Mac下Android Studio NDK 环境搭建并运行
http://blog.csdn.net/u011368551/article/details/50897874
Unity3d调用android里的.so
http://blog.csdn.net/sgnyyy/article/details/49820279
使用ndk编译生成so动态库
http://www.cnblogs.com/androidwsjisji/archive/2012/02/29/2373274.html
android的armeabi和armeabi-v7a
http://gybin.iteye.com/blog/2031565
Android.mk 文件语法详解
http://www.cnblogs.com/wainiwann/p/3837936.html
Android NDK学习
http://blog.sina.com.cn/s/blog_602f8770010146tp.html
http://blog.sina.com.cn/s/blog_602f8770010148ce.html
http://blog.sina.com.cn/s/blog_602f877001014kgj.html
http://blog.sina.com.cn/s/blog_602f877001014ptu.html
Android开发中libs包下面的mips、armeabi、armeabi-v7a和x86
http://blog.csdn.net/loveyaozu/article/details/51205820
Android项目针对libs(armeabi,armeabi-v7a,x86)进行平台兼容
http://blog.csdn.net/u011688880/article/details/46984547
编译jni时遇到错误提示:Symbol 'ANDROID_LOG_INFO' could not be resolved
http://blog.csdn.net/may680/article/details/40655311
[精]在OSX上开发UNITY本地插件的经验分享
http://www.th7.cn/system/mac/201603/159154.shtml
Unity编译iOS工程的自动化配置(XUPorter)
http://blog.csdn.net/skylin19840101/article/details/51452594
iOS库 .a与.framework区别
http://blog.csdn.net/lvxiangan/article/details/43115131
用Xcode制作和使用framework的步骤和注意事项
http://blog.csdn.net/cjh965063777/article/details/50083463
iOS开发之制作framework
http://www.jianshu.com/p/6c033c39884a
[荐]Xcode 之自己编译静态库
http://blog.csdn.net/jiajiayouba/article/details/38420517
Dropbox经验谈:iOS和Android的C++跨平台开发
http://www.codeweblog.com/dropbox经验谈-ios和android的c-跨平台开发/
史上最完整的iOS DIY framework 详细教程(一)
http://blog.csdn.net/justinjing0612/article/details/7880128
iOS开发——创建你自己的Framework
http://www.cocoachina.com/ios/20150127/11022.html
https://www.raywenderlich.com/65964/create-a-framework-for-ios
向iOS开发者介绍C++(一)
http://blog.jobbole.com/66887/
http://ios.jobbole.com/66901/