp(0.0f,0.0f));
    
    
    		m_backgroundNodeSize = m_backgroundNodeLeft->getContentSize();
    
    
    		if (d==CycleDirectionHorizontal)
    		{
    			m_backgroundNodeLeft->setPosition(ccp(-m_backgroundNodeSize.width,0.0f));
    			m_backgroundNodeMiddle->setPosition(ccp(0.0f,0.0f));
    			m_backgroundNodeRight->setPosition(ccp(m_backgroundNodeSize.width,0.0f));
    			m_eDirection  = kCCScrollViewDirectionHorizontal;
    
    		}
    		else if(d==CycleDirectionVertical)
    		{
    			m_backgroundNodeLeft->setPosition(ccp(0.0f,-m_backgroundNodeSize.height));
    			m_backgroundNodeMiddle->setPosition(ccp(0.0f,0.0f));
    			m_backgroundNodeRight->setPosition(ccp(0.0f,m_backgroundNodeSize.height));
    			m_eDirection = kCCScrollViewDirectionVertical;
    		}
    
    		//initial the cell in every backNode.
    		int index = 0;
    		for (index=0;index<nodeCount*3;index++)
    		{
    			CCCycleCell* tempCell = cycleCell[index];
    			tempCell->setTag(index%nodeCount);
    			if (m_eDirection==kCCScrollViewDirectionHorizontal)
    			{
    				tempCell->setAnchorPoint(ccp(0.0f,0.0f));
    				CCPoint temp = ccp((m_backgroundNodeSize.width/nodeCount)*(index%nodeCount),0.0f);
    				tempCell->setPosition(ccp((m_backgroundNodeSize.width/nodeCount)*(index%nodeCount),0.0f));
    			}
    			else if (m_eDirection==kCCScrollViewDirectionVertical)
    			{
    				tempCell->setAnchorPoint(ccp(0.0f,0.0f));
    				tempCell->setPosition(ccp(0.0f,(m_backgroundNodeSize.height/nodeCount)*(index%nodeCount)));
    			}
    			if (index/nodeCount<1)
    			{
    				m_backgroundNodeLeft->addChild(tempCell);
    
    			}
    			else if (index/nodeCount>=1 && index/nodeCount<2)
    			{
    				m_backgroundNodeMiddle->addChild(tempCell);
    				int temp = index-(nodeCount-1);
    				tempCell->updateWithIndex(index-(nodeCount-1));
    			}
    			else
    			{
    				m_backgroundNodeRight->addChild(tempCell);
    
    			}
    			
    		}
    		updateCycleCell(true);
    		
    		if (!this->m_pContainer)
    		{
    			m_pContainer = CCLayer::create();
    			this->m_pContainer->ignoreAnchorPointForPosition(false);
    			this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
    			this->m_pContainer->addChild(m_backgroundNodeLeft);
    			this->m_pContainer->addChild(m_backgroundNodeMiddle);
    			this->m_pContainer->addChild(m_backgroundNodeRight);
    		}
    
    		this->setViewSize(CCSizeMake(m_backgroundNodeSize.width,m_backgroundNodeSize.height));
    
    		setTouchEnabled(true);
    		m_pTouches = new CCArray();
    		m_bBounceable = true;
    		m_bClippingToBounds = true;
    
    		m_pContainer->setPosition(ccp(0.0f, 0.0f));
    
    		this->addChild(m_pContainer);
    		m_direction = d;
    		m_pDelegate = this;
    		return true;
    	}
    	return false;
    }
    
