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  • unity3d 导出 Excel

    我在unity里需要导出成Excel格式,试了一些方法,其中用c#的com组件的我还没成功不知道该怎么在unity里调用,(如果哪位大哥用别的方法在unity里成功了,可以交流下,最好给我一个小demo(849288321@qq.com),谢谢啦.),不过后来找到了这个org.in2bits.MyXls  ,需要导入这个dll(网上有很多),然后用着还挺好用,我这写的一个小例子仅供参考,

    using UnityEngine;
    using System.Collections;
    using org.in2bits.MyXls;
    using System.Collections.Generic;
    public class TestInfo
    {
        public string name;
        public string id;
        public string num;
    };
    public class ExcelMakerManager  {
    
        public static ExcelMakerManager eInstance;
        public static ExcelMakerManager CreateExcelMakerManager() 
        {
            if(eInstance==null)
            {
                eInstance = new ExcelMakerManager();
            }
            return eInstance;
        }
        //链表为 物体信息 .
        public void ExcelMaker(string name, List<TestInfo> listInfo)
        {
            XlsDocument xls = new XlsDocument();//新建一个xls文档
            xls.FileName = name;// @"D:	ests.xls";//设定文件名
    
            //Add some metadata (visible from Excel under File -> Properties)
            xls.SummaryInformation.Author = "xyy"; //填加xls文件作者信息
            xls.SummaryInformation.Subject = "test";//填加文件主题信息
    
            string sheetName = "Sheet0";
            Worksheet sheet = xls.Workbook.Worksheets.AddNamed(sheetName);//填加名为"chc 实例"的sheet页
            Cells cells = sheet.Cells;//Cells实例是sheet页中单元格(cell)集合
    
            int rowNum = listInfo.Count;
            int rowMin = 1;
            int row = 0;
    
            for (int x = 0; x < rowNum + 1; x++)
            {
                if (x == 0)
                {
                    //根据具体的物体信息 .需要重新写
                    cells.Add(1, 1, "名字");
                    cells.Add(1, 2, "ID");
                    cells.Add(1, 3, "数量");
                }
                else
                {
                    cells.Add(rowMin + x, 1, listInfo[row].id);
                    cells.Add(rowMin + x, 2, listInfo[row].name);
                    cells.Add(rowMin + x, 3, listInfo[row].num);
                    row++;
                }
            }
            xls.Save();
        }
    }
    

    然后下面是调用上面的这个方法

    using UnityEngine;
    using System.Collections;
    using System.IO;
    using org.in2bits.MyXls;
    using System;
    using System.Collections.Generic;
    
    public class test : MonoBehaviour
    {
    
        string path;
        TestInfo test1;
        TestInfo test2;
        TestInfo test3;
        List<TestInfo> listInfos;
        // Use this for initialization
        void Start()
        {
            ExcelMakerManager.CreateExcelMakerManager();
    
            //                               --测试数据 
            test1 = new TestInfo();
            test1.id = "one";
            test1.name = "test1";
            test1.num = "x";
    
            test2 = new TestInfo();
            test2.id = "two";
            test2.name = "test2";
            test2.num = "22";
    
            test3 = new TestInfo();
            test3.id = "tree";
            test3.name = "test3";
            test3.num = "333";
    
            listInfos = new List<TestInfo>();
            listInfos.Add(test1);
            listInfos.Add(test2);
            listInfos.Add(test3);
            //                     --测试数据
            // ManagerExcel.CreateE();
        }
    
        // Update is called once per frame
        void Update()
        {
    
        }
        void OnGUI()
        {
            if (GUI.Button(new Rect(100, 0, 100, 100), "aa"))
            {
                PrintExcel();
                Debug.Log("aaaa");
            }
        }
        public void PrintExcel()
        {
            if (!Directory.Exists(Application.dataPath + "/Prints"))
            {
                Directory.CreateDirectory(Application.dataPath + "/Prints");
            }
            path = Application.dataPath + "/Prints/Excel_"
                             + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".xls";
            ExcelMakerManager.eInstance.ExcelMaker(path, listInfos);
        }
    }
    
    
    
    
    

    至于改字体啥的网上都有相应的例子.可以自己去看看...这里就不多说了.

    结果如图:



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  • 原文地址:https://www.cnblogs.com/james1207/p/3283426.html
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