zoukankan      html  css  js  c++  java
  • Mini2440裸机液晶屏TD35驱动

    我把地址定义都加到.h文件中,使用时只需包含lcd_td35.h即可。

    能简单实现画点,画线,画矩形,显示图片,显示字符和字符串,显示数字功能。

    // lcd_td35.h
    // 2015.12.16
    
    #ifndef __LCD_TD35_H__
    #define __LCD_TD35_H__
    
    #define U32 unsigned int
    #define U16 unsigned short
    #define S32 int
    #define S16 short int
    #define U8  unsigned char
    #define    S8  char
    
    #define    BYTE    char
    #define    WORD     short
    #define    DWORD    int
    #define    UINT    U32
    #define    LPSTR    U8 *        
    
    #define TRUE     1   
    #define FALSE     0
    #define OK        1
    #define FAIL    0
    
    // S3C2440地址宏定义
    //=====================================================================
    // I/O PORT 
    #define rGPACON    (*(volatile unsigned *)0x56000000)    //Port A control
    #define rGPADAT    (*(volatile unsigned *)0x56000004)    //Port A data
    
    #define rGPBCON    (*(volatile unsigned *)0x56000010)    //Port B control
    #define rGPBDAT    (*(volatile unsigned *)0x56000014)    //Port B data
    #define rGPBUP     (*(volatile unsigned *)0x56000018)    //Pull-up control B
    
    #define rGPCCON    (*(volatile unsigned *)0x56000020)    //Port C control
    #define rGPCDAT    (*(volatile unsigned *)0x56000024)    //Port C data
    #define rGPCUP     (*(volatile unsigned *)0x56000028)    //Pull-up control C
    
    #define rGPDCON    (*(volatile unsigned *)0x56000030)    //Port D control
    #define rGPDDAT    (*(volatile unsigned *)0x56000034)    //Port D data
    #define rGPDUP     (*(volatile unsigned *)0x56000038)    //Pull-up control D
    
    #define rGPECON    (*(volatile unsigned *)0x56000040)    //Port E control
    #define rGPEDAT    (*(volatile unsigned *)0x56000044)    //Port E data
    #define rGPEUP     (*(volatile unsigned *)0x56000048)    //Pull-up control E
    
    #define rGPFCON    (*(volatile unsigned *)0x56000050)    //Port F control
    #define rGPFDAT    (*(volatile unsigned *)0x56000054)    //Port F data
    #define rGPFUP     (*(volatile unsigned *)0x56000058)    //Pull-up control F
    
    #define rGPGCON    (*(volatile unsigned *)0x56000060)    //Port G control
    #define rGPGDAT    (*(volatile unsigned *)0x56000064)    //Port G data
    #define rGPGUP     (*(volatile unsigned *)0x56000068)    //Pull-up control G
    
    #define rGPHCON    (*(volatile unsigned *)0x56000070)    //Port H control
    #define rGPHDAT    (*(volatile unsigned *)0x56000074)    //Port H data
    #define rGPHUP     (*(volatile unsigned *)0x56000078)    //Pull-up control H
    
    #define rGPJCON    (*(volatile unsigned *)0x560000d0)    //Port J control
    #define rGPJDAT    (*(volatile unsigned *)0x560000d4)    //Port J data
    #define rGPJUP     (*(volatile unsigned *)0x560000d8)    //Pull-up control J
    
    // PWM TIMER 1
    #define rTCFG0  (*(volatile unsigned *)0x51000000)    //Timer 0 configuration
    #define rTCFG1  (*(volatile unsigned *)0x51000004)    //Timer 1 configuration
    #define rTCON   (*(volatile unsigned *)0x51000008)    //Timer control
    #define rTCNTB1 (*(volatile unsigned *)0x51000018)    //Timer count buffer 1
    #define rTCMPB1 (*(volatile unsigned *)0x5100001c)    //Timer compare buffer 1
    #define rTCNTO1 (*(volatile unsigned *)0x51000020)    //Timer count observation 1
    // TIMER 3
    #define rTCNTB3 (*(volatile unsigned *)0x51000030)    //Timer count buffer 3
    #define rTCMPB3 (*(volatile unsigned *)0x51000034)    //Timer compare buffer 3
    #define rTCNTO3 (*(volatile unsigned *)0x51000038)    //Timer count observation 3
    