    CCCycleScrollView* CCCycleScrollView::create(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount,unsigned int totalCount ,Direction d )
    {
    	CCCycleScrollView* pRet = new CCCycleScrollView();
    	if (pRet && pRet->initWithViewSize(background,cycleCell,nodeCount,totalCount,d))
    	{
    		pRet->autorelease();
    	}
    	else
    	{
    		CC_SAFE_DELETE(pRet);
    	}
    	return pRet;
    }
    
    void CCCycleScrollView::ccTouchEnded( CCTouch *pTouch, CCEvent *pEvent )
    {
    	
    	if (!this->isVisible())
    	{
    		return;
    	}
    	
    	if (m_pTouches->count()==1)
    	{
    		this->schedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
    	}
    	
    	m_pTouches->removeObject(pTouch);
    
    	//没有touch时,须要设置状态
    	if (m_pTouches->count() == 0)
    	{
    		m_bDragging = false;    
    		m_bTouchMoved = false;
    		m_isTouchDirection = false;
    	}
    	
    }
    
    void CCCycleScrollView::ccTouchMoved( CCTouch *pTouch, CCEvent *pEvent )
    {
    	m_nowPoint =   convertToWorldSpace(convertTouchToNodeSpace(pTouch));
    	CCScrollView::ccTouchMoved(pTouch,pEvent);
    
    }
    
    bool CCCycleScrollView::ccTouchBegan( CCTouch *pTouch, CCEvent *pEvent )
    {
    	bool result = CCScrollView::ccTouchBegan(pTouch,pEvent);
    	m_lastPoint = convertToWorldSpace(convertTouchToNodeSpace(pTouch));
    	m_isTouchDirection = true;
    	if (m_pTouches->count()>1)
    	{
    		return false;
    	}
    	return result;
    }
    
    void CCCycleScrollView::adjustBackgroundNode()
    {
    
    	//正在向右移动
    	CCLog("The moving direction is %d",m_moving);
    	CCLog("The now Num is %f",m_nowPositionNum);
    	CCLog("The last Num is%d",m_lastPositionNum);
    	if (m_direction==CycleDirectionHorizontal)
    	{
    		if (m_moving==Right)
    		{
    			if (m_nowPositionNum-m_lastPositionNum>0.5)
    			{
    				m_lastPositiveDone=true;
    				m_lastPositionNum++;
    			}
    			//
    			if (m_lastPositiveDone)
    			{
    				m_backgroundNodeRight->setPosition(ccp(m_backgroundNodeRight->getPositionX()-m_backgroundNodeSize.width*3,0));
    				
    				CCNode* temp = m_backgroundNodeRight;
    				m_backgroundNodeRight = m_backgroundNodeMiddle;
    				m_backgroundNodeMiddle = m_backgroundNodeLeft;
    				m_backgroundNodeLeft = temp;
    				updateCycleCell();
    				m_lastPositiveDone = false;
    				
    			}
    		
    		}
    		else if (m_moving==Left)
    		{
    			if (m_lastPositionNum-m_nowPositionNum>=0.5)
    			{
    				m_lastNegtiveDone=true;
    				m_lastPositionNum--;
    			}
    	
    			if (m_lastNegtiveDone)
    			{
    	
    				m_backgroundNodeLeft->setPosition(ccp(m_backgroundNodeLeft->getPositionX()+m_backgroundNodeSize.width*3,0));
    				
    				CCNode* temp = m_backgroundNodeLeft;
    				m_backgroundNodeLeft = m_backgroundNodeMiddle;
    				m_backgroundNodeMiddle = m_backgroundNodeRight;
    				m_backgroundNodeRight = temp;
    				updateCycleCell();
    				m_lastNegtiveDone=false;
    			}
    		}
    	}else if (m_direction==CycleDirectionVertical)
    	{
    		if (m_moving==Up)
    		{
    			if (m_nowPositionNum-m_lastPositionNum>0.5)
    			{
    				m_lastPositiveDone=true;
    				m_lastPositionNum++;
    			}
    			
    			if (m_lastPositiveDone)
    			{
    				m_backgroundNodeRight->setPosition(ccp(0.0f,m_backgroundNodeRight->getPositionY()-m_backgroundNodeSize.height*3));
    				CCNode* temp = m_backgroundNodeRight;
    				m_backgroundNodeRight = m_backgroundNodeMiddle;
    				m_backgroundNodeMiddle = m_backgroundNodeLeft;
    				m_backgroundNodeLeft = temp;
    				updateCycleCell();
    				m_lastPositiveDone = false;
    				
