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  • 最详细的C++对应C#的数据类型转换

    C++ ---------------------- C#

    LDWORD ----------------IntPtr

    LLONG-------------------Intptr

    bool ---------------------bool、byte

    HANDLE(void   *)--------------System.IntPtr

    void*-------------------------------IntPtr

    Byte(unsigned   char)-------------System.Byte

    SHORT(short)----------------------System.Int16

    WORD(unsigned   short)---------System.UInt16

    INT(short int) -----------------------System.Int16

    INT(long int)-------------------------System.Int32

    UINT(unsigned short int) --------System.UInt16

    UINT(unsigned long int) ---------System.UInt32

    LONG(long)-------------------------System.Int32

    ULONG(unsigned   long)--------System.UInt32

    DWORD(unsigned   long)-------System.UInt32

    DECIMAL                                   ----    System.Decimal
    BOOL(long)                                ----    System.Boolean
    CHAR(char)                                ----    System.Char
    LPSTR(char   *)                           ----    System.String
    LPWSTR(wchar_t   *)                       ----    System.String
    LPCSTR(const   char   *)                  ----    System.String
    LPCWSTR(const   wchar_t   *)              ----    System.String
    PCAHR(char   *)                           ----    System.String
    BSTR                                      ----    System.String
    FLOAT(float)                              ----    System.Single(float)
    DOUBLE(double)                            ----    System.Double
    VARIANT                                   ----    System.Object
    PBYTE(byte   *)                           ----    System.Byte[]
    BSTR                                      ----    StringBuilder
    LPCTSTR                                   ----    StringBuilder
    LPCTSTR                                   ----    string
    LPTSTR                                    ----    [MarshalAs(UnmanagedType.LPTStr)] string
    LPTSTR 输出变量名                         ----    StringBuilder 输出变量名
    LPCWSTR                                   ----    IntPtr
    BOOL                                      ----    bool 
    HMODULE                                   ----    IntPtr  
    HINSTANCE                                 ----    IntPtr
    结构体                                    ----    public struct 结构体{};
    结构体 **变量名                           ----    out 变量名   //C#中提前申明一个结构体实例化后的变量名
    结构体 &变量名                            ----    ref 结构体 变量名
    WORD                                      ----    ushort
    DWORD                                     ----    uint
    DWORD                                     ----    int
    UCHAR                                     ----    int
    UCHAR                                     ----    byte
    UCHAR*                                    ----    string
    UCHAR*                                    ----    IntPtr
    GUID                                      ----    Guid
    Handle                                    ----    IntPtr
    HWND                                      ----    IntPtr
    DWORD                                     ----    int
    COLORREF                                  ----    uint


    unsigned char                             ----    byte
    unsigned char *                           ----    ref byte
    unsigned char *                           ----    [MarshalAs(UnmanagedType.LPArray)] byte[]
    unsigned char *                           ----    [MarshalAs(UnmanagedType.LPArray)] Intptr

    unsigned char &                           ----    ref byte
    unsigned char 变量名                      ----    byte 变量名
    unsigned short 变量名                     ----    ushort 变量名
    unsigned int 变量名                       ----    uint 变量名
    unsigned long 变量名                      ----    ulong 变量名

    char 变量名                               ----    byte 变量名   //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
    char 数组名[数组大小]                     ----    MarshalAs(UnmanagedType.ByValTStr, SizeConst         =         数组大小)]        public string 数组名; ushort

    char *                                    ----    string       //传入参数
    char *                                    ----    StringBuilder//传出参数
    char *变量名                              ----    ref string 变量名
    char *输入变量名                          ----    string 输入变量名
    char *输出变量名                          ----    [MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名

    char **                                   ----    string
    char **变量名                             ----    ref string 变量名
    const char *                              ----    string
    char[]                                    ----    string
    char 变量名[数组大小]                     ----    [MarshalAs(UnmanagedType.ByValTStr,SizeConst        =        数组大小)] public string 变量名;

    struct 结构体名 *变量名                   ----    ref 结构体名 变量名
    委托 变量名                               ----    委托 变量名

    int                                       ----    int
    int                                       ----    ref int
    int &                                     ----    ref int
    int *                                     ----    ref int      //C#中调用前需定义int 变量名         =         0;