    // LCD CONTROLLER
    #define rLCDCON1    (*(volatile unsigned *)0x4d000000)    //LCD control 1
    #define rLCDCON2    (*(volatile unsigned *)0x4d000004)    //LCD control 2
    #define rLCDCON3    (*(volatile unsigned *)0x4d000008)    //LCD control 3
    #define rLCDCON4    (*(volatile unsigned *)0x4d00000c)    //LCD control 4
    #define rLCDCON5    (*(volatile unsigned *)0x4d000010)    //LCD control 5
    #define rLCDSADDR1  (*(volatile unsigned *)0x4d000014)    //STN/TFT Frame buffer start address 1
    #define rLCDSADDR2  (*(volatile unsigned *)0x4d000018)    //STN/TFT Frame buffer start address 2
    #define rLCDSADDR3  (*(volatile unsigned *)0x4d00001c)    //STN/TFT Virtual screen address set
    #define rREDLUT     (*(volatile unsigned *)0x4d000020)    //STN Red lookup table
    #define rGREENLUT   (*(volatile unsigned *)0x4d000024)    //STN Green lookup table 
    #define rBLUELUT    (*(volatile unsigned *)0x4d000028)    //STN Blue lookup table
    #define rDITHMODE   (*(volatile unsigned *)0x4d00004c)    //STN Dithering mode
    #define rTPAL       (*(volatile unsigned *)0x4d000050)    //TFT Temporary palette
    #define rLCDINTPND  (*(volatile unsigned *)0x4d000054)    //LCD Interrupt pending
    #define rLCDSRCPND  (*(volatile unsigned *)0x4d000058)    //LCD Interrupt source
    #define rLCDINTMSK  (*(volatile unsigned *)0x4d00005c)    //LCD Interrupt mask
    #define rTCONSEL     (*(volatile unsigned *)0x4d000060)    //LPC3600 Control --- edited by junon
    #define PALETTE     0x4d000400                        //Palette start address
    //=================================================================================
    
    // LCD_TD35
    #define LCD_TD35
    #define LCD_WIDTH 240
    #define LCD_HEIGHT 320
    
    #define LCD_PIXCLOCK 4
    
    #define LCD_RIGHT_MARGIN 100
    #define LCD_LEFT_MARGIN 0
    #define LCD_HSYNC_LEN 4
    
    #define LCD_UPPER_MARGIN 0
    #define LCD_LOWER_MARGIN 0
    #define LCD_VSYNC_LEN 9
    
    // 延时Ms
    void Lcd_Delay_Ms(int time);
    // LCD背光
    void LcdBkLtSet(U32 HiRatio);
    
    // 初始化用于LCD的引脚
    void Lcd_Port_Init(void);
    
    // MODE_16BIT_240320
    void Lcd_Init(void);
    
    /*
     * 设置是否输出LCD电源开关信号LCD_PWREN
     * 输入参数:
     *     invpwren: 0 - LCD_PWREN有效时为正常极性
     *               1 - LCD_PWREN有效时为反转极性
     *     pwren:    0 - LCD_PWREN输出有效
     *               1 - LCD_PWREN输出无效
     */
    void Lcd_PowerEnable(int invpwren, int pwren);
    // LCD控制器是否输出信号
    void Lcd_EnvidOnOff(int onoff);
    // 完成所有初始化
    void Lcd_TD35_Init(void);
    // 画像素点
    void PutPixel(U32 x,U32 y,U16 c);
    // 用单颜色清屏(5:6:5 RGB)
    void Lcd_ClearScr(U16 c);
    // 画线
    void Draw_Line(int x1,int y1,int x2,int y2, U16 color);
    // 画矩形
    void Draw_Rectangle(int x1,int y1,int x2,int y2, U16 color);
    // 显示图片(240x320)
    void Draw_Bmp(int x0,int y0,int h,int l,const unsigned char *bmp);
    // 显示ASCII 字符
    // x,y:起始坐标
    // color:颜色
    // size:字体大小 12/16/24
    // mode:当前背景(1)自定义白色背景(0)
    // ch:要显示的字符:" "--->"~"
    void Draw_Char(U16 x, U16 y, U16 color, U8 size, U8 mode, U8 ch);
    // 显示字符串
    // x,y:起点坐标
    // width,height:区域大小  
    // color:颜色
    // size:字体大小 12/16/24
    // mode:当前背景(1)自定义白色背景(0)
    // *p:字符串起始地址 
    void Draw_String(U16 x, U16 y, U16 width, U16 height, U16 color, U8 size, U8 mode, U8 p[]);  
    // m^n次方
    U32 Lcd_Pow(U8 m,U8 n);
    // 显示数字
    // x,y:起点坐标
    // color:颜色
    // size:字体大小 12/16/24
    // mode:当前背景(1)自定义白色背景(0)
    // num:  
    // len:显示位数
    // 超过前面是否补0,是(1)
    void Draw_Num(U16 x,U16 y,U16 color,U8 size,U8 mode,U32 num,U8 len,U8 show0);
    