    			}
    		
    		}
    		else if (m_moving==Down)
    		{
    			if (m_lastPositionNum-m_nowPositionNum>=0.5)
    			{
    				m_lastNegtiveDone=true;
    				m_lastPositionNum--;
    			}
    	
    			if (m_lastNegtiveDone)
    			{
    	
    				m_backgroundNodeLeft->setPosition(ccp(0.0f,m_backgroundNodeLeft->getPositionY()+m_backgroundNodeSize.height*3));
    				CCNode* temp = m_backgroundNodeLeft;
    				m_backgroundNodeLeft = m_backgroundNodeMiddle;
    				m_backgroundNodeMiddle = m_backgroundNodeRight;
    				m_backgroundNodeRight = temp;
    				updateCycleCell();
    	
    				m_lastNegtiveDone=false;
    			}
    		}
    	}
    	
    }
    
    void CCCycleScrollView::updateCycleCell(bool bothSide)
    {
    
    
    	if (m_moving==Right ||bothSide ||m_moving==Up)
    	{
    		CCCycleCell* cycleCell = static_cast<CCCycleCell*>(m_backgroundNodeMiddle->getChildByTag(0));
    		unsigned int index =cycleCell->getIndex();
    		
    		index--;
    		for (int i=m_nodeCount-1;i>=0;i--)
    		{
    			if (index==0)
    			{
    				index=m_totalCount;
    			}
    			((CCCycleCell*)m_backgroundNodeLeft->getChildByTag(i))->updateWithIndex(index);
    			index--;
    		}
    		
    	}
    	if (m_moving==Left ||bothSide ||m_moving==Down)
    	{
    		CCCycleCell* cycleCell = static_cast<CCCycleCell*>(m_backgroundNodeMiddle->getChildByTag(m_nodeCount-1));
    		unsigned int index = cycleCell->getIndex();
    		CCLog("The left index is %d",index);
    		CCLog("The total count is %d",m_totalCount);
    		index++;
    		for (int i=0;i<m_nodeCount;i++)
    		{
    			if (index>m_totalCount)
    			{
    				index=1;
    				
    				CCLog("Beyond the index");
    			}
    			((CCCycleCell*)m_backgroundNodeRight->getChildByTag(i))->updateWithIndex(index);
    			index++;
    		}
    	}
    }
    
    void CCCycleScrollView::deaccelerateScrolling(float dt)
    {
    
    	//假设刚好在帧開始前 又有一个触摸点发生了began,造成了滚动状态。则取消并返回
        if (m_bDragging)
        {
            this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
            return;
        }
        
    	//好玩的东西来咯
    	
        float newX, newY;
        CCPoint maxInset, minInset;
        m_pContainer->setPosition(ccpAdd(m_pContainer->getPosition(), m_tScrollDistance));
        
    	
      
        newX = m_pContainer->getPosition().x;
        newY = m_pContainer->getPosition().y;
        
        m_tScrollDistance     = ccpSub(m_tScrollDistance, ccp(newX - m_pContainer->getPosition().x, newY - m_pContainer->getPosition().y));
        m_tScrollDistance     = ccpMult(m_tScrollDistance, SCROLL_DEACCEL_RATE);
    	//m_nowPoint = ccp(newX,newY);
        this->setContentOffset(ccp(newX,newY));
    
