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  • 商场促销 策略模式

    2.1 商场收银软件

    namespace 商场管理软件
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            double total = 0.0d;
    
            private void btnOk_Click(object sender, EventArgs e)
            {
                double totalPrices = Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text);
                total = total + totalPrices;
                lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text + " 总计:" + totalPrices.ToString());
                lblResult.Text = total.ToString();
            }
    
            private void btnClear_Click(object sender, EventArgs e)
            {
                total = 0d;
                txtPrice.Text = "0.00";
                txtNum.Text = "1";
                lbxList.Items.Clear();
                lblResult.Text = "0.00";
            }
    
        }
    }
    View Code

    2.2 增加打折

    namespace 商场管理软件
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            double total = 0.0d;
    
            private void Form1_Load(object sender, EventArgs e)
            {
                cbxType.Items.AddRange(new object[] { "正常收费", "打八折", "打七折", "打五折" });
                cbxType.SelectedIndex = 0;
            }
    
            private void btnOk_Click(object sender, EventArgs e)
            {
                double totalPrices = 0d;
    
                switch (cbxType.SelectedIndex)
                {
                    case 0:
                        totalPrices = Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text);
                        break;
                    case 1:
                        totalPrices = Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text) * 0.8;
                        break;
                    case 2:
                        totalPrices = Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text) * 0.7;
                        break;
                    case 3:
                        totalPrices = Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text) * 0.5;
                        break;
                }
                total = total + totalPrices;
                lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text
                    + " " + cbxType.SelectedItem + " 总计:" + totalPrices.ToString());
                lblResult.Text = total.ToString();
            }
    
            private void btnClear_Click(object sender, EventArgs e)
            {
                total = 0d;
                txtPrice.Text = "0.00";
                txtNum.Text = "1";
                lbxList.Items.Clear();
                lblResult.Text = "0.00";
            }
    
        }
    }
    View Code

    2.3 简单工厂实现

    面向对象编程,并不是类越多越好,类的划分是为了封装,但分类的基础是抽象,具有相同属性和功能的对象的抽象集合才是类,

    abstract class CashSuper
    {
        public abstract double acceptCash(double money);
    }
    
    //正常收费
    class CashNormal : CashSuper
    {
        public override double acceptCash(double money)
        {
            return money;
        }
    }
    
    //返利收费
    class CashReturn : CashSuper
    {
        private double moneyCondition = 0.0d;
        private double moneyReturn = 0.0d;
    
        //初始化时必须输入返利条件和返利值,如满300返100,则moneyCondition为300,moneyReturn为100,
        public CashReturn(string moneyCondition, string moneyReturn)
        {
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }
    
        public override double acceptCash(double money)
        {
            double result = money;
            //若大于返利条件,则需要减去返利值
            if (money >= moneyCondition)
                result = money - Math.Floor(money / moneyCondition) * moneyReturn;
            return result;
        }
    }
    
    //打折收费
    class CashRebate : CashSuper
    {
        private double moneyRebate = 1d;
    
        //初始化时必需要输入折扣率,如八折就是0.8,
        public CashRebate(string moneyRebate)
        {
            this.moneyRebate = double.Parse(moneyRebate);
        }
    
        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
    
    }
    
    //现金收取工厂
    class CashFactory
    {
        //根据条件返回相应的对象
        public static CashSuper createCashAccept(string type)
        {
            CashSuper cs = null;
            switch (type)
            {
                case "正常收费":
                    cs = new CashNormal();
                    break;
                case "满300返100":
                    CashReturn cr1 = new CashReturn("300", "100");
                    cs = cr1;
                    break;
                case "打8折":
                    CashRebate cr2 = new CashRebate("0.8");
                    cs = cr2;
                    break;
            }
            return cs;
        }
    