    *int                                      ----    IntPtr
    int32 PIPTR *                             ----    int32[]
    float PIPTR *                             ----    float[]
          

    double** 数组名                           ----    ref double 数组名
    double*[] 数组名                          ----    ref double 数组名
    long                                      ----    int
    ulong                                     ----    int
          
    UINT8 *                                   ----    ref byte       //C#中调用前需定义byte 变量名         =         new byte();      


    handle                                    ----    IntPtr
    hwnd                                      ----    IntPtr      
    void *                                    ----    IntPtr      
    void * user_obj_param                     ----    IntPtr user_obj_param
    void * 对象名称                           ----    ([MarshalAs(UnmanagedType.AsAny)]Object 对象名称


          
    char, INT8, SBYTE, CHAR                               ----    System.SByte
    short, short int, INT16, SHORT                        ----    System.Int16
    int, long, long int, INT32, LONG32, BOOL , INT        ----    System.Int32
    __int64, INT64, LONGLONG                              ----    System.Int64
    unsigned char, UINT8, UCHAR , BYTE                    ----    System.Byte
    unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t             ----   System.UInt16
    unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT      ----   System.UInt32
    unsigned __int64, UINT64, DWORDLONG, ULONGLONG                            ----   System.UInt64
    float, FLOAT                                                              ----   System.Single
    double, long double, DOUBLE                                               ----   System.Double

    //Win32 Types                                                                   ----  CLR Type
          

    //Struct需要在C#里重新定义一个Struct
    //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);

    //unsigned char** ppImage替换成IntPtr ppImage
    //int& nWidth替换成ref int nWidth
    //int*, int&, 则都可用 ref int 对应
    //双针指类型参数,可以用 ref IntPtr
    //函数指针使用c++: typedef double (*fun_type1)(double); 对应 public delegate double fun_type1(double);
    //char* 的操作c++: char*; 对应 StringBuilder;
    //c#中使用指针:在需要使用指针的地方 加 unsafe


    //unsigned   char对应public   byte


    WORD                                ushort
    DWORD                 uint
    UCHAR                 int/byte               大部分情况都可以使用int代替,而如果需要严格对齐的话则应该用bytebyte
    UCHAR*                 string/IntPtr
    unsigned char*      [MarshalAs(UnmanagedType.LPArray)]byte[]/?(Intptr)
    char*                 string
    LPCTSTR             string
    LPTSTR                 [MarshalAs(UnmanagedType.LPTStr)] string
    long                     int
    ulong               uint
    Handle                 IntPtr
    HWND                     IntPtr
    void*                 IntPtr
    int                      int
    int*                     ref int
    *int                     IntPtr
    unsigned int        uint
    COLORREF            uint

    API与C#的数据类型对应关系表
    API数据类型 类型描述               C#类型  API数据类型  类型描述              C#类型
    WORD 16位无符号整数               ushort  CHAR                   字符                       char
    LONG 32位无符号整数               int          DWORDLONG          64位长整数          long
    DWORD 32位无符号整数              uint      HDC                   设备描述表句柄  int
    HANDLE 句柄,32位整数              int          HGDIOBJ GDI     对象句柄              int
    UINT 32位无符号整数               uint      HINSTANCE          实例句柄              int
    BOOL 32位布尔型整数               bool      HWM                   窗口句柄              int
    LPSTR 指向字符的32位指针      string  HPARAM               32位消息参数      int
    LPCSTR 指向常字符的32位指针 String  LPARAM               32位消息参数      int
    BYTE 字节                                    byte      WPARAM               32位消息参数      int

