苹果的UI控件中有一个UIActivityIndicatorView,俗称菊花。→_→
现在我们仿照它来制作一个其它样式的指示器,如下:
ActivityView.png
自定义指示器
首先画一个白色的扇形。
创建一个MyLayer类继承自CALayer,重写它的绘图方法- (void)drawInContext:(CGContextRef)ctx
:
- (void)drawInContext:(CGContextRef)ctx {
CGContextSetRGBFillColor(ctx, 1, 1, 1, 1);
CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1);
CGContextMoveToPoint(ctx, CGRectGetMaxX(self.bounds)/2, CGRectGetMaxY(self.bounds)); // 顺时针从-70度画到-110度 (0度是3点钟方向)
CGContextAddArc(ctx, CGRectGetMaxX(self.bounds)/2, CGRectGetMaxY(self.bounds), 20, -70 * M_PI / 180, -110 * M_PI / 180, 1); CGContextClosePath(ctx); CGContextDrawPath(ctx, kCGPathFillStroke);
}
之后创建一个MyActiveView类继承自UIView,把上面创建的layer添加到MyActiveView上。
@implementation MyActiveView{
MyLayer *layer;
CABasicAnimation *opacityAnim;
}
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor clearColor];
CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];
repLayer.frame = self.bounds;
[self.layer addSublayer:repLayer]; // 画一个扇形的layer
layer = [MyLayer layer];
layer.frame = CGRectMake(0, 0, 22, 22); // 调用layer的drawInContext:进行绘图
[layer setNeedsDisplay]; // 设置2倍比率,防止边缘出现锯齿
layer.contentsScale = 2; // 透明
layer.opacity = 0; // 设置锚点
layer.anchorPoint = CGPointMake(0.5, 0); // 设置第一个扇形layer的位置
layer.position = CGPointMake(self.bounds.size.width/2, 0);
[repLayer addSublayer:layer]; // 设置透明度渐变的动画
opacityAnim = [CABasicAnimation animationWithKeyPath:@"opacity"]; // 透明度从1变为0
opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
opacityAnim.toValue = [NSNumber numberWithFloat:0];
opacityAnim.removedOnCompletion = YES;
opacityAnim.repeatCount = MAXFLOAT;
CGFloat duration = 0.7;
opacityAnim.duration = duration;
[layer addAnimation:opacityAnim forKey:nil];
int count = 8;
CGFloat angle = M_PI * 2 / count; // 复制8个
repLayer.instanceCount = count; // 绕z轴每隔angle角度复制一个
repLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1); // 复制子层动画延迟时长
repLayer.instanceDelay = duration / count; // 此视图绕z轴旋转22度
CATransform3D transform = CATransform3DRotate(self.layer.transform, 22*M_PI/180, 0, 0, 1); self.layer.transform = transform; // 监听App进入前后台
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(stop) name:UIApplicationWillResignActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(start) name:UIApplicationDidBecomeActiveNotification object:nil];
}
return self;
}
// 停止动画
- (void)stop {
[layer removeAllAnimations];
}
// 开始动画
- (void)start {
[layer addAnimation:opacityAnim forKey:nil];
}
接下来就可以创建使用了。记得把视图控制器view的白色改为其它颜色,否则你是看不到这个白色指示器的。
MyActiveView *activityView = [[MyActiveView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width/2-25, self.view.bounds.size.height-200, 50, 50)];
[self.view addSubview:activityView];
OK搞定!旋转吧,小菊花!(ง •̀_•́)ง
ActiveView.gif
CAReplicatorLayer
使用CAReplicatorLayer可以创建出很多类似的重复动画效果,比如:
ActiveViews.gif
这些都是常见的指示器效果,它们的代码如下:
条形指示器
创建一个ActiveView1类,继承自UIView。
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];
repLayer.frame = self.bounds;
[self.layer addSublayer:repLayer];
CALayer *layer = [CALayer layer]; // 宽度5等分之后创建3个repLayer
CGFloat width = frame.size.width/5;
CGFloat height = frame.size.height;
layer.bounds = CGRectMake(0, 0, width, height); // 第一个layer的位置
layer.position = CGPointMake(width/2, height/2);
layer.backgroundColor = [UIColor greenColor].CGColor;
[repLayer addSublayer:layer];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale.y"];
animation.fromValue = @1;
animation.toValue = @0.3;
animation.duration = 0.4; // 每次重复效果跟上次相反
animation.autoreverses = YES;
animation.repeatCount = CGFLOAT_MAX;
[layer addAnimation:animation forKey:nil];
repLayer.instanceCount = 3;
repLayer.instanceDelay = 0.2; // x轴上每隔self.frame.size.width/5*2距离,放置一个repLayer
repLayer.instanceTransform = CATransform3DMakeTranslation(frame.size.width/5*2, 0, 0);
}
return self;
}
在控制器中添加它即可:
ActiveView1 *view1 = [[ActiveView1 alloc] initWithFrame:CGRectMake(20, 200, 70, 50)];
[self.view addSubview:view1];
环形指示器
创建一个ActiveView2类,继承自UIView。
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];
repLayer.frame = self.bounds;
[self.layer addSublayer:repLayer];
CALayer *layer = [CALayer layer];
layer.bounds = CGRectMake(0, 0, 10, 10);
layer.cornerRadius = 5;
layer.masksToBounds = YES;
layer.transform = CATransform3DMakeScale(0, 0, 0); // 第一个layer的位置
layer.position = CGPointMake(frame.size.width/2, 5);
layer.backgroundColor = [UIColor greenColor].CGColor;
[repLayer addSublayer:layer];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue = @1;
animation.toValue = @0.2;
CGFloat duration = 1.2;
animation.duration = duration;
animation.repeatCount = CGFLOAT_MAX;
[layer addAnimation:animation forKey:nil]; int count = 12; // 360度分成12份
CGFloat angle = M_PI * 2 / count; // 设置子层总数
repLayer.instanceCount = count;
repLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1);
repLayer.instanceDelay = duration / count;
}
return self;
}
在控制器中添加它:
ActiveView2 *view2 = [[ActiveView2 alloc] initWithFrame:CGRectMake(150, 200, 70, 70)];
[self.view addSubview:view2];
另外一种指示器
除了上面三种指示器,还有一种指示器比较常见,不过它的代码跟上面的不太一样,它不需要使用CAReplicatorLayer来创建,只需要用CAShapeLayer结合贝塞尔曲线画个圆就行。
Round.gif
代码如下:
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) { // 设置直径为self宽/高的最小值
CGFloat diameter = MIN(frame.size.width, frame.size.height); CAShapeLayer *sLayer = [CAShapeLayer layer];
sLayer.anchorPoint = CGPointMake(0.5, 0.5);
sLayer.frame = CGRectMake(0, 0, diameter, diameter);
sLayer.strokeColor = [UIColor greenColor].CGColor;
sLayer.fillColor = [UIColor clearColor].CGColor;
sLayer.lineWidth = 2;
CGFloat raduis = diameter/2;
UIBezierPath *roundPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(raduis, raduis) radius:raduis startAngle:0 endAngle:(2*M_PI-M_PI_4) clockwise:YES];
sLayer.path = roundPath.CGPath;
[self.layer addSublayer:sLayer];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
animation.fromValue = @0;
animation.toValue = @(2*M_PI);
animation.duration = 1.f;
animation.repeatCount = CGFLOAT_MAX;
[sLayer addAnimation:animation forKey:nil];
}
return self;
}