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  • Swift中创建有动态交互性的用户界面UIDynamics之UIAttachmentBehavior,UIDynamicItemBehavior的使用(二)

    前言:动力项目关联UIAttachmentBehavior的使用

    • 吸附主要发生在:元素与锚点、元素与元素之间。
    • 当元素与锚点连接,元素的运动依赖于锚点。
    • 当元素与元素连接,两个元素的运动彼此影响。
    • 有的吸附行为支持两个元素和一个锚点。

    如果喜欢UIkit的动力行为所内置的默认物理特性,但是想使用动力行为为控制的动力项目设置不同的特征,比如质量和弹性,如何实现呢,这里就需要用到这个类UIDynamicItemBehavior

    元素和锚点之前的吸附

    class ViewController: UIViewController{
        var anchorView :UIView!
        
        var dynamicItem1View :UIView!
        var animator:UIDynamicAnimator?
        var attachmentBehavior :UIAttachmentBehavior?
        override func viewDidLoad() {
            super.viewDidLoad()
            
            anchorView = UIView.init(frame: CGRect.init(x: 0, y: 0,  10, height: 10))
            anchorView.center = CGPoint.init(x: 175, y: 250)
            anchorView.backgroundColor  = UIColor.red
            view.addSubview(anchorView)
            
            dynamicItem1View = UIView.init(frame: CGRect.init(x: 0, y: 0,  50, height: 50))
            dynamicItem1View.center = CGPoint.init(x: 125, y: 125)
            dynamicItem1View.backgroundColor = UIColor.blue
            view.addSubview(dynamicItem1View)
        }
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            animator = UIDynamicAnimator.init(referenceView: view)
            let gravity = UIGravityBehavior.init(items: [dynamicItem1View])
            animator?.addBehavior(gravity)
            
            
            let collision = UICollisionBehavior.init(items: [dynamicItem1View] as! [UIDynamicItem])
            collision.translatesReferenceBoundsIntoBoundary = true//确保动画对象使用父视图作为参考视图进行初始化
            animator!.addBehavior(collision)
            
            
            attachmentBehavior = UIAttachmentBehavior.init(item: dynamicItem1View, attachedToAnchor: anchorView.center)
            attachmentBehavior!.length = 50
            animator!.addBehavior(attachmentBehavior!)
        }
        
    }
    

    元素和锚点之间的吸附,offset参数设置元素吸附力作用点的偏移量

     attachmentBehavior = UIAttachmentBehavior.init(item: dynamicItem1View, offsetFromCenter: UIOffset.init(horizontal: 25, vertical: 0), attachedToAnchor: anchorView.center)

    元素和元素之间的吸附

    import UIKit
    class ViewController: UIViewController{
       
        var dynamicItem1View :UIView!
        var dynamicItem2View :UIView!
        var animator:UIDynamicAnimator?
        var attachmentBehavior :UIAttachmentBehavior?
        override func viewDidLoad() {
            super.viewDidLoad()
            
            dynamicItem1View = UIView.init(frame: CGRect.init(x: 0, y: 0,  50, height: 50))
            dynamicItem1View.center = CGPoint.init(x: 125, y: 125)
            dynamicItem1View.backgroundColor = UIColor.black
            view.addSubview(dynamicItem1View)
            
            let redView1 = UIView.init(frame: CGRect.init(x: 0, y: 0,  10, height: 10))
            redView1.backgroundColor = UIColor.red
            dynamicItem1View.addSubview(redView1)
            redView1.center = CGPoint.init(x: 25, y: 25)
            
            
            dynamicItem2View = UIView.init(frame: CGRect.init(x: 0, y: 0,  50, height: 50))
            dynamicItem2View.center = CGPoint.init(x: 175, y: 250)
            dynamicItem2View.backgroundColor = UIColor.blue
            view.addSubview(dynamicItem2View)
            let redView0 = UIView.init(frame: CGRect.init(x: 0, y: 0,  10, height: 10))
            redView0.backgroundColor = UIColor.red
            dynamicItem2View.addSubview(redView0)
            redView0.center = CGPoint.init(x: 25, y: 25)
            