    BOOL          =        System.Int32
    BOOLEAN       =        System.Int32
    BYTE          =        System.UInt16
    CHAR          =        System.Int16
    COLORREF      =        System.UInt32
    DWORD         =        System.UInt32
    DWORD32       =        System.UInt32
    DWORD64       =        System.UInt64
    FLOAT         =        System.Float
    HACCEL        =        System.IntPtr
    HANDLE        =        System.IntPtr
    HBITMAP       =        System.IntPtr
    HBRUSH        =        System.IntPtr
    HCONV         =        System.IntPtr
    HCONVLIST     =        System.IntPtr
    HCURSOR       =        System.IntPtr
    HDC           =        System.IntPtr
    HDDEDATA      =        System.IntPtr
    HDESK         =        System.IntPtr
    HDROP         =        System.IntPtr
    HDWP          =        System.IntPtr
    HENHMETAFILE  =        System.IntPtr
    HFILE         =        System.IntPtr
    HFONT         =        System.IntPtr
    HGDIOBJ       =        System.IntPtr
    HGLOBAL       =        System.IntPtr
    HHOOK         =        System.IntPtr
    HICON         =        System.IntPtr
    HIMAGELIST    =        System.IntPtr
    HIMC          =        System.IntPtr
    HINSTANCE     =        System.IntPtr
    HKEY          =        System.IntPtr
    HLOCAL        =        System.IntPtr
    HMENU         =        System.IntPtr
    HMETAFILE     =        System.IntPtr
    HMODULE       =        System.IntPtr
    HMONITOR      =        System.IntPtr
    HPALETTE      =        System.IntPtr
    HPEN          =        System.IntPtr
    HRGN          =        System.IntPtr
    HRSRC         =        System.IntPtr
    HSZ           =        System.IntPtr
    HWINSTA       =        System.IntPtr
    HWND          =        System.IntPtr
    INT           =        System.Int32
    INT32         =        System.Int32
    INT64         =        System.Int64
    LONG          =        System.Int32
    LONG32        =        System.Int32
    LONG64        =        System.Int64
    LONGLONG      =        System.Int64
    LPARAM        =        System.IntPtr
    LPBOOL        =        System.Int16[]
    LPBYTE        =        System.UInt16[]
    LPCOLORREF    =        System.UInt32[]
    LPCSTR        =        System.String
    LPCTSTR       =        System.String
    LPCVOID       =        System.UInt32
    LPCWSTR       =        System.String
    LPDWORD       =        System.UInt32[]
    LPHANDLE      =        System.UInt32
    LPINT         =        System.Int32[]
    LPLONG        =        System.Int32[]
    LPSTR         =        System.String
    LPTSTR        =        System.String
    LPVOID        =        System.UInt32
    LPWORD        =        System.Int32[]
    LPWSTR        =        System.String
    LRESULT       =        System.IntPtr
    PBOOL         =        System.Int16[]
    PBOOLEAN      =        System.Int16[]
    PBYTE         =        System.UInt16[]
    PCHAR         =        System.Char[]
    PCSTR         =        System.String
    PCTSTR        =        System.String
    PCWCH         =        System.UInt32
    PCWSTR        =        System.UInt32
    PDWORD        =        System.Int32[]
    PFLOAT        =        System.Float[]
    PHANDLE       =        System.UInt32
    PHKEY         =        System.UInt32
    PINT          =        System.Int32[]
    PLCID         =        System.UInt32
    PLONG         =        System.Int32[]
    PLUID         =        System.UInt32
    PSHORT        =        System.Int16[]
    PSTR          =        System.String
    PTBYTE        =        System.Char[]
    PTCHAR        =        System.Char[]
    PTSTR         =        System.String
    PUCHAR        =        System.Char[]
    PUINT         =        System.UInt32[]
    PULONG        =        System.UInt32[]
    PUSHORT       =        System.UInt16[]
    PVOID         =        System.UInt32
    PWCHAR        =        System.Char[]
    PWORD         =        System.Int16[]
    PWSTR         =        System.String
    REGSAM        =        System.UInt32
    SC_HANDLE     =        System.IntPtr
    SC_LOCK       =        System.IntPtr
    SHORT         =        System.Int16
    SIZE_T        =        System.UInt32
    SSIZE_        =        System.UInt32
    TBYTE         =        System.Char
    TCHAR         =        System.Char
    UCHAR         =        System.Byte
    UINT          =        System.UInt32
    UINT32        =        System.UInt32
    UINT64        =        System.UInt64
    ULONG         =        System.UInt32
    ULONG32       =        System.UInt32
    ULONG64       =        System.UInt64
    ULONGLONG     =        System.UInt64
    USHORT        =        System.UInt16
    WORD          =        System.UInt16
    WPARAM        =        System.IntPtr