    
    // 测试用
    void Lcd_TD35_Test(void);
    
    #endif
    // lcd_td35.c
    // 2015.12.16
    
    #include "lcd_td35.h"
    #include "lcd_font.h"
    #include "scene1_240x320.h" // 包含图片数据
    
    #define GPB1_TO_OUT()       (rGPBUP &= 0xfffd, rGPBCON &= 0xfffffff3, rGPBCON |= 0x00000004)
    #define GPB1_TO_1()         (rGPBDAT |= 0x0002)
    #define GPB1_TO_0()         (rGPBDAT &= 0xfffd)
    
    
    #define LCD_XSIZE  LCD_WIDTH    // 240
    #define LCD_YSIZE  LCD_HEIGHT   // 320
    #define SCR_XSIZE  LCD_WIDTH
    #define SCR_YSIZE  LCD_HEIGHT   
    
    volatile static unsigned short LCD_BUFFER[SCR_YSIZE][SCR_XSIZE];
    
    
    void Lcd_Delay_Ms(int time)
    {
        // PCLK=50MHz
        //U32 val = (PCLK>>3)/1000-1;
        U32 val = (50000000>>3)/1000-1; // 6250-1=6249
    
        rTCFG0 &= ~(0xff<<8);
        rTCFG0 |= 3<<8;         //prescaler = 3+1
        rTCFG1 &= ~(0xf<<12);
        rTCFG1 |= 0<<12;        //mux = 1/2
    
        rTCNTB3 = val;          //1000Hz   freq=50M/4/2/6249
        rTCMPB3 = val>>1;       // 50%
        rTCON &= ~(0xf<<16);
        rTCON |= 0xb<<16;       //interval, inv-off, update TCNTB3&TCMPB3, start timer 3
        rTCON &= ~(2<<16);      //clear manual update bit
        while(time--) {
            while(rTCNTO3>=val>>1);
            while(rTCNTO3<val>>1);
        };
    }
    
    void LcdBkLtSet(U32 HiRatio)
    {
    #define FREQ_PWM1       1000
    
        if(!HiRatio)
        {
            rGPBCON  = rGPBCON & (~(3<<2)) | (1<<2);
            rGPBDAT &= ~(1<<1);
            return;
        }
        rGPBCON = rGPBCON & (~(3<<2)) | (2<<2);
        
        if( HiRatio > 100 )
            HiRatio = 100 ; 
        
        rTCON = rTCON & (~(0xf<<8)) ;           // clear manual update bit, stop Timer1
    
        rTCFG0  &= 0xffffff00;                  // set Timer 0&1 prescaler 0
        rTCFG0 |= 15;                           //prescaler = 15+1
    
        rTCFG1  &= 0xffffff0f;                  // set Timer 1 MUX 1/16
        rTCFG1  |= 0x00000030;                  // set Timer 1 MUX 1/16
    
        rTCNTB1  = ( 100000000>>8 )/FREQ_PWM1;      //if set inverter off, when TCNT2<=TCMP2, TOUT is high, TCNT2>TCMP2, TOUT is low
        rTCMPB1  = ( rTCNTB1*(100-HiRatio))/100 ;   //if set inverter on,  when TCNT2<=TCMP2, TOUT is low,  TCNT2>TCMP2, TOUT is high
    
