padctrl.cpp
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspctrl.h>
#include <iostream>
PSP_MODULE_INFO("Hello World", 0, 1, 1);
#define printf pspDebugScreenPrintf
using namespace std;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
//Create callback
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
//Sleep thread but service any callbacks as necessary.
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks() {
int thid = 0;
//Create a thread.
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
//Start a created thread.
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(int argc, char **argv)
{
//Initialise the debug screen.
pspDebugScreenInit();
//setup callback;
SetupCallbacks();
//按键struct
SceCtrlData pad;
printf("Press [X] To Start the Timer");
while(1)
{
//Read buffer positive.
sceCtrlReadBufferPositive(&pad, 1);
if(pad.Buttons & PSP_CTRL_CROSS)
{
printf("you pressed X");
break;
}
//清屏
pspDebugScreenClear();
}
//Sleep thread
sceKernelSleepThread();
return 0;
}
makefile
TARGET = padctrl
OBJS = padctrl.o
BUILD_PRX = 1
PSP_FW_VERSION = 371
# C编译器参数
CFLAGS = -O2 -G0 -Wall
# C++编译器参数
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
# 汇编编译器参数
ASFLAGS = $(CFLAGS)
# 引用的库 -l stdC++
LIBS = -lstdc++
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = pad control
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
按键的枚举
接收按键需要一个while(1)来接受系统事件。
然后通过sceCtrlReadBufferPositive(&pad, 1); 来读取按键内容。