    Wtypes.h 中的非托管类型    非托管C 语言类型     托管类名           说明
    HANDLE                     void*                System.IntPtr      32 位
    BYTE                       unsigned char        System.Byte        8 位
    SHORT                      short                System.Int16       16 位
    WORD                       unsigned short       System.UInt16      16 位
    INT                        int                  System.Int32       32 位
    UINT                       unsigned int         System.UInt32      32 位
    LONG                       long                 System.Int32       32 位
    BOOL                       long                 System.Int32       32 位
    DWORD                      unsigned long        System.UInt32      32 位
    ULONG                      unsigned long        System.UInt32      32 位
    CHAR                       char                 System.Char        用 ANSI 修饰。
    LPSTR                      char*                System.String 或 System.StringBuilder  用 ANSI 修饰。
    LPCSTR                     Const char*          System.String 或 System.StringBuilder  用 ANSI 修饰。
    LPWSTR                     wchar_t*             System.String 或 System.StringBuilder  用 Unicode 修饰。
    LPCWSTR                    Const wchar_t*       System.String 或 System.StringBuilder  用 Unicode 修饰。
    FLOAT                      Float                System.Single     32 位
    DOUBLE                     Double               System.Double     64 位
     
    C/C++中的结构类型数据在C#下的转换
     
    在做硬件对接开发的时候,会碰到SDK接口数据类型的转换,而我这一次碰到的是C/C++中的结构怎样转换到C#。
    例如我们在C/C++下的结构数据如下:

    typedef struct
    {
        char  sLibName[ 256 ];
        char  sPathToLibrary[ 256 ];
        INT32       iEntries;
        INT32       iUsed;
        UINT16     iSort;
        UINT16     iVersion;
        BOOLEAN     fContainsSubDirectories;
        INT32       iReserved;
    } LIBHEADER;

    我们想把它转成C#下的结构类型如下:
        public struct LIBHEADER
        {
            public char[] sLibName;
            public char[] sPathToLibrary;
            public Int32 iEntries;
            public Int32 iUsed;
            public UInt16 iSort;
            public UInt16 iVersion;
            public Boolean fContainsSubDirectories;
            public Int32 iReserved;
        }
       
       
    看上去好像没问题了,呵呵呵,其实这样是不行的,我们得再给C#编译器一些信息,告诉它一些字符数组的大小。然后它们在C#下面长得样子就变成这样:
       
       
        [StructLayout(LayoutKind.Sequential)]
        public struct LIBHEADER
        {
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
            public char[] sLibName;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
            public char[] sPathToLibrary;
            public Int32 iEntries;
            public Int32 iUsed;
            public UInt16 iSort;
            public UInt16 iVersion;
            public Boolean fContainsSubDirectories;
            public Int32 iReserved;
        }
       
    然后写一个函数负责转换。
    public StructType ConverBytesToStructure<StructType>(byte[] bytesBuffer)
            {
                // 检查长度。
                if (bytesBuffer.Length != Marshal.SizeOf(typeof(StructType)))
                {
                    throw new ArgumentException("bytesBuffer参数和structObject参数字节长度不一致。");
                }

                IntPtr bufferHandler = Marshal.AllocHGlobal(bytesBuffer.Length);
                for (int index = 0; index < bytesBuffer.Length; index++)
                {
                    Marshal.WriteByte(bufferHandler, index, bytesBuffer[index]);
                }
                StructType structObject = (StructType)Marshal.PtrToStructure(bufferHandler, typeof(StructType));
                Marshal.FreeHGlobal(bufferHandler);
                return structObject;
            }
           
        然后我们的函数用例是这样:
                FileStream file = File.OpenRead(@"D:/Jagged Alliance 2 Gold/INSTALL.LOG");
                byte[] buffer = new byte[Marshal.SizeOf(typeof(LIBHEADER))];
                file.Read(buffer, 0, buffer.Length);
                LIBHEADER testValue = CommonTools.ConverBytesToStructure<LIBHEADER>(buffer);
                 string libName = new string(testValue.sLibName);
                 string pathToLibrary = new string(testValue.sPathToLibrary);
                
    如果想去掉后面两句的char数组的转换哪代码如下

    C#中的结构代码
        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
        public struct LIBHEADER
        {
            [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
            public string sLibName;
            [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
            public string sPathToLibrary;
            public Int32 iEntries;
            public Int32 iUsed;
            public UInt16 iSort;
            public UInt16 iVersion;
            public Boolean fContainsSubDirectories;
            public Int32 iReserved;
        }
       
    ---------------------
    作者:innershar
    来源:CSDN
    原文:https://blog.csdn.net/u011372565/article/details/80336639
    版权声明:本文为博主原创文章,转载请附上博文链接!

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  • 原文地址:https://www.cnblogs.com/innershare/p/10594775.html
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