        rTCON = rTCON & (~(0xf<<8)) | (0x0e<<8) ;
        rTCON = rTCON & (~(0xf<<8)) | (0x0d<<8) ;
    }
    
    void Lcd_Port_Init(void)
    {
        GPB1_TO_OUT();
        GPB1_TO_1();
    
        rGPCUP=0xffffffff; // Disable Pull-up register
        rGPCCON=0xaaaa02a8; //Initialize VD[7:0],VM,VFRAME,VLINE,VCLK
    
        rGPDUP=0xffffffff; // Disable Pull-up register
        rGPDCON=0xaaaaaaaa; //Initialize VD[15:8]
    }
    
    void Lcd_Init(void)
    {
    #define M5D(n)  ((n)&0x1fffff)
    #define LCD_ADDR ((U32)LCD_BUFFER)
    
        rLCDCON1 = (LCD_PIXCLOCK << 8) | (3 <<  5) | (12 << 1);
        rLCDCON2 = (LCD_UPPER_MARGIN << 24) | ((LCD_HEIGHT - 1) << 14) | (LCD_LOWER_MARGIN << 6) | (LCD_VSYNC_LEN << 0);
        rLCDCON3 = (LCD_RIGHT_MARGIN << 19) | ((LCD_WIDTH  - 1) <<  8) | (LCD_LEFT_MARGIN << 0);
        rLCDCON4 = (13 <<  8) | (LCD_HSYNC_LEN << 0);
        //rLCDCON5 = (1<<11) | (1 << 9) | (1 << 8) | (1 << 3) | (1 << 0);
        rLCDCON5 = (1<<11) | (1<<10) | (1<<8) | (1<<9) | (1<<0);
    
        rLCDSADDR1 = ((LCD_ADDR >> 22) << 21) | ((M5D(LCD_ADDR >> 1)) <<  0);
        rLCDSADDR2 = M5D((LCD_ADDR + LCD_WIDTH * LCD_HEIGHT * 2) >> 1);
        rLCDSADDR3 = LCD_WIDTH;        
    
        rLCDINTMSK |= 3;
        rTCONSEL &= (~7);
     
        rTPAL = 0x0;
        rTCONSEL &= ~((1<<4) | 1);  
    }
    
    void Lcd_PowerEnable(int invpwren,int pwren)
    {
        //GPG4 is setted as LCD_PWREN
        rGPGUP = rGPGUP|(1<<4); // Pull-up disable
        rGPGCON = rGPGCON|(3<<8); //GPG4=LCD_PWREN
        
        //Enable LCD POWER ENABLE Function
        rLCDCON5 = rLCDCON5&(~(1<<3))|(pwren<<3);   // PWREN
        rLCDCON5 = rLCDCON5&(~(1<<5))|(invpwren<<5);   // INVPWREN
    }
    
    void Lcd_EnvidOnOff(int onoff)
    {
        if(onoff==1)
        rLCDCON1|=1; // ENVID=ON
        else
        rLCDCON1 =rLCDCON1 & 0x3fffe; // ENVID Off
    }
    
    void Lcd_TD35_Init(void)
    {
        Lcd_Init();
        //LcdBkLtSet(70);
        Lcd_PowerEnable(0, 1);
        Lcd_EnvidOnOff(1); 
        // RGB=5:6:5
        Lcd_ClearScr( (0x00<<11) | (0x00<<5) | (0x00) );  
    }
    
    void PutPixel(U32 x,U32 y,U16 c)
    {
        if(x<SCR_XSIZE && y<SCR_YSIZE)
            LCD_BUFFER[(y)][(x)] = c;
    }
    
