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  • Smack编程库进行代码功能调试

    http://www.tuicool.com/articles/U3Afiy

    使用Smack编程库进行代码功能调试

    关于Smack编程库,前面我们提到,它是面向Java端的api,主要在PC上使用,利用它我们可以 向openfire服务器注册用户,发送消息,并且可以通过监听器获得此用户的应答消息,以及构建聊天室,分组,个人通讯录等等。

    下面我们写几个程序小例子测试一下。

    (1)登录操作

    PPConnection.DEBUG_ENABLED = true;
    AccountManager accountManager;
    final ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
    "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com");
    
    // 允许自动连接
    connectionConfig.setReconnectionAllowed(true);
    connectionConfig.setSendPresence(true);
    
    Connection connection = new XMPPConnection(connectionConfig);
    try {
    connection.connect();// 开启连接
    accountManager = connection.getAccountManager();// 获取账户管理类
    } catch (XMPPException e) {
    throw new IllegalStateException(e);
    }
    
    // 登录
    connection.login("admin", "admin","SmackTest");
    System.out.println(connection.getUser()); 
    connection.getChatManager().createChat("shimiso@csdn.shimiso.com",null).sendMessage("Hello word!");

    运行结果:

    在login中一共有三个参数,登录名,密码,资源名,可能有人不明白资源名到底是什么意思,其实就是客户端的来源,客户端的名称,如果不写它默认就叫smack,如果你用相同的账户不同的资源名和同一个人发三条消息,那将会弹出三个窗口,而不是一个窗口。 
    同时smack还为我们提供了非常好的调试工具Smack Debug,利用该工具我们可以准确的捕获详细的往返报文信息。

    (2)下面我们继续写个聊天的例子:

    PPConnection.DEBUG_ENABLED = true;
    AccountManager accountManager;
    final ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
    "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com");
    
    // 允许自动连接
    connectionConfig.setReconnectionAllowed(true);
    connectionConfig.setSendPresence(true);
    
    Connection connection = new XMPPConnection(connectionConfig);
    try {
    connection.connect();// 开启连接
    accountManager = connection.getAccountManager();// 获取账户管理类
    } catch (XMPPException e) {
    throw new IllegalStateException(e);
    }
    
    // 登录
    connection.login("admin", "admin","SmackTest3");  
    ChatManager chatmanager = connection.getChatManager();
    Chat newChat = chatmanager.createChat("shimiso@csdn.shimiso.com", new MessageListener() {
    public void processMessage(Chat chat, Message message) {
    if (message.getBody() != null) {
    System.out.println("Received from 【"
    + message.getFrom() + "】 message: "
    + message.getBody());
    }
    
    }
    });
    Scanner input = new Scanner(System.in);
    while (true) {
    String message = input.nextLine(); 
    newChat.sendMessage(message);
    }

    运行结果:

    这里我们用Scanner来捕捉用户在控制台的键盘操作,将信息发出,同时创建了一个MessageListener监听,在其中强制实现processMessage方法即可捕获发回的信息,在初次使用上还是较为容易上手的,我们只要细心查看API即可逐步深入下去。

    (3)除了聊天以外我们经常还能想到就是广播,需要给所有在线的用户发送一个通知,或者给所有在线和离线的用户全发送,我们先演示如何给在线用户发送一个广播:

    PPConnection.DEBUG_ENABLED = false;
    AccountManager accountManager;
    final ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
    "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com");
    
    // 允许自动连接
    connectionConfig.setReconnectionAllowed(true);
    connectionConfig.setSendPresence(true);
    
    Connection connection = new XMPPConnection(connectionConfig);
    try {
    connection.connect();// 开启连接
    accountManager = connection.getAccountManager();// 获取账户管理类
    } catch (XMPPException e) {
    throw new IllegalStateException(e);
    }
    connection.login("admin", "admin","SmackTest3"); 
    Message newmsg = new Message(); 
    newmsg.setTo("shimiso@csdn.shimiso.com");
    newmsg.setSubject("重要通知");
    newmsg.setBody("今天下午2点60分有会!");
    newmsg.setType(Message.Type.headline);// normal支持离线 
    connection.sendPacket(newmsg);
    connection.disconnect();

    运行结果:

    将参数设置为Message.Type.normal即可支持离线广播,openfire系统会自动判断该用户是否在线,如果在线就直接发送出去,如果不在线则将信息存入ofoffline表,现在我将shimiso用户退出登录,再给它发消息,我们可以进入openfire库的ofoffline表中,非常清楚看到里面躺着一条离线消息记录是发给shimiso这个用户的

