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  • 怎么把CanvasLoading插件嵌入你的游戏

    一.简介

    CanvasLoading插件适用于任何基于Canvas游戏的loading过程展示。

    Untitled

    二.插件源码

            Loading = function (text, fontSize,baseFontSize, color, position, interval, font, bolder) {
                this.text = text;
                this.fontSize = fontSize;
                this.baseFontSize=baseFontSize;
                this.color = color;
                this.position = position;
                this.interval = interval;
                this.font = font;
                this.bolder = bolder;
                return this.init();
            }
       
            Loading.prototype.init = function () {
                var text = [];
                var _this = this;
                var words = _this.text.split("");
                for (i in words) {
                    text.push({
                        "text": words[i],
                        "fontSize": _this.fontSize,
                        "baseFontSize":_this.baseFontSize,
                        "color": _this.color,
                        "position": new Vector2(_this.position.x + i * _this.interval, _this.position.y),
                        "font": _this.font,
                        "bolder":_this.bolder
                    });
    
                }
                return text;
            }
    
            Vector2 = function (x, y) {
                this.x = x || 0;
                this.y = y || 0;
            };
    
    
            var loading = new Loading("this is loading canvas", 30, 30,"#ffffff", new Vector2(20, 80), 15, "宋体", "bolder");
            var loadingCanvas = document.createElement('canvas');
            loadingCanvas.width = 420;
            loadingCanvas.height = 100;
    
            var cxt = loadingCanvas.getContext("2d");
            cxt.fillStyle = loading[0].color;
            function drawLoading() {
                for (i in loading) {            
                    cxt.font = loading[i].bolder + " " + loading[i].fontSize + "px " + loading[i].font;
                    cxt.fillText(loading[i].text, loading[i].position.x, loading[i].position.y);
                }
    
            }
            var currentMap = 0;
            function changeFontSize() {
                if (currentMap > 895) currentMap = 0;
                currentMap += 5;
                if (parseInt(currentMap / 40) <= loading.length - 1) {
                    loading[parseInt(currentMap / 40)].fontSize = 2 * loading[0].baseFontSize - currentMap % 40;
                }
                if (parseInt(currentMap / 40) + 1 <= loading.length - 1) {
    
                    loading[parseInt(currentMap / 40) + 1].fontSize = currentMap % 40 + loading[0].baseFontSize;
                }
            }
            function draw() {
                cxt.clearRect(0, 0, loadingCanvas.width, loadingCanvas.height);
                drawLoading();
                changeFontSize();
            }
            setInterval(draw, 10);
    

    三.插件使用

            var canvas = document.getElementById("myCanvas");
            var context = canvas.getContext('2d');
            context.font = "bolder 40px 宋体";
            context.fillStyle = "#ffffff";
            var gameLoadingAsync = eval(Jscex.compile("async", function () {
                while (true) {
                    context.clearRect(0, 0, canvas.width, canvas.height);
                    context.drawImage(loadingCanvas, 0, 0);
                    context.fillText("this is game canvas!", 10, 38);
                    $await(Jscex.Async.sleep(10));
                }
            }))
            gameLoadingAsync().start();
    

    四.插件讲解

    在上面出现了两个Canvas,一个是页面当中的Canvas,用于显示游戏内容。另外一个是create出来的canvas,用于存储loading里动态信息以便写到页面当中的canvas.

    原理:把内存中的动态loadingCanvas写入你的游戏Canvas当中。这其实和把视频写入canvas一个思路,也是把动态的内容写入canvas.比如HTML5实验室【二十八】—Canvas+Video打造酷炫播放体验

    五.在线演示

    Your browser does not support the canvas element.

    六.同步

    本文已同步更新至:

    HTML5实验室【目录】:   http://www.cnblogs.com/iamzhanglei/archive/2011/11/06/2237870.html

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  • 原文地址:https://www.cnblogs.com/iamzhanglei/p/2279576.html
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