代码:
using NAudio.Wave;
using System.Windows;
namespace NAudioDemo
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
RecordController record = new RecordController();
bool startRecord = false;
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (!startRecord)
{
record.StartRecord("D:\\rec.wav");
startRecord = true;
}
else
{
record.StopRecord();
startRecord = false;
}
}
}
/// <summary>
/// 录音功能控制类
/// </summary>
public class RecordController
{
public WaveIn mWavIn;
public WaveFileWriter mWavWriter;
/// <summary>
/// 开始录音
/// </summary>
/// <param name="filePath"></param>
public void StartRecord(string filePath)
{
mWavIn = new WaveIn();
mWavIn.DataAvailable += MWavIn_DataAvailable;
mWavIn.RecordingStopped += MWavIn_RecordingStopped;
mWavWriter = new WaveFileWriter(filePath, mWavIn.WaveFormat);
mWavIn.StartRecording();
}
/// <summary>
/// 停止录音
/// </summary>
public void StopRecord()
{
mWavIn?.StopRecording();
mWavIn?.Dispose();
mWavIn = null;
mWavWriter?.Close();
mWavWriter = null;
}
private void MWavIn_RecordingStopped(object sender, StoppedEventArgs e)
{
mWavIn?.Dispose();
mWavIn = null;
mWavWriter?.Close();
mWavWriter = null;
}
private void MWavIn_DataAvailable(object sender, WaveInEventArgs e)
{
mWavWriter.Write(e.Buffer, 0, e.BytesRecorded);
int secondsRecorded = (int)mWavWriter.Length / mWavWriter.WaveFormat.AverageBytesPerSecond;
}
}
}
转载于:https://www.cnblogs.com/wzwyc/p/7380265.html