    	//m_isTouchDirection = false;
    
    
        if ((fabsf(m_tScrollDistance.x) <= SCROLL_DEACCEL_DIST &&
             fabsf(m_tScrollDistance.y) <= SCROLL_DEACCEL_DIST))
        {
            this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
    		//CCLog("stop!!!!");
    		this->relocateContainer();
    		//m_isTouchDirection = false;
        }
    }
    
    void CCCycleScrollView::relocateContainer()
    {
    	
    	
    	CCPoint newPoint = findEndPoint();
    	
    	if (m_direction==CycleDirectionHorizontal)
    	{	
    		m_nowPositionNum = newPoint.x / m_backgroundNodeSize.width;
    		
    
    	}else if (m_direction==CycleDirectionVertical)
    	{
    		m_nowPositionNum = newPoint.y / m_backgroundNodeSize.height;
    	}
    	this->setContentOffset(newPoint);
    	//this->adjustBackgroundNode();
    	
    }
    
    cocos2d::CCPoint CCCycleScrollView::findEndPoint()
    {
    	CCPoint nowPoint ;
    	
    	nowPoint.x = m_pContainer->getPositionX();
    	nowPoint.y = m_pContainer->getPositionY();
    	float adjustWidth = m_backgroundNodeSize.width/m_nodeCount;
    	float adjustHeight = m_backgroundNodeSize.height/m_nodeCount;
    	CCPoint newPoint =ccp(0.0f,0.0f);
    	float interval;
    	int inter;
    	if (m_direction==CycleDirectionHorizontal)
    	{
    		 interval = (nowPoint.x)/adjustWidth;
    		 inter = (int)interval;
    		if (fabsf(interval-inter)>=0.5)
    		{
    			if (inter<0)
    			{
    				newPoint.x = adjustWidth*(inter-1);
    			}
    			else
    			{
    				newPoint.x = adjustWidth*(inter+1);
    			}
    
    		}
    		else
    		{
    			newPoint.x = adjustWidth*inter;
    		}
    
    		if (newPoint.x>nowPoint.x)
    		{
    			m_moving = Right;
    		}
    		else
    		{
    			m_moving = Left;
    		}
    	}else if (m_direction==CycleDirectionVertical)
    	{
    		 interval = (nowPoint.y)/adjustHeight;
    		 inter = (int)interval;
    		
    		if (fabsf(interval-inter)>=0.5)
    		{
    			if (inter<0)
    			{
    				newPoint.y = adjustHeight*(inter-1);
    			}
    			else
    			{
    				newPoint.y = adjustHeight*(inter+1);
    			}
    
    		}
    		else
    		{
    			newPoint.y = adjustHeight*inter;
    		}
    
    		if (newPoint.y>nowPoint.y)
    		{
    			m_moving = Up;
    		}
    		else
    		{
    			m_moving = Down;
    		}
    	}
    	/*
    	CCLog("The final offset is %f",nowPoint.y);  
    	CCLog("The float is %f , the int is %d",interval,inter);  
    	CCLog("The endpoint is %f",newPoint.y);  
    	//CCLog("The adjustwidth is %f",adjustWidth);
    	*/
    	//CCLog("The newPoint y is %f",newPoint.y);
    	m_lastPoint = nowPoint;
    	m_nowPoint = newPoint;
    	return newPoint;
    }
    
    void CCCycleScrollView::scrollViewDidScroll( CCScrollView* view )
    {
    	//CCLog("I am  scrolling");
    	CCLog("The last point is %f",m_lastPoint.x);
    	CCLog("The now point is %f",m_nowPoint.x);
    	if (m_direction==CycleDirectionHorizontal)
    	{	
    		if (m_isTouchDirection)
    		{
    			if (m_nowPoint.x>m_lastPoint.x)
    			{
    				m_moving = Right;
    				m_lastPoint = m_nowPoint;
    			}
    			else
    			{
    				m_moving= Left;
    				m_lastPoint = m_nowPoint;
    			}
    		}
    		m_nowPositionNum = m_pContainer->getPositionX() / m_backgroundNodeSize.width;
    	}else if (m_direction==CycleDirectionVertical)
    	{
    
    		
    		if (m_isTouchDirection)
    		{
    			if (m_nowPoint.y>m_lastPoint.y)
    			{
    				m_moving = Up;
    				m_lastPoint = m_nowPoint;
    			}
    			else
    			{
    				m_moving= Down;
    				m_lastPoint = m_nowPoint;
    			}
    