        }
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            animator = UIDynamicAnimator.init(referenceView: view)
            let gravity = UIGravityBehavior.init(items: [dynamicItem1View])
            animator?.addBehavior(gravity)
            
            
            let collision = UICollisionBehavior.init(items: [dynamicItem1View,dynamicItem2View] as! [UIDynamicItem])
            collision.translatesReferenceBoundsIntoBoundary = true//确保动画对象使用父视图作为参考视图进行初始化
            animator!.addBehavior(collision)
            
            
            attachmentBehavior = UIAttachmentBehavior.init(item: dynamicItem1View, attachedTo: dynamicItem2View)
            attachmentBehavior!.length = 100
            animator!.addBehavior(attachmentBehavior!)
        }
        
    }
    

    元素和元素之间的吸附设置偏移量

     

     attachmentBehavior = UIAttachmentBehavior.init(item: dynamicItem1View, offsetFromCenter: UIOffset.init(horizontal: 0, vertical: -25), attachedTo: dynamicItem2View, offsetFromCenter: UIOffset.init(horizontal: 0, vertical: 25))
    
            //我们可以通过anchorPoint属性获得锚点位置,附发生在元素和元素之间的时候,该属性的值为(0, 0)
            @property (readwrite, nonatomic) CGPoint anchorPoint;
            //作用点的距离
            @property (readwrite, nonatomic) CGFloat length;
            //振动频率,值越大,弹性运动的频率越快
            @property (readwrite, nonatomic) CGFloat frequency;
            //弹性阻力 值越大,阻力越大,弹性运动震动的幅度越小。
            @property (readwrite, nonatomic) CGFloat damping; // 1: critical damping
            //旋转阻力,指围绕一点旋转所受的阻力,默认值0.0,值越大,阻力越大。
            @property (readwrite, nonatomic) CGFloat frictionTorque
            //运动范围
            @property (readwrite, nonatomic) UIFloatRange attachmentRange
    

    UIDynamicItemBehavior的使用

    •      allowsRotation :允许动力项目在动画过程中发生旋转
    •      resistance:动力项目移动时的阻力,可以从0到CGFLOAT_MAX
    •      friction:在其他动力项目碰撞或者发生摩擦是,应该有多大的摩擦力,值越高,摩擦力越大
    •      elasticity:0.0到1.0的浮点数,值定理了动力项目可以有多大的弹性
    •      density:一个浮点数,0到1,默认1,对象的质量,就是密度,同样狂傲越低重量越轻

     

    class ViewController: UIViewController{
        var topView:UIView!
        var bottomView:UIView!
        var animator:UIDynamicAnimator?
       
        func newViewWithCenter(center:CGPoint,backgroundColor:UIColor) ->UIView{
           let newView = UIView.init(frame: CGRect.init(x: 0, y: 0,  50, height: 50))
            newView.center = center
            newView.backgroundColor  = backgroundColor
            return newView
        }
        
        override func viewDidLoad() {
            super.viewDidLoad()
            
            topView = newViewWithCenter(center: CGPoint.init(x: 100, y: 0), backgroundColor: UIColor.green)
            bottomView = newViewWithCenter(center: CGPoint.init(x: 200, y: 0), backgroundColor: UIColor.red)
            view.addSubview(topView)
            view.addSubview(bottomView)
            
           
            
        }
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            animator = UIDynamicAnimator.init(referenceView: view)
            let gravity = UIGravityBehavior.init(items: [topView,bottomView])
            animator?.addBehavior(gravity)
            
            let collision = UICollisionBehavior.init(items: [topView,bottomView])
            collision.translatesReferenceBoundsIntoBoundary = true
            animator!.addBehavior(collision)
            
            let moreElastiItem = UIDynamicItemBehavior.init(items: [bottomView])
            moreElastiItem.elasticity = 1
            
            let lessElastiItem = UIDynamicItemBehavior.init(items: [topView])
            moreElastiItem.elasticity = 0.5
            animator?.addBehavior(moreElastiItem)
            animator?.addBehavior(lessElastiItem)
        }
        
    }
    
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  • 原文地址:https://www.cnblogs.com/hualuoshuijia/p/12027655.html
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