    }
    View Code
    namespace 商场管理软件
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            double total = 0.0d;
    
            private void btnOk_Click(object sender, EventArgs e)
            {
                CashSuper csuper = CashFactory.createCashAccept(cbxType.SelectedItem.ToString());
                double totalPrices = 0d;
                totalPrices = csuper.acceptCash(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
                total = total + totalPrices;
                lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text + " "
                    + cbxType.SelectedItem + " 总计:" + totalPrices.ToString());
                lblResult.Text = total.ToString();
            }
    
            private void btnClear_Click(object sender, EventArgs e)
            {
                total = 0d;
                txtPrice.Text = "0.00";
                txtNum.Text = "0";
                lbxList.Items.Clear();
                lblResult.Text = "0.00";
            }
    
        }
    }
    View Code

    2.4 策略模式

    策略模式:它定义了算法家族,分别封装起来,让它们之间可以相互替换,此模式让算法的变化不会影响到使用算法的客户,

    namespace 策略模式
    {
        class Program
        {
            static void Main(string[] args)
            {
                Context context;
    
                context = new Context(new ConcreteStrategyA());
                context.ContextInterface();
    
                context = new Context(new ConcreteStrategyB());
                context.ContextInterface();
    
                context = new Context(new ConcreteStrategyC());
                context.ContextInterface();
    
                Console.Read();
            }
        }
    
        //抽象算法类
        abstract class Strategy
        {
            //算法方法
            public abstract void AlgorithmInterface();
        }
    
        //具体算法A
        class ConcreteStrategyA : Strategy
        {
            //算法A实现方法
            public override void AlgorithmInterface()
            {
                Console.WriteLine("算法A实现");
            }
        }
    
        //具体算法B
        class ConcreteStrategyB : Strategy
        {
            //算法B实现方法
            public override void AlgorithmInterface()
            {
                Console.WriteLine("算法B实现");
            }
        }
    
        //具体算法C
        class ConcreteStrategyC : Strategy
        {
            //算法C实现方法
            public override void AlgorithmInterface()
            {
                Console.WriteLine("算法C实现");
            }
        }
    
        //上下文
        class Context
        {
            Strategy strategy;
    
            public Context(Strategy strategy)
            {
                this.strategy = strategy;
            }
    
            //上下文接口
            public void ContextInterface()
            {
                strategy.AlgorithmInterface();
            }
        }
    
    }
    View Code

    2.5 策略模式实现

    abstract class CashSuper
    {
        public abstract double acceptCash(double money);
    }
    
    //正常收费
    class CashNormal : CashSuper
    {
        public override double acceptCash(double money)
        {
            return money;
        }
    }
    
    //返利收费
    class CashReturn : CashSuper
    {
        private double moneyCondition = 0.0d;
        private double moneyReturn = 0.0d;
    
        //初始化时必须输入返利条件和返利值,如满300返100,则moneyCondition为300,moneyReturn为100,
        public CashReturn(string moneyCondition, string moneyReturn)
        {
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }
    
        public override double acceptCash(double money)
        {
            double result = money;
            //若大于返利条件,则需要减去返利值
            if (money >= moneyCondition)
                result = money - Math.Floor(money / moneyCondition) * moneyReturn;
            return result;
        }
    }
    
    //打折收费
    class CashRebate : CashSuper
    {
        private double moneyRebate = 1d;
    
        //初始化时必需要输入折扣率,如八折就是0.8,
        public CashRebate(string moneyRebate)
        {
            this.moneyRebate = double.Parse(moneyRebate);
        }
    
        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
    
    }
    
    class CashContext
    {
        private CashSuper cs;
    
        public CashContext(CashSuper csuper)
        {
            this.cs = csuper;
        }
    
        public double GetResult(double money)
        {
            return cs.acceptCash(money);
        }
    
