zoukankan      html  css  js  c++  java
  • POJ 1135 Domino Effect (Dijkstra 最短路)


    Domino Effect
    Time Limit: 1000MS   Memory Limit: 65536K
    Total Submissions: 9335   Accepted: 2325

    Description

    Did you know that you can use domino bones for other things besides playing Dominoes?

    Take a number of dominoes and build a row by standing them on end with only a small distance in between. If you do it right, you can tip the first domino and cause all others to fall down in succession (this is where the phrase ``domino effect'' comes from).

    While this is somewhat pointless with only a few dominoes, some people went to the opposite extreme in the early Eighties. Using millions of dominoes of different colors and materials to fill whole halls with elaborate patterns of falling dominoes, they created (short-lived) pieces of art. In these constructions, usually not only one but several rows of dominoes were falling at the same time. As you can imagine, timing is an essential factor here.

    It is now your task to write a program that, given such a system of rows formed by dominoes, computes when and where the last domino falls. The system consists of several ``key dominoes'' connected by rows of simple dominoes. When a key domino falls, all rows connected to the domino will also start falling (except for the ones that have already fallen). When the falling rows reach other key dominoes that have not fallen yet, these other key dominoes will fall as well and set off the rows connected to them. Domino rows may start collapsing at either end. It is even possible that a row is collapsing on both ends, in which case the last domino falling in that row is somewhere between its key dominoes. You can assume that rows fall at a uniform rate.

    Input

    The input file contains descriptions of several domino systems. The first line of each description contains two integers: the number n of key dominoes (1 <= n < 500) and the number m of rows between them. The key dominoes are numbered from 1 to n. There is at most one row between any pair of key dominoes and the domino graph is connected, i.e. there is at least one way to get from a domino to any other domino by following a series of domino rows.

    The following m lines each contain three integers a, b, and l, stating that there is a row between key dominoes a and b that takes l seconds to fall down from end to end.

    Each system is started by tipping over key domino number 1.

    The file ends with an empty system (with n = m = 0), which should not be processed.

    Output

    For each case output a line stating the number of the case ('System #1', 'System #2', etc.). Then output a line containing the time when the last domino falls, exact to one digit to the right of the decimal point, and the location of the last domino falling, which is either at a key domino or between two key dominoes(in this case, output the two numbers in ascending order). Adhere to the format shown in the output sample. The test data will ensure there is only one solution. Output a blank line after each system.

    Sample Input

    2 1
    1 2 27
    3 3
    1 2 5
    1 3 5
    2 3 5
    0 0

    Sample Output

    System #1
    The last domino falls after 27.0 seconds, at key domino 2.
    
    System #2
    The last domino falls after 7.5 seconds, between key dominoes 2 and 3.

    Source

    Southwestern European Regional Contest 1996

    题目链接:http://poj.org/problem?id=1135

    题目大意:有n张关键的多米诺骨牌,m条路。从一条路的起点到终点的牌所有倒下须要时间t。计算最后一张倒下的牌在哪。是什么时候

    题目分析:两种情况:
    1.最后倒下的牌就是某张关键牌,则时间为最短路中的最大值ma1
    2.最后倒下的牌在某两张牌之间,则时间为到两张牌的时间加上两张牌之间牌倒下的时间除2的最大值ma2
    最后比較m1和m2。若m1大则为第一种情况,否则是另外一种情况

    一组例子:
    4 4
    1 2 5
    2 4 6
    1 3 5
    3 4 7
    0 0

    答案:
    The last domino falls after 11.5 seconds, between key dominoes 3 and 4.

    #include <cstdio>
    #include <cstring>
    #include <algorithm>
    using namespace std;
    int const INF = 0x3fffffff;
    int const MAX = 505;
    int map[MAX][MAX];
    int dis[MAX];
    bool used[MAX];
    int n, m, ca = 1;
    
    void Dijkstra(int v0)
    {
        memset(used, false, sizeof(used));
        for(int i = 1; i <= n; i++)
            dis[i] = map[v0][i];
        used[v0] = true;
        dis[v0] = 0;
        for(int i = 0; i < n - 1; i++)
        {
            int u = 1, mi = INF;
            for(int j = 1; j <= n; j++)
            {
                if(!used[j] && dis[j] < mi)
                {
                    mi = dis[j];
                    u = j;
                }
            }
            used[u] = true;
            for(int k = 1; k <= n; k++)
                if(!used[k] && map[u][k] < INF)
                    dis[k] = min(dis[k], dis[u] + map[u][k]);
        }
        double ma1 = -1, ma2 = -1;
        int pos, pos1, pos2;
        for(int i = 1; i <= n; i++)
        {
            if(dis[i] > ma1)
            {
                ma1 = dis[i];
                pos = i;
            }
        }
        for(int i = 1; i <= n; i++)
        {
            for(int j = 1; j <= n; j++)
            {
                if(map[i][j] < INF && (dis[i] + dis[j] + map[i][j]) / 2.0 > ma2)
                {
                    ma2 = (dis[i] + dis[j] + map[i][j]) / 2.0;
                    pos1 = i;
                    pos2 = j;
                }
            }
        }
        if(ma1 < ma2)
            printf("The last domino falls after %.1f seconds, between key dominoes %d and %d.
    
    ", ma2, pos1, pos2);
        else
            printf("The last domino falls after %.1f seconds, at key domino %d.
    
    ", ma1, pos);
            
    }
    
    int main()
    {
        while(scanf("%d %d", &n, &m) != EOF && (n + m))
        {
            for(int i = 1; i <= n; i++)
            {
                dis[i] = INF;
                for(int j = 1; j <= n; j++)
                    map[i][j] = INF;
            }
            for(int i = 0; i < m; i++)
            {
                int u, v, w;
                scanf("%d %d %d", &u, &v, &w);
                map[u][v] = w;
                map[v][u] = w;
            }
            printf("System #%d
    ", ca ++);
            Dijkstra(1);
        }
    }


  • 相关阅读:
    软件构造 第三章第一节 数据类型与类型检查
    类图总结
    【Beta】Scrum07
    【Beta】用户问题反馈及处理(一直更新)
    【Beta】第七次任务发布
    【Beta】Scrum06
    【Beta】第六次任务发布
    【Beta】Scrum5.5
    【Beta】第5.5次任务发布
    【Beta】Scrum05
  • 原文地址:https://www.cnblogs.com/hrhguanli/p/5101827.html
Copyright © 2011-2022 走看看