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  • 第9月第12天 lua_push lua_to luaL_check stack quick

    1.

    c代码中通过lua_push 把数据压入堆栈,lua调用c函数得到数据。luaL_check是对lua_to的封装,从堆栈中获取lua代码中函数调用的数据。

    static int
    lread(lua_State *L) {
        struct socket * s = lua_touserdata(L,1);
        if (s == NULL || s->listen_fd < 0) {
            return luaL_error(L, "start socket first");
        }
        size_t sz = 0;
        const char * welcome = luaL_checklstring(L,2,&sz);
        int fd = test(s, welcome,sz);
        if (fd >= 0) {
            char buffer[BUFFER_SIZE];
            int rd = recv(fd, buffer, BUFFER_SIZE, 0);
            if (rd <= 0) {
                s->closed = 1;
                lua_pushboolean(L, 0);
                return 1;
            }
            lua_pushlstring(L, buffer, rd);
            return 1;
        }
        return 0;
    }
    static int
    lstart(lua_State *L) {
        const char * addr = luaL_checkstring(L,1);
        int port = luaL_checkinteger(L,2);
    
        struct socket * s = lua_newuserdata(L, sizeof(*s));
        s->listen_fd = -1;
        s->fd = -1;
        s->closed = 0;
    
        int lfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        int reuse = 1;
        setsockopt(s->listen_fd, SOL_SOCKET, SO_REUSEADDR, (void *)&reuse, sizeof(int));
    
        struct sockaddr_in service;
     
        service.sin_family = AF_INET;
        service.sin_addr.s_addr = inet_addr(addr);
        service.sin_port = htons(port);
    
        if (bind(lfd, (const struct sockaddr *)&service, sizeof(service)) < 0) {
            closesocket(lfd);
            printf("bind() failed");
            exit(1);
        }
        if (listen(lfd, 1) < 0) {
            printf("listen(): Error");
            exit(1);
        }
        s->listen_fd = lfd;
    
        return 1;
    }
    function ldebug.start(host)
        local ip = (host and host.ip) or "127.0.0.1"
        local port = (host and host.port) or 6789
        socks_fd = csock.start(ip , port)
    end
    
    function readline()
        local ret = split()
        if ret then
            return ret
        end
        local data = csock.read(socks_fd, socks_prompt)
        if data then
            socks_buffer = socks_buffer .. data
            return split()
        end
    
        return data
    end

    2.stack

    lua_pushnumber( L, 211 );
    lua_pushnumber( L, 2222 );
    lua_newtable( L );

    执行代码,跟踪L的top,发现top的地址是增加的。

    (StkId) top = 0x00007f9c63d01730

    (StkId) top = 0x00007f9c63d01740

    (StkId) top = 0x00007f9c63d01750

    (StkId) top = 0x00007f9c63d01760

     

    所以

    那么当执行完lua_newtable之后栈上有三个元素,大致就是这样: 


    table 

    222 

    211 



    现在211是第一个元素,index为1,不过LUA也可以用负数来表示,那么现在他是多少? 

    index -index value 
    3 -1 table 
    2 -2 222 

    1 -3 211 

    http://blog.csdn.net/djvc/article/details/62135945

    http://www.cnblogs.com/ringofthec/archive/2010/11/05/luaClosure.html

    http://www.cnblogs.com/dwjaissk/p/3477062.html

    http://www.benmutou.com/archives/52

    3.quick

    http://cocos2d-lua.org/download/3-6-4.md

    https://github.com/u0u0/Quick-Cocos2dx-Community

    https://github.com/shenzhan168/BubbleGame

    old:

    https://github.com/ever-changing/quickcocos2dx

     17  ls /Users/temp/Downloads/quick-cocos2d-x 

       18  export

       19  export QUICK_COCOS2DX_ROOT=/Users/temp/Downloads/quick-cocos2d-x

       20  echo $(QUICK_COCOS2DX_ROOT)

       21   $(QUICK_COCOS2DX_ROOT)

       22  echo $(QUICK_COCOS2DX_ROOT)

       23  cd /Users/temp/Downloads/quick-cocos2d-x/bin 

       24   ./create_project.sh -o landscape com.Reventon.Game.testGame

       25  ./create_project.sh

       26  ./create_project.sh -h

       27   ./create_project.sh -r landscape com.Reventon.Game.testGame

       28   ./create_project.sh -r landscape -p com.Reventon.Game.testGame

       29  ls

       30  testgame/run-mac.sh 

       31  testgame/run-mac.sh 

       32  testgame/run-mac.sh 

       33  testgame/run-mac.sh 

     

    ui.newTTFLabelMenuItem

    https://github.com/search?utf8=%E2%9C%93&q=newTTFLabelMenuItem&type=Code

    lua调用c/c++时,c/c++语言的函数参数一般只有char *,float,int等基础类型,没有字典类型。

    lua代码的函数参数可以是table,function,所以一般会封装一个函数调用c/c++,这样lua代码调用lua函数传递table,lua函数内部调用c/c++。

    function ldebug.start(host)
        local ip = (host and host.ip) or "127.0.0.1"
        local port = (host and host.port) or 6789
        socks_fd = csock.start(ip , port)
    end
    
    ldebug.start { ip = "127.0.0.1", port = 6789 }
    static int
    lstart(lua_State *L) {
        const char * addr = luaL_checkstring(L,1);
        int port = luaL_checkinteger(L,2);
    
        struct socket * s = lua_newuserdata(L, sizeof(*s));
        s->listen_fd = -1;
        s->fd = -1;
        s->closed = 0;
    
        int lfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        int reuse = 1;
        setsockopt(s->listen_fd, SOL_SOCKET, SO_REUSEADDR, (void *)&reuse, sizeof(int));
    
        struct sockaddr_in service;
     
        service.sin_family = AF_INET;
        service.sin_addr.s_addr = inet_addr(addr);
        service.sin_port = htons(port);
    
        if (bind(lfd, (const struct sockaddr *)&service, sizeof(service)) < 0) {
            closesocket(lfd);
            printf("bind() failed");
            exit(1);
        }
        if (listen(lfd, 1) < 0) {
            printf("listen(): Error");
            exit(1);
        }
        s->listen_fd = lfd;
    
        return 1;
    }
    --[[--
    
    使用 TTF 字体创建文字显示对象,并返回 CCLabelTTF 对象。
    
    可用参数:
    
    -    text: 要显示的文本
    -    font: 字体名,如果是非系统自带的 TTF 字体,那么指定为字体文件名
    -    size: 文字尺寸,因为是 TTF 字体,所以可以任意