    }
    View Code
    namespace 商场管理软件
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            double total = 0.0d;
    
            private void btnOk_Click(object sender, EventArgs e)
            {
                CashContext cc = null;
                switch (cbxType.SelectedItem.ToString())
                {
                    case "正常收费":
                        cc = new CashContext(new CashNormal());
                        break;
                    case "满300返100":
                        cc = new CashContext(new CashReturn("300", "100"));
                        break;
                    case "打8折":
                        cc = new CashContext(new CashRebate("0.8"));
                        break;
                }
                double totalPrices = 0d;
                totalPrices = cc.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
                total = total + totalPrices;
                lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text + " " + cbxType.SelectedItem + " 总计:" + totalPrices.ToString());
                lblResult.Text = total.ToString();
            }
    
            private void btnClear_Click(object sender, EventArgs e)
            {
                total = 0d;
                txtPrice.Text = "0.00";
                txtNum.Text = "1";
                lbxList.Items.Clear();
                lblResult.Text = "0.00";
            }
    
        }
    }
    View Code

    2.6 策略与简单工厂结合

    abstract class CashSuper
    {
        public abstract double acceptCash(double money);
    }
    
    //正常收费
    class CashNormal : CashSuper
    {
        public override double acceptCash(double money)
        {
            return money;
        }
    }
    
    //返利收费
    class CashReturn : CashSuper
    {
        private double moneyCondition = 0.0d;
        private double moneyReturn = 0.0d;
    
        //初始化时必须输入返利条件和返利值,如满300返100,则moneyCondition为300,moneyReturn为100,
        public CashReturn(string moneyCondition, string moneyReturn)
        {
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }
    
        public override double acceptCash(double money)
        {
            double result = money;
            //若大于返利条件,则需要减去返利值
            if (money >= moneyCondition)
                result = money - Math.Floor(money / moneyCondition) * moneyReturn;
            return result;
        }
    }
    
    //打折收费
    class CashRebate : CashSuper
    {
        private double moneyRebate = 1d;
    
        //初始化时必需要输入折扣率,如八折就是0.8,
        public CashRebate(string moneyRebate)
        {
            this.moneyRebate = double.Parse(moneyRebate);
        }
    
        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
    
    }
    
    class CashContext
    {
        CashSuper cs = null;
    
        public CashContext(string type)
        {
            switch (type)
            {
                case "正常收费":
                    CashNormal cs0 = new CashNormal();
                    cs = cs0;
                    break;
                case "满300返100":
                    CashReturn cr1 = new CashReturn("300", "100");
                    cs = cr1;
                    break;
                case "打8折":
                    CashRebate cr2 = new CashRebate("0.8");
                    cs = cr2;
                    break;
            }
        }
    
        public double GetResult(double money)
        {
            return cs.acceptCash(money);
        }
    
    }
    View Code
    namespace 商场管理软件
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            double total = 0.0d;
    
            private void btnOk_Click(object sender, EventArgs e)
            {
                //利用简单工厂模式根据下拉选择框生成相应的对象,
                CashContext csuper = new CashContext(cbxType.SelectedItem.ToString());
    
                //通过多态可以得到收取费用的结果,
                double totalPrices = 0d;
                totalPrices = csuper.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
                total = total + totalPrices;
                lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text + " "
                    + cbxType.SelectedItem + " 总计:" + totalPrices.ToString());
                lblResult.Text = total.ToString();
            }
    
            private void btnClear_Click(object sender, EventArgs e)
            {
                total = 0d;
                txtPrice.Text = "0.00";
                txtNum.Text = "0";
                lbxList.Items.Clear();
                lblResult.Text = "0.00";
            }
    
        }
    }
    View Code

    2.7 策略模式分析

    策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,只是实现不同,它可以以相同的方式调用所有的算法,减少了各种算法类与使用算法类之间的耦合,

    策略模式的Strategy类层次为Context定义了一系列的可供重用的算法或行为,继承有助于析取出这些算法中的公共功能,

    策略模式的优点是简化了单元测试,因为每个算法都有自己的类,可以通过自己的接口单独测试,

    策略模式就是用来封装算法的,在实践中可以用它来封装几乎任何类型的规则,只要在分析过程中听到需要在不同时间应用不同的业务规则,就可以考虑使用策略模式处理这种变化的可能性,

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  • 原文地址:https://www.cnblogs.com/huangxuQaQ/p/11263027.html
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