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  • 通过pyqt5实现俄罗斯方块游戏例子

    # *_* coding:utf-8 *_*

    # 开发团队:中国软件开发团队
    # 开发人员:Administrator
    # 开发时间:2019/3/17 2:13
    # 文件名称:RussiaBoard
    # 开发工具:PyCharm


    import sys, random
    from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
    from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
    from PyQt5.QtGui import QPainter, QColor


    class Tetris(QMainWindow):
    def __init__(self):
    super().__init__()

    self.initUI()

    def initUI(self):
    self.tboard = Board(self)
    self.setCentralWidget(self.tboard)

    self.statusbar = self.statusBar()
    self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

    self.tboard.start()

    self.resize(180, 380)
    self.center()
    self.setWindowTitle('Tetris')
    self.show()

    def center(self):
    screen = QDesktopWidget().screenGeometry()
    size = self.geometry()
    self.move((screen.width() - size.width()) / 2,
    (screen.height() - size.height()) / 2)


    class Board(QFrame):
    msg2Statusbar = pyqtSignal(str)

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    def __init__(self, parent):
    super().__init__(parent)

    self.initBoard()

    def initBoard(self):

    self.timer = QBasicTimer()
    self.isWaitingAfterLine = False

    self.curX = 0
    self.curY = 0
    self.numLinesRemoved = 0
    self.board = []

    self.setFocusPolicy(Qt.StrongFocus)
    self.isStarted = False
    self.isPaused = False
    self.clearBoard()

    def shapeAt(self, x, y):
    return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
    self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):
    return self.contentsRect().width() // Board.BoardWidth

    def squareHeight(self):
    return self.contentsRect().height() // Board.BoardHeight

    def start(self):

    if self.isPaused:
    return

    self.isStarted = True
    self.isWaitingAfterLine = False
    self.numLinesRemoved = 0
    self.clearBoard()

    self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.newPiece()
    self.timer.start(Board.Speed, self)

    def pause(self):

    if not self.isStarted:
    return

    self.isPaused = not self.isPaused

    if self.isPaused:
    self.timer.stop()
    self.msg2Statusbar.emit("paused")

    else:
    self.timer.start(Board.Speed, self)
    self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.update()

    def paintEvent(self, event):

    painter = QPainter(self)
    rect = self.contentsRect()

    boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()

    for i in range(Board.BoardHeight):
    for j in range(Board.BoardWidth):
    shape = self.shapeAt(j, Board.BoardHeight - i - 1)

    if shape != Tetrominoe.NoShape:
    self.drawSquare(painter,
    rect.left() + j * self.squareWidth(),
    boardTop + i * self.squareHeight(), shape)

    if self.curPiece.shape() != Tetrominoe.NoShape:

    for i in range(4):
    x = self.curX + self.curPiece.x(i)
    y = self.curY - self.curPiece.y(i)
    self.drawSquare(painter, rect.left() + x * self.squareWidth(),
    boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
    self.curPiece.shape())

    def keyPressEvent(self, event):

    if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
    super(Board, self).keyPressEvent(event)
    return

    key = event.key()

    if key == Qt.Key_P:
    self.pause()
    return

    if self.isPaused:
    return

    elif key == Qt.Key_Left:
    self.tryMove(self.curPiece, self.curX - 1, self.curY)

    elif key == Qt.Key_Right:
    self.tryMove(self.curPiece, self.curX + 1, self.curY)

    elif key == Qt.Key_Down:
    self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

    elif key == Qt.Key_Up:
    self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

    elif key == Qt.Key_Space:
    self.dropDown()

    elif key == Qt.Key_D:
    self.oneLineDown()

    else:
    super(Board, self).keyPressEvent(event)

    def timerEvent(self, event):

    if event.timerId() == self.timer.timerId():

    if self.isWaitingAfterLine:
    self.isWaitingAfterLine = False
    self.newPiece()
    else:
    self.oneLineDown()

    else:
    super(Board, self).timerEvent(event)

    def clearBoard(self):

    for i in range(Board.BoardHeight * Board.BoardWidth):
    self.board.append(Tetrominoe.NoShape)

    def dropDown(self):

    newY = self.curY

    while newY > 0:

    if not self.tryMove(self.curPiece, self.curX, newY - 1):
    break

    newY -= 1

    self.pieceDropped()

    def oneLineDown(self):

    if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
    self.pieceDropped()

    def pieceDropped(self):

    for i in range(4):
    x = self.curX + self.curPiece.x(i)
    y = self.curY - self.curPiece.y(i)
    self.setShapeAt(x, y, self.curPiece.shape())

    self.removeFullLines()

    if not self.isWaitingAfterLine:
    self.newPiece()

    def removeFullLines(self):

    numFullLines = 0
    rowsToRemove = []

