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  • WPF中的TreeView入门

    最近在用WPF做开发,项目进展的还算顺利,WPF总体来说还是比较方便的,其中变化最大的主要是Listview和Treeview控件,而且TreeView似乎在WPF是一个备受指责的控件,很多人说他不好用。其实我觉得是开发人员没有掌握好WPF中所传承的MVC思想。在View方面,WPF中的TreeView给了开发人员更大的灵活性,开发人可以非常简单定制每个Node乃至整棵树的外形。同时新的TreeView可以接受各种Collection作为ItemSource,非常灵活。只要简单地了解这些新加入的概念,开发起来就可以得心应手。

    首先一个简单的Demo

    1

    如果这实现这个Demo呢?我们从MVC三个方面入手:

    TreeView的View

    在WPF的TreeView,你可以定制每个节点的显示方式,包括为一个节点添加多个图标,这些都只需要在XAML中配置,而不必留下复杂的C#代码。例如:

       1:     <TreeView Name="tvProperties" Width="250" Padding="0" Margin="0" BorderThickness="1">
       2:         <TreeView.ItemTemplate>
       3:             <HierarchicalDataTemplate DataType="{x:Type local:PropertyNodeItem}" ItemsSource="{Binding Path=Children}">
       4:                 <StackPanel Orientation="Horizontal">
       5:                     <Image VerticalAlignment="Center" Source="{Binding Icon}" Width="16" Height="16" Margin="0,0,2,2"></Image>
       6:                     <TextBlock VerticalAlignment="Center" Text="{Binding DisplayName}"></TextBlock>
       7:                     <Image VerticalAlignment="Center" Source="{Binding EditIcon}" Margin="2,0,0,0"></Image>
       8:                     <StackPanel.ToolTip>
       9:                         <TextBlock VerticalAlignment="Center" Text="{Binding Name}" TextWrapping="Wrap" MaxWidth="200" ></TextBlock>
      10:                     </StackPanel.ToolTip>
      11:                 </StackPanel>
      12:             </HierarchicalDataTemplate>
      13:         </TreeView.ItemTemplate>
      14:     </TreeView>

    在这里我定义了一个简单的TreeView,每个节点对应的DataType是PropertyNodeItem(稍后,我会给出它的定义),每个节点的内容包括:

    • ICON:每个节点的首先会显示一个ICON
    • DisplayName:每个节点上的文字(这里的文字仅显示一个大概内容,详细内容会在ToolTip中显示)
    • Editable ICON:如果一个节点是可以编辑的,我会在节点后面再显示一个Edit ICON
    • ToolTip:当鼠标移动到上面时会显示,宽度200PX,自动换行。

    TreeView的Model

    这里就是刚才说讲到的PropertyNodeItem的定义

       1:     internal class PropertyNodeItem
       2:      {
       3:          public string Icon { get; set; }
       4:          public string EditIcon { get; set; }
       5:          public string DisplayName { get; set; }
       6:          public string Name { get; set; }
       7:                  
       8:          public List<PropertyNodeItem> Children { get; set; }
       9:          public PropertyNodeItem()
      10:          {
      11:              Children = new List<PropertyNodeItem>();
      12:          }      
      13:      }

    其中Children里面保存的是子节点。在刚才的View里面,我们把HierarchicalDataTemplate的ItemSource定义为PropertyNodeItem的Children熟悉,这样只要Children不为空,TreeView就会继续渲染Children中的对象,并且递归下去。

    TreeView的Controller

    这里的Controller,我写在xaml.cs里面:

       1:      private void ShowTreeView()
       2:      {
       3:          List<PropertyNodeItem> itemList = new List<PropertyNodeItem>();
       4:          PropertyNodeItem node1 = new PropertyNodeItem()
       5:          {
       6:              DisplayName = "Node No.1",
       7:              Name = "This is the discription of Node1. This is a folder.",
       8:              Icon = FOLDER_ICON,
       9:          };
      10:   
      11:          PropertyNodeItem node1tag1 = new PropertyNodeItem()
      12:          {
      13:              DisplayName = "Tag No.1",
      14:              Name = "This is the discription of Tag 1. This is a tag.",
      15:              Icon = TAG_ICON,
      16:              EditIcon = EDITABLE_ICON
      17:          };
      18:          node1.Children.Add(node1tag1);
      19:   
      20:          PropertyNodeItem node1tag2 = new PropertyNodeItem()
      21:          {
      22:              DisplayName = "Tag No.2",
      23:              Name = "This is the discription of Tag 2. This is a tag.",
      24:              Icon = TAG_ICON,
      25:              EditIcon = EDITABLE_ICON
      26:          };
      27:          node1.Children.Add(node1tag2);
      28:          itemList.Add(node1);
      29:   
      30:          PropertyNodeItem node2 = new PropertyNodeItem()
      31:          {
      32:              DisplayName = "Node No.2",
      33:              Name = "This is the discription of Node 2. This is a folder.",
      34:              Icon = FOLDER_ICON,
      35:          };
      36:   
      37:          PropertyNodeItem node2tag3 = new PropertyNodeItem()
      38:          {
      39:              DisplayName = "Tag No.3",
      40:              Name = "This is the discription of Tag 3. This is a tag.",
      41:              Icon = TAG_ICON,
      42:              EditIcon = EDITABLE_ICON
      43:          };
      44:          node2.Children.Add(node2tag3);
      45:   
      46:          PropertyNodeItem node2tag4 = new PropertyNodeItem()
      47:          {
      48:              DisplayName = "Tag No.4",
      49:              Name = "This is the discription of Tag 4. This is a tag.",
      50:              Icon = TAG_ICON,
      51:              EditIcon = EDITABLE_ICON
      52:          };
      53:          node2.Children.Add(node2tag4);
      54:          itemList.Add(node2);
      55:   
      56:          this.tvProperties.ItemsSource = itemList;
      57:      }
    以上的代码非常简单,这里就不详加解释了Winking smile
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  • 原文地址:https://www.cnblogs.com/izualx/p/1949055.html
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