    // 5:6:5 RGB
    void Lcd_ClearScr(U16 c)
    {
        unsigned int x,y ;
            
        for( y = 0 ; y < SCR_YSIZE ; y++ )
        {
            for( x = 0 ; x < SCR_XSIZE ; x++ )
            {
                LCD_BUFFER[y][x] = c ;
            }
        }
    }
    
    void Draw_Line(int x1,int y1,int x2,int y2, U16 color)
    {
        int dx,dy,e;
        dx=x2-x1; 
        dy=y2-y1;
        
        if(dx>=0)
        {
            if(dy >= 0) // dy>=0
            {
                if(dx>=dy) // 1/8 octant
                {
                    e=dy-dx/2;
                    while(x1<=x2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){y1+=1;e-=dx;}   
                        x1+=1;
                        e+=dy;
                    }
                }
                else        // 2/8 octant
                {
                    e=dx-dy/2;
                    while(y1<=y2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){x1+=1;e-=dy;}   
                        y1+=1;
                        e+=dx;
                    }
                }
            }
            else           // dy<0
            {
                dy=-dy;   // dy=abs(dy)
    
                if(dx>=dy) // 8/8 octant
                {
                    e=dy-dx/2;
                    while(x1<=x2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){y1-=1;e-=dx;}   
                        x1+=1;
                        e+=dy;
                    }
                }
                else        // 7/8 octant
                {
                    e=dx-dy/2;
                    while(y1>=y2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){x1+=1;e-=dy;}   
                        y1-=1;
                        e+=dx;
                    }
                }
            }   
        }
        else //dx<0
        {
            dx=-dx;     //dx=abs(dx)
            if(dy >= 0) // dy>=0
            {
                if(dx>=dy) // 4/8 octant
                {
                    e=dy-dx/2;
                    while(x1>=x2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){y1+=1;e-=dx;}   
                        x1-=1;
                        e+=dy;
                    }
                }
                else        // 3/8 octant
                {
                    e=dx-dy/2;
                    while(y1<=y2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){x1-=1;e-=dy;}   
                        y1+=1;
                        e+=dx;
                    }
                }
            }
            else           // dy<0
            {
                dy=-dy;   // dy=abs(dy)
    
                if(dx>=dy) // 5/8 octant
                {
                    e=dy-dx/2;
                    while(x1>=x2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){y1-=1;e-=dx;}   
                        x1-=1;
                        e+=dy;
                    }
                }
                else        // 6/8 octant
                {
                    e=dx-dy/2;
                    while(y1>=y2)
                    {
                        PutPixel(x1,y1,color);
                        if(e>0){x1-=1;e-=dy;}   
                        y1-=1;
                        e+=dx;
                    }
                }
            }   
        }
    }
    
    void Draw_Rectangle(int x1,int y1,int x2,int y2, U16 color)
    {
        int i;
    
        for(i=y1;i<=y2;i++)
            Draw_Line(x1,i,x2,i,color);
    }
    
    // full screen, x0=y0=0,h=240,l=320
    void Draw_Bmp(int x0,int y0,int h,int l,const unsigned char *bmp)
    {
        int x,y;
        U32 c;
        int p = 0;
        
        for( y = 0 ; y < l ; y++ )
        {
            for( x = 0 ; x < h ; x++ )
            {
                c = bmp[p+1] | (bmp[p]<<8) ;
    
                if ( ( (x0+x) < SCR_XSIZE) && ( (y0+y) < SCR_YSIZE) )
                    LCD_BUFFER[y0+y][x0+x] = c ;
    
                p = p + 2 ;
            }
        }
    }
    
    void Draw_Char(U16 x, U16 y, U16 color, U8 size, U8 mode, U8 ch)
    {                             
        U8 temp,t1,t;
        U16 y0=y;
        // 计算字体大小
        U8 csize=(size / 8 + ((size % 8)?1:0))*(size/2);              
        ch = ch - ' ';
        for(t=0;t<csize;t++)
        {   
            if(size==12)
                temp=ASCII_1206[ch][t];
            else if(size==16)
                temp=ASCII_1608[ch][t];
            else if(size==24)
                temp=ASCII_2412[ch][t];
            else 
                return; 
            for(t1=0;t1<8;t1++)
            {               
                if(temp & 0x80)
                    PutPixel(x,y,color);
                else if(mode==0)
                    PutPixel(x,y,0xffff);
                    //PutPixel(x,y,color);
                temp<<=1;
                y++;
                if(x>=LCD_WIDTH)
                    return;
                if((y-y0)==12)
                {
                    y=y0;
                    x++;
                    if(x>=LCD_WIDTH)
                        return;  
                    break;
                }
            }    
        }   
    }   
        
    void Draw_String(U16 x, U16 y, U16 width, U16 height, U16 color, U8 size, U8 mode, U8 p[])
    {         
        U8 x0 = x;
        width += x;
        height += y;
        while((*p<='~')&&(*p>=' '))
        {       
            if(x>=width){x=x0;y+=size;}
            if(y>=height)break;
            Draw_Char(x,y,color,size,mode,*p);
            x+=size/2;
            p++;
        }  
    }
    
