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  • 自定义导航栏返回时的滑动手势处理

    现在使用默认模板创建的iOS App都支持手势返回功能,如果导航栏的返回按钮是自定义的那么则会失效,也可以参考这里手动设置无效。

    if ([self.navigationController respondsToSelector:@selector(interactivePopGestureRecognizer)]) {  

      self.navigationController.interactivePopGestureRecognizer.enabled = NO;  

    }

    如果是因为自定义导航按钮而导致手势返回失效,那么可以在NavigationController的viewDidLoad函数中添加如下代码:

    - (void)viewDidLoad

    {
      [super viewDidLoad];

      __weak typeof (self) weakSelf = self;
      if ([self respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
        self.interactivePopGestureRecognizer.delegate = weakSelf;
      }
    }

    这样写了以后就可以通过手势滑动返回上一层了,但是如果在push过程中触发手势滑动返回,会导致导航栏崩溃(从日志中可以看出)。针对这个问题,我们需要在pop过程禁用手势滑动返回功能:

    - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated
    {
      // fix 'nested pop animation can result in corrupted navigation bar'
      if ([self respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
        self.interactivePopGestureRecognizer.enabled = NO;
      }

      [super pushViewController:viewController animated:animated];
    }

    - (void)navigationController:(UINavigationController *)navigationController
    didShowViewController:(UIViewController *)viewController
    animated:(BOOL)animated
    {
      if ([navigationController respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
        navigationController.interactivePopGestureRecognizer.enabled = YES;
      }
    }

    除了使用系统默认的动画,还可以使用自定义过渡动画:

    - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
    animationControllerForOperation:(UINavigationControllerOperation)operation
    fromViewController:(UIViewController *)fromVC
    toViewController:(UIViewController *)toVC
    {
      if (operation == UINavigationControllerOperationPop) {
        if (self.popAnimator == nil) {
          self.popAnimator = [WQPopAnimator new];
        }
        return self.popAnimator;
      }
      return nil;
    }

    - (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController
    interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController
    {
      return self.popInteractionController;
    }

    #pragma mark -

    - (void)enablePanToPopForNavigationController:(UINavigationController *)navigationController
    {
      UIScreenEdgePanGestureRecognizer *left2rightSwipe = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(didPanToPop:)];
      //[left2rightSwipe setDelegate:self];
      [left2rightSwipe setEdges:UIRectEdgeLeft];
      [navigationController.view addGestureRecognizer:left2rightSwipe];

      self.popAnimator = [WQPopAnimator new];
      self.supportPan2Pop = YES;
    }

    - (void)didPanToPop:(UIPanGestureRecognizer *)panGesture
    {
      if (!self.supportPan2Pop) return ;

      UIView *view = self.navigationController.view;

      if (panGesture.state == UIGestureRecognizerStateBegan) {
        self.popInteractionController = [UIPercentDrivenInteractiveTransition new];
        [self.navigationController popViewControllerAnimated:YES];
      } else if (panGesture.state == UIGestureRecognizerStateChanged) {
        CGPoint translation = [panGesture translationInView:view];
        CGFloat d = fabs(translation.x / CGRectGetWidth(view.bounds));
        [self.popInteractionController updateInteractiveTransition:d];
    } else if (panGesture.state == UIGestureRecognizerStateEnded) {
      if ([panGesture velocityInView:view].x > 0) {
        [self.popInteractionController finishInteractiveTransition];
      } else {
        [self.popInteractionController cancelInteractiveTransition];
      }
      self.popInteractionController = nil;
      }
    }

    如下这个代理方法是用来提供一个非交互式的过渡动画的:

    - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
    animationControllerForOperation:(UINavigationControllerOperation)operation
    fromViewController:(UIViewController *)fromVC
    toViewController:(UIViewController *)toVC
    {
      if (operation == UINavigationControllerOperationPop) {
        if (self.popAnimator == nil) {
          self.popAnimator = [WQPopAnimator new];
        }
        return self.popAnimator;
      }

      return nil;
    }

    而下面这个代理方法则是提供交互式动画:

    - (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController
    interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController
    {
      return self.popInteractionController;
    }

    这两个组合起来使用。首先,我们需要有个动画:

    @interface WQPopAnimator : NSObject <UIViewControllerAnimatedTransitioning>

    @end

    #import "WQPopAnimator.h"

    @implementation WQPopAnimator

    - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext
    {
      return 0.4;
    }

    - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
    {
      UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
      UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
      [[transitionContext containerView] insertSubview:toViewController.view belowSubview:fromViewController.view];

      __block CGRect toRect = toViewController.view.frame;
      CGFloat originX = toRect.origin.x;
      toRect.origin.x -= toRect.size.width / 3;
      toViewController.view.frame = toRect;

      [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
        CGRect fromRect = fromViewController.view.frame;
        fromRect.origin.x += fromRect.size.width;
        fromViewController.view.frame = fromRect;

        toRect.origin.x = originX;
        toViewController.view.frame = toRect;
      } completion:^(BOOL finished) {
        [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
      }];
    }

    @end

    其次,交互式动画是通过UIPercentDrivenInteractiveTransition 来维护的,在滑动过程中根据滑动距离来进行更新:

    } else if (panGesture.state == UIGestureRecognizerStateChanged) {
      CGPoint translation = [panGesture translationInView:view];
      CGFloat d = fabs(translation.x / CGRectGetWidth(view.bounds));
      [self.popInteractionController updateInteractiveTransition:d];

    当手势结束时要做出收尾动作:

    else if (panGesture.state == UIGestureRecognizerStateEnded) {

      if ([panGesture velocityInView:view].x > 0) {  

        [self.popInteractionController finishInteractiveTransition];  

       } else {  

         [self.popInteractionController cancelInteractiveTransition];  

      }  

      self.popInteractionController = nil;  

     }

    同样地,自定义的动画也会有上面提到的导航栏崩溃问题,也可以通过类似的方法来解决:

    - (void)navigationController:(UINavigationController *)navigationController
    didShowViewController:(UIViewController *)viewController
    animated:(BOOL)animated
    {
      if (viewController == self.navigationController.pushingViewController) {
        self.supportPan2Pop = YES;
        self.navigationController.pushingViewController = nil;
      }

    }

    补充:位于当前navgationController的第一个([0])viewController时需要设置手势代理,不响应。

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  • 原文地址:https://www.cnblogs.com/huilan/p/5515399.html
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