    (4)那么我们如何让shimiso这个用户一登陆就取到离线消息呢?请看如下代码

    PPConnection.DEBUG_ENABLED = false;
    AccountManager accountManager;
    final ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
    "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com");
    
    // 允许自动连接
    connectionConfig.setReconnectionAllowed(true);
    connectionConfig.setSendPresence(false);//不要告诉服务器自己的状态
    Connection connection = new XMPPConnection(connectionConfig);
    try {
    connection.connect();// 开启连接
    accountManager = connection.getAccountManager();// 获取账户管理类
    } catch (XMPPException e) {
    throw new IllegalStateException(e);
    } 
    connection.login("shimiso", "123","SmackTest"); 
    OfflineMessageManager offlineManager = new OfflineMessageManager(
    connection);
    try {
    Iterator<org.jivesoftware.smack.packet.Message> it = offlineManager
    .getMessages();
    
    System.out.println(offlineManager.supportsFlexibleRetrieval());
    System.out.println("离线消息数量: " + offlineManager.getMessageCount());
    
    Map<String, ArrayList<Message>> offlineMsgs = new HashMap<String, ArrayList<Message>>();
    
    while (it.hasNext()) {
    org.jivesoftware.smack.packet.Message message = it.next();
    System.out
    .println("收到离线消息, Received from 【" + message.getFrom()
    + "】 message: " + message.getBody());
    String fromUser = message.getFrom().split("/")[0];
    
    if (offlineMsgs.containsKey(fromUser)) {
    offlineMsgs.get(fromUser).add(message);
    } else {
    ArrayList<Message> temp = new ArrayList<Message>();
    temp.add(message);
    offlineMsgs.put(fromUser, temp);
    }
    }
    
    // 在这里进行处理离线消息集合......
    Set<String> keys = offlineMsgs.keySet();
    Iterator<String> offIt = keys.iterator();
    while (offIt.hasNext()) {
    String key = offIt.next();
    ArrayList<Message> ms = offlineMsgs.get(key);
    
    for (int i = 0; i < ms.size(); i++) {
    System.out.println("-->" + ms.get(i));
    }
    }
    
    offlineManager.deleteMessages();
    } catch (Exception e) {
    e.printStackTrace();
    }
    offlineManager.deleteMessages();//删除所有离线消息
    Presence presence = new Presence(Presence.Type.available);
            		nnection.sendPacket(presence);//上线了
            		nnection.disconnect();//关闭连接

    运行结果:

    这里我们需要特别当心的是先不要告诉openfire服务器你上线了,否则永远也拿不到离线消息,用下面老外的话将就是在你上线之前去获取离线消息,这么设计是很有道理的。

    The OfflineMessageManager helps manage offline messages even before the user has sent an available presence. When a user asks for his offline messages before sending an available presence then the server will not send a flood with all the offline messages when the user becomes online. The server will not send a flood with all the offline messages to the session that made the offline messages request or to any other session used by the user that becomes online.

    同时拿到离线消息以后删除离线消息offlineManager.deleteMessages();,同是通知服务器自己上线了。

    (5)下面我们来看看如何来发送文件

    PPConnection.DEBUG_ENABLED = false;
    AccountManager accountManager;
    final ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
    "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com");
    
    // 允许自动连接
    connectionConfig.setReconnectionAllowed(true);
    connectionConfig.setSendPresence(true);
    
    Connection connection = new XMPPConnection(connectionConfig);
    try {
    connection.connect();// 开启连接
    accountManager = connection.getAccountManager();// 获取账户管理类
    } catch (XMPPException e) {
    throw new IllegalStateException(e);
    }
      connection.login("admin", "admin","Rooyee"); 
      Presence pre = connection.getRoster().getPresence("shimiso@csdn.shimiso.com");
    System.out.println(pre);
    if (pre.getType() != Presence.Type.unavailable) {
    // 创建文件传输管理器
    FileTransferManager manager = new FileTransferManager(connection);
    // 创建输出的文件传输
    OutgoingFileTransfer transfer = manager
    .createOutgoingFileTransfer(pre.getFrom());
    // 发送文件
    transfer.sendFile(new File("E:\Chrysanthemum.jpg"), "图片");
    while (!transfer.isDone()) {
    if (transfer.getStatus() == FileTransfer.Status.in_progress) {
    // 可以调用transfer.getProgress();获得传输的进度 
    System.out.println(transfer.getStatus());
    System.out.println(transfer.getProgress());
    System.out.println(transfer.isDone());
    }
    }
    }

    运行结果:

    在这里我们需要特别注意的是,跨资源是无法发送文件的,看connection.login("admin", "admin","Rooyee");这个代码就明白了,必须是“域名和资源名”完全相同的两个用户才可以互发文件,否则永远都没反应,如果不清楚自己所用的客户端的资源名,可以借助前面提到的SmackDebug工具查看往返信息完整报文,在to和from中一定可以看到。

    如果我们自己要写文件接收例子的话,参考代码如下:

    FileTransferManager transfer = new FileTransferManager(connection);
    transfer.addFileTransferListener(new RecFileTransferListener());
    public class RecFileTransferListener implements FileTransferListener {
    
    public String getFileType(String fileFullName) {
    if (fileFullName.contains(".")) {
    return "." + fileFullName.split("//.")[1];
    } else {
    return fileFullName;
    }
    
    }
    
    @Override
    public void fileTransferRequest(FileTransferRequest request) {
    System.out.println("接收文件开始.....");
    final IncomingFileTransfer inTransfer = request.accept();
    final String fileName = request.getFileName();
    long length = request.getFileSize();
    final String fromUser = request.getRequestor().split("/")[0];
    System.out.println("文件大小:" + length + "  " + request.getRequestor());
    System.out.println("" + request.getMimeType());
    try {
    
    JFileChooser chooser = new JFileChooser();
    chooser.setCurrentDirectory(new File("."));
    
    int result = chooser.showOpenDialog(null);
    
    if (result == JFileChooser.APPROVE_OPTION) {
    final File file = chooser.getSelectedFile();
    System.out.println(file.getAbsolutePath());
    new Thread() {
    public void run() {
    try {
    
    System.out.println("接受文件: " + fileName);
    inTransfer
    .recieveFile(new File(file
    .getAbsolutePath()
    + getFileType(fileName)));
    
    Message message = new Message();
    message.setFrom(fromUser);
    message.setProperty("REC_SIGN", "SUCCESS");
    message.setBody("[" + fromUser + "]发送文件: "
    + fileName + "/r/n" + "存储位置: "
    + file.getAbsolutePath()
    + getFileType(fileName));
    if (Client.isChatExist(fromUser)) {
    Client.getChatRoom(fromUser)
    .messageReceiveHandler(message);
    } else {
    ChatFrameThread cft = new ChatFrameThread(
    fromUser, message);
    cft.start();
    
    }
    } catch (Exception e2) {
    e2.printStackTrace();
    }
    }
    }.start();
    } else {
    
    System.out.println("拒绝接受文件: " + fileName);
    
    request.reject();
    Message message = new Message();
    message.setFrom(fromUser);
    message.setBody("拒绝" + fromUser + "发送文件: " + fileName);
    message.setProperty("REC_SIGN", "REJECT");
    if (Client.isChatExist(fromUser)) {
    Client.getChatRoom(fromUser).messageReceiveHandler(message);
    } else {
    ChatFrameThread cft = new ChatFrameThread(fromUser, message);
    cft.start();
    }
    }
    
    /*
     * InputStream in = inTransfer.recieveFile();
     * 
     * String fileName = "r"+inTransfer.getFileName();
     * 
     * OutputStream out = new FileOutputStream(new
     * File("d:/receive/"+fileName)); byte[] b = new byte[512];
     * while(in.read(b) != -1) { out.write(b); out.flush(); }
     * 
     * in.close(); out.close();
     */
    } catch (Exception e) {
    e.printStackTrace();
    }
    
    System.out.println("接收文件结束.....");
    
    }
    
    }

    (6) 用户列表

    **
     * 返回所有组信息 <RosterGroup>
     * 
     * @return List(RosterGroup)
     */
    public static List<RosterGroup> getGroups(Roster roster) {
    List<RosterGroup> groupsList = new ArrayList<RosterGroup>();
    Collection<RosterGroup> rosterGroup = roster.getGroups();
    Iterator<RosterGroup> i = rosterGroup.iterator();
    while (i.hasNext())
    groupsList.add(i.next());
    return groupsList;
    }
    
    /**
     * 返回相应(groupName)组里的所有用户<RosterEntry>
     * 
     * @return List(RosterEntry)
     */
    public static List<RosterEntry> getEntriesByGroup(Roster roster,
    String groupName) {
    List<RosterEntry> EntriesList = new ArrayList<RosterEntry>();
    RosterGroup rosterGroup = roster.getGroup(groupName);
    Collection<RosterEntry> rosterEntry = rosterGroup.getEntries();
    Iterator<RosterEntry> i = rosterEntry.iterator();
    while (i.hasNext())
    EntriesList.add(i.next());
    return EntriesList;
    }
    
    /**
     * 返回所有用户信息 <RosterEntry>
     * 
     * @return List(RosterEntry)
     */
    public static List<RosterEntry> getAllEntries(Roster roster) {
    List<RosterEntry> EntriesList = new ArrayList<RosterEntry>();
    Collection<RosterEntry> rosterEntry = roster.getEntries();
    Iterator<RosterEntry> i = rosterEntry.iterator();
    while (i.hasNext())
    EntriesList.add(i.next());
    return EntriesList;
    }

    (7)用户头像的获取, 使用VCard,很强大,具体自己看API吧, 可以看看VCard传回来XML的组成,含有很多信息的

    **
     * 获取用户的vcard信息
     * @param connection
     * @param user
     * @return
     * @throws XMPPException
     */
    public static VCard getUserVCard(XMPPConnection connection, String user) throws XMPPException
    {
    VCard vcard = new VCard();
    vcard.load(connection, user);
    
    return vcard;
    }
    
    /**
     * 获取用户头像信息
     */
    public static ImageIcon getUserImage(XMPPConnection connection, String user) {
    ImageIcon ic = null;
    try {
    System.out.println("获取用户头像信息: "+user);
    VCard vcard = new VCard();
    vcard.load(connection, user);
    
    if(vcard == null || vcard.getAvatar() == null)
    {
    return null;
    }
    ByteArrayInputStream bais = new ByteArrayInputStream(
    vcard.getAvatar());
    Image image = ImageIO.read(bais);
    
    
        ic = new ImageIcon(image);
    System.out.println("图片大小:"+ic.getIconHeight()+" "+ic.getIconWidth());
    
    } catch (Exception e) {
    e.printStackTrace();
    }
    return ic;
    }

    (8)组操作和用户分组操作

    **
     * 添加一个组
     */
    public static boolean addGroup(Roster roster,String groupName)
    {
    try {
    roster.createGroup(groupName);
    return true;
    } catch (Exception e) {
    e.printStackTrace();
    return false;
    }
    }
    
    /**
     * 删除一个组
     */
    public static boolean removeGroup(Roster roster,String groupName)
    {
    return false;
    }
    
    /**
     * 添加一个好友  无分组
     */
    public static boolean addUser(Roster roster,String userName,String name)
    {
    try {
    roster.createEntry(userName, name, null);
    return true;
    } catch (Exception e) {
    e.printStackTrace();
    return false;
    }
    }
    /**
     * 添加一个好友到分组
     * @param roster
     * @param userName
     * @param name
     * @return
     */
    public static boolean addUser(Roster roster,String userName,String name,String groupName)
    {
    try {
    roster.createEntry(userName, name,new String[]{ groupName});
    return true;
    } catch (Exception e) {
    e.printStackTrace();
    return false;
    }
    }
    
    /**
     * 删除一个好友
     * @param roster
     * @param userName
     * @return
     */
    public static boolean removeUser(Roster roster,String userName)
    {
    try {
    
    if(userName.contains("@"))
    {
    userName = userName.split("@")[0];
    }
    RosterEntry entry = roster.getEntry(userName);
    System.out.println("删除好友:"+userName);
    System.out.println("User: "+(roster.getEntry(userName) == null));
    roster.removeEntry(entry);
    
    return true;
    } catch (Exception e) {
    e.printStackTrace();
    return false;
    }
    
    }

    (9)用户查询

    public static List<UserBean> searchUsers(XMPPConnection connection,String serverDomain,String userName) throws XMPPException
    {
    List<UserBean> results = new ArrayList<UserBean>();
    System.out.println("查询开始..............."+connection.getHost()+connection.getServiceName());
    
    UserSearchManager usm = new UserSearchManager(connection);
    
    
            Form searchForm = usm.getSearchForm(serverDomain);
            Form answerForm = searchForm.createAnswerForm();
            answerForm.setAnswer("Username", true);
            answerForm.setAnswer("search", userName);
            ReportedData data = usm.getSearchResults(answerForm, serverDomain);
     
     Iterator<Row> it = data.getRows();
     Row row = null;
     UserBean user = null;
     while(it.hasNext())
     {
     user = new UserBean();
     row = it.next();
     user.setUserName(row.getValues("Username").next().toString());
     user.setName(row.getValues("Name").next().toString());
     user.setEmail(row.getValues("Email").next().toString());
     System.out.println(row.getValues("Username").next());
     System.out.println(row.getValues("Name").next());
     System.out.println(row.getValues("Email").next());
     results.add(user);
     //若存在,则有返回,UserName一定非空,其他两个若是有设,一定非空
     }
     
     return results;
    }

    (10)修改自身状态, 包括上线,隐身,对某人隐身,对某人上线

    ublic static void updateStateToAvailable(XMPPConnection connection)
    {
    Presence presence = new Presence(Presence.Type.available);
            		nnection.sendPacket(presence);
         	
    
    public static void updateStateToUnAvailable(XMPPConnection connection)
    {
    Presence presence = new Presence(Presence.Type.unavailable);
            		nnection.sendPacket(presence);
        	}
    
    public static void updateStateToUnAvailableToSomeone(XMPPConnection connection,String userName)
    {
    Presence presence = new Presence(Presence.Type.unavailable);
    presence.setTo(userName);
            		nnection.sendPacket(presence);
    }
    public static void updateStateToAvailableToSomeone(XMPPConnection connection,String userName)
    {
    Presence presence = new Presence(Presence.Type.available);
    presence.setTo(userName);
            		nnection.sendPacket(presence);
    
    }

    (11)心情修改

    **
     * 修改心情
     * @param connection
     * @param status
     */
    public static void changeStateMessage(XMPPConnection connection,String status)
    {
    Presence presence = new Presence(Presence.Type.available);
    presence.setStatus(status);
    connection.sendPacket(presence);
    
    }

    (12)修改用户头像, 有点麻烦,主要是读入图片文件,编码,传输之

    public static void changeImage(XMPPConnection connection,File f) throws XMPPException, IOException{
    
    VCard vcard = new VCard();
    vcard.load(connection);
    
            byte[] bytes;
          
                bytes = getFileBytes(f);
                String encodedImage = StringUtils.encodeBase64(bytes);
                vcard.setAvatar(bytes, encodedImage);
                vcard.setEncodedImage(encodedImage);
                vcard.setField("PHOTO", "<TYPE>image/jpg</TYPE><BINVAL>"
                        + encodedImage + "</BINVAL>", true);
                
                
                ByteArrayInputStream bais = new ByteArrayInputStream(
    vcard.getAvatar());
    Image image = ImageIO.read(bais);
    ImageIcon ic = new ImageIcon(image);
     
           
          
            vcard.save(connection);
           
    }
    
          private static byte[] getFileBytes(File file) throws IOException {
            		BufferedInputStream bis = null;
            	try {
                bis = new BufferedInputStream(new FileInputStream(file));
                int bytes = (int) file.length();
                byte[] buffer = new byte[bytes];
                int readBytes = bis.read(buffer);
                if (readBytes != buffer.length) {
                    throw new IOException("Entire file not read");
                }
                return buffer;
            } finally {
                if (bis != null) {
                    bis.close();
                }
            }
    }

    (13)用户状态的监听, 即对方改变头像,状态,心情时,更新自己用户列表,其实这里已经有 smack 实现的监听器

    nal Roster roster = Client.getRoster();
    
    roster.addRosterListener(
    new RosterListener() {
    
    @Override
    public void entriesAdded(Collection<String> arg0) {
    // TODO Auto-generated method stub
    System.out.println("--------EE:"+"entriesAdded");
    }
    
    @Override
    public void entriesDeleted(Collection<String> arg0) {
    // TODO Auto-generated method stub
    System.out.println("--------EE:"+"entriesDeleted");
    }
    
    @Override
    public void entriesUpdated(Collection<String> arg0) {
    // TODO Auto-generated method stub
    System.out.println("--------EE:"+"entriesUpdated");
    }
    
    @Override
    public void presenceChanged(Presence arg0) {
    // TODO Auto-generated method stub
    System.out.println("--------EE:"+"presenceChanged");
    }   
    
    });

    至此,有关openfire和smack的安装部署使用基本代码调试讲解完毕,本集源码容我稍作整理后再更新出来,请大家保持关注,同时下面会我们进入课程的重点环节,包括

    如何在Openfire服务器上开发一款Android端的聊天软件。。。

    如何在openfire上二次开发,如何在在web和android上接入IM模块。。。

    如何在Spark基础二次开发基于java swing的PC客户端。。。

    结合我之前讲的 Android端服务器推送技术原理分析及XMPP简单的使用 由浅入深的对apache MINA,XMPP协议,以及socket底层等一些难点进行讨论剖析。。。

    Openfire作为一款优秀的XMPP开源服务器,整合及时通讯,视频,语音,会议室等多种服务,如何更好的让它集成到现有的系统中去才是我们研究的最终价值,否则一切都是空谈,本教程结合实战和理论,为大家提供提供一个共同研究和学习的平台,欢迎有识之士加入我们的技术交流群:173711587, 共同探讨Java开发那些事儿

    放些图以飨读者。。。

      

     
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  • 原文地址:https://www.cnblogs.com/hujihon/p/3708218.html
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