    U32 Lcd_Pow(U8 m,U8 n)
    {
        U32 result=1;    
        while(n--)result*=m;    
        return result;
    }   
    
    //
    void Draw_Num(U16 x,U16 y,U16 color,U8 size,U8 mode,U32 num,U8 len,U8 show0)
    {  
        U8 t,temp;
        U8 enshow=0;                           
        for(t=0;t<len;t++)
        {
            temp=(num/Lcd_Pow(10,len-t-1))%10;
            if(enshow==0&&t<(len-1))
            {
                if(temp==0)
                {
                    if(show0)
                        Draw_Char(x+(size/2)*t,y,color,size,mode,'0');  
                    else 
                        Draw_Char(x+(size/2)*t,y,color,size,mode,' ');  
                    continue;
                }
                else 
                    enshow=1; 
                 
            }
            Draw_Char(x+(size/2)*t,y,color,size,mode,temp+'0');
        }
    } 
    
    void Lcd_TD35_Test(void)
    {
        Lcd_ClearScr(0);
        //Lcd_Delay_Ms(1000);
    
    /*    Lcd_ClearScr(0);
        #define LCD_BLANK       30
        #define C_UP        ( LCD_XSIZE - LCD_BLANK*2 )
        #define C_RIGHT     ( LCD_XSIZE - LCD_BLANK*2 )
        #define V_BLACK     ( ( LCD_YSIZE - LCD_BLANK*4 ) / 6 )
        Draw_Rectangle( LCD_BLANK, LCD_BLANK, ( LCD_XSIZE - LCD_BLANK ), ( LCD_YSIZE - LCD_BLANK ),0x0000);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*0), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*1),0x001f);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*1), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*2),0x07e0);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*2), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*3),0xf800);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*3), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*4),0xffe0);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*4), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*5),0xf81f);       //fill a Rectangle with some color
        Draw_Rectangle( (LCD_BLANK*2), (LCD_BLANK*2 + V_BLACK*5), (C_RIGHT), (LCD_BLANK*2 + V_BLACK*6),0x07ff);       //fill a Rectangle with some color
        Lcd_Delay_Ms(1000);
    
        Lcd_ClearScr(0);
        Draw_Bmp(0, 0, 240, 320, scene1_240x320);
        Lcd_Delay_Ms(1000);*/
    
        Draw_Char(0, 0, 0xffff, 12, 1, 'A');
        Draw_Char(50, 0, 0xffff, 16, 1, 'A');
        Draw_Char(150, 0, 0xffff, 24, 1, 'A');
    
        Draw_String(0, 100, 100, 100, 0x001f, 12, 1, "Hello World ! Hello World ! Hello World !");
        Draw_String(120, 100, 100, 100, 0x001f, 16, 1, "Hello World !");
    
        Draw_Num(0,200,0xffff,16,1,1234,3,0);
        Draw_Num(50,200,0xffff,16,1,1234,6,0);
        Draw_Num(100,200,0xffff,16,1,1234,6,1);
    
    }
  • 相关阅读:
    利用...来字符检測(swift)
    iOS开发中WebP格式的64位支持处理
    Hadoop与分布式开发
    Lua代码解析-写给C和C++开发人员
    logback使用
    【mysql】更新“”空字符串为NULL
    【java】代码优化点
    【java】java获取对象属性类型、属性名称、属性值
    【mybatis】mybatis中放置IN查询拼接sql过长,IN查询进行分批次查询的处理
    【java】java中替换中括号[ ]操作
  • 原文地址:https://www.cnblogs.com/ht-beyond/p/5057947.html
Copyright © 2011-2022 走看看