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  • 遮罩层

    项目中有时候需要突出显示(或者只显示)需要的区域,遮罩其他不需要的区域,这就是经常遇到的地图权限问题,如下图所示:pic_33923528.png

    只用openlayers是无法解决的,需要配合H5中的canvas来实现。

    var bianjieSource=new ol.source.Vector({
                     features: (new ol.format.GeoJSON({featureProjection: 'EPSG:4326'})).readFeatures(data),
                })
    
    vec_c.on('precompose', clip);
    cva_c.on('precompose', clip);
    
    function clip(evt) {
    	var canvas=evt.context;
    	canvas.save();
    	var coords = bianjieSource.getFeatures()[0].getGeometry().getCoordinates();
    	canvas.beginPath();
    	createClip(coords[0], canvas);
    	canvas.clip();
    }
    
    function createClip(coords, canvas) {
    	for (var i = 0, cout = coords.length; i < cout; i++) {
    		//获取屏幕坐标
    		var screenCoord = map.getPixelFromCoordinate(coords[i]);
    		var x = screenCoord[0],
    			y = screenCoord[1];
    		if (i === 0) {
    			canvas.moveTo(x, y);
    		} else {
    			canvas.lineTo(x, y);
    		}
    	}
    	canvas.closePath();
    	//设置边框
    	canvas.strokeStyle = "#dedede";
    	canvas.lineWidth = 2;
    	canvas.stroke();
    }
    vec_c.on('postcompose', function(event) {
    	var ctx = event.context;
    	ctx.restore();
    });
    cva_c.on('postcompose', function(event) {
    	var ctx = event.context;
    	ctx.restore();
    });
    

    其中的data是边界数据。

    介绍了地图遮罩即地图权限控制的方法,但是比较粗糙,本文讲下美化过程。

    先上结果:

    pic_ae7d8ced.png

    主要是对边界线进行了美化及平滑,达到这种悬浮的效果。主要修改的代码如下:

    function createClip(coords, canvas,type) {
        for (var i = 0, cout = coords.length; i < cout; i++) {
            //获取屏幕坐标
            var screenCoord = map.getPixelFromCoordinate(coords[i]);
            var x = screenCoord[0],
            y = screenCoord[1];
            if (i === 0) {
                canvas.moveTo(x, y);
            } else if(i<coords.length-1){
                var screenCoord1 = map.getPixelFromCoordinate(coords[i+1]);
                var x1 = screenCoord1[0],
                y1 = screenCoord1[1];
                //canvas.lineTo(x, y);   lineTo是画直线;quadraticCurveTo是画贝塞尔曲线
                canvas.quadraticCurveTo(x, y,(x+x1)/2,(y+y1)/2);
            }else{
                canvas.quadraticCurveTo(x-1, y-1,x,y);
            }
        }
        if(type=='ditu'){
            canvas.closePath();
            //设置边框
            canvas.shadowColor = "#000000";     
            canvas.shadowOffsetX = 4;     
            canvas.shadowOffsetY = 4;     
            canvas.shadowBlur = 10;     
            canvas.strokeStyle = "#dedede";     
            canvas.lineWidth = 4;     
            canvas.stroke();
        }         
    }
    
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  • 原文地址:https://www.cnblogs.com/hustshu/p/14902316.html
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