    for i in range(Board.BoardHeight):

    n = 0
    for j in range(Board.BoardWidth):
    if not self.shapeAt(j, i) == Tetrominoe.NoShape:
    n = n + 1

    if n == 10:
    rowsToRemove.append(i)

    rowsToRemove.reverse()

    for m in rowsToRemove:

    for k in range(m, Board.BoardHeight):
    for l in range(Board.BoardWidth):
    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

    numFullLines = numFullLines + len(rowsToRemove)

    if numFullLines > 0:
    self.numLinesRemoved = self.numLinesRemoved + numFullLines
    self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.isWaitingAfterLine = True
    self.curPiece.setShape(Tetrominoe.NoShape)
    self.update()

    def newPiece(self):

    self.curPiece = Shape()
    self.curPiece.setRandomShape()
    self.curX = Board.BoardWidth // 2 + 1
    self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

    if not self.tryMove(self.curPiece, self.curX, self.curY):
    self.curPiece.setShape(Tetrominoe.NoShape)
    self.timer.stop()
    self.isStarted = False
    self.msg2Statusbar.emit("Game over")

    def tryMove(self, newPiece, newX, newY):

    for i in range(4):

    x = newX + newPiece.x(i)
    y = newY - newPiece.y(i)

    if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
    return False

    if self.shapeAt(x, y) != Tetrominoe.NoShape:
    return False

    self.curPiece = newPiece
    self.curX = newX
    self.curY = newY
    self.update()

    return True

    def drawSquare(self, painter, x, y, shape):

    colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
    0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

    color = QColor(colorTable[shape])
    painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
    self.squareHeight() - 2, color)

    painter.setPen(color.lighter())
    painter.drawLine(x, y + self.squareHeight() - 1, x, y)
    painter.drawLine(x, y, x + self.squareWidth() - 1, y)

    painter.setPen(color.darker())
    painter.drawLine(x + 1, y + self.squareHeight() - 1,
    x + self.squareWidth() - 1, y + self.squareHeight() - 1)
    painter.drawLine(x + self.squareWidth() - 1,
    y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)


    class Tetrominoe(object):
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7


    class Shape(object):
    coordsTable = (
    ((0, 0), (0, 0), (0, 0), (0, 0)),
    ((0, -1), (0, 0), (-1, 0), (-1, 1)),
    ((0, -1), (0, 0), (1, 0), (1, 1)),
    ((0, -1), (0, 0), (0, 1), (0, 2)),
    ((-1, 0), (0, 0), (1, 0), (0, 1)),
    ((0, 0), (1, 0), (0, 1), (1, 1)),
    ((-1, -1), (0, -1), (0, 0), (0, 1)),
    ((1, -1), (0, -1), (0, 0), (0, 1))
    )

    def __init__(self):

    self.coords = [[0, 0] for i in range(4)]
    self.pieceShape = Tetrominoe.NoShape

    self.setShape(Tetrominoe.NoShape)

    def shape(self):
    return self.pieceShape

    def setShape(self, shape):

    table = Shape.coordsTable[shape]

    for i in range(4):
    for j in range(2):
    self.coords[i][j] = table[i][j]

    self.pieceShape = shape

    def setRandomShape(self):
    self.setShape(random.randint(1, 7))

    def x(self, index):
    return self.coords[index][0]

    def y(self, index):
    return self.coords[index][1]

    def setX(self, index, x):
    self.coords[index][0] = x

    def setY(self, index, y):
    self.coords[index][1] = y

    def minX(self):

    m = self.coords[0][0]
    for i in range(4):
    m = min(m, self.coords[i][0])

    return m

    def maxX(self):

    m = self.coords[0][0]
    for i in range(4):
    m = max(m, self.coords[i][0])

    return m

    def minY(self):

    m = self.coords[0][1]
    for i in range(4):
    m = min(m, self.coords[i][1])

    return m

    def maxY(self):

    m = self.coords[0][1]
    for i in range(4):
    m = max(m, self.coords[i][1])

    return m

    def rotateLeft(self):

    if self.pieceShape == Tetrominoe.SquareShape:
    return self

    result = Shape()
    result.pieceShape = self.pieceShape

    for i in range(4):
    result.setX(i, self.y(i))
    result.setY(i, -self.x(i))

    return result

    def rotateRight(self):

    if self.pieceShape == Tetrominoe.SquareShape:
    return self

    result = Shape()
    result.pieceShape = self.pieceShape

    for i in range(4):
    result.setX(i, -self.y(i))
    result.setY(i, self.x(i))

    return result


    if __name__ == '__main__':
    app = QApplication([])
    tetris = Tetris()
    sys.exit(app.exec_())
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  • 原文地址:https://www.cnblogs.com/it-tsz/p/10585058.html
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