    		}
    			
    		m_nowPositionNum = m_pContainer->getPositionY() / m_backgroundNodeSize.height;
    	}
    
    	adjustBackgroundNode();
    }
    
    void CCCycleScrollView::scrollViewDidZoom( CCScrollView* view )
    {
    
    }
    
    void CCCycleScrollView::scrollViewDidStop( CCScrollView* view )
    {
    
    }
    
    void CCCycleScrollView::ccTouchCancelled( CCTouch *pTouch, CCEvent *pEvent )
    {
    	CCScrollView::ccTouchCancelled(pTouch,pEvent);
    	m_isTouchDirection = false;
    }
    
    
    


    3.用法

    首先须要实现一个CCcycleCell,须要注意的是CycleCell的大小必须是被CCcycleScrollView 展示界面大小整除。

    class TempCell : public CCCycleCell
    {
    public:
    
    	static TempCell* create()
    	{
    		TempCell* pRet = new TempCell();
    		if (pRet && pRet->initwith())
    		{
    			pRet->autorelease();
    		}
    		else
    		{
    			CC_SAFE_DELETE(pRet);
    		}
    		return pRet;
    	}
    	bool initwith()
    	{
    		if (CCCycleCell::init())
    		{
    			label = CCLabelTTF::create();
    			label->setFontSize(80);
    			label->setAnchorPoint(ccp(0.5,0.5));
    			label->setPosition(ccp(80,160));
    
    			this->setContentSize(CCSizeMake(160,320));
    			this->addChild(label);
    
    			return true;
    		}
    		return false;
    
    	}
    	TempCell(){
    
    	}
    	~TempCell(){
    
    	}
    
    	void getSelected(){
    
    	}
    	void updateWithIndex(unsigned int index)
    	{
    		m_index = index;
    		label->setString(CCString::createWithFormat("%d",index)->getCString());
    	}
    private:
    	CCLabelTTF* label;
    };

    第二步,须要将三个一样或者不一样的,同样大小的背景Node传给CCCycleScrollview。
    第三步,须要将九个生成好的CCCycleCell传给CCCycleScrollview。请注意,背景Node的size必须是cycleCell的倍数。

    第四步,须要将每一个背景node含有cell的个数与cell不同的种类数(依据不同index显示不同数据的个数)传给CCcycleScrollview。


    CCSprite* sprite1 = CCSprite::create("HelloWorld.png");
    	CCSprite* sprite2 = CCSprite::create("HelloWorld.png");
    	CCSprite* sprite3 = CCSprite::create("HelloWorld.png");
    	vector<CCNode*> tempV ;
    	tempV.push_back(sprite1);
    	tempV.push_back(sprite2);
    	tempV.push_back(sprite3);
    
    	vector<CCCycleCell*> tempC;
    	for (int i=0;i<9;i++)
    	{
    		TempCell* tempCell = TempCell::create();
    		tempC.push_back(tempCell);
    	}
    	CCCycleScrollView* cycleView = CCCycleScrollView::create(tempV,tempC,3,12,CycleDirectionHorizontal);

    4.小结

    CCcycleScrollview继承了CCScrollView和CCSrollViewDelegate。

    CCCycleScrollview使用了CCycleCell来解耦。

    CCCycleScrollview的限制是背景Node的大小必须是cell的整数倍。

    假设有不论什么问题。请与我联系~

    版权声明:本文博主原创文章。博客,未经同意不得转载。

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  • 原文地址:https://www.cnblogs.com/hrhguanli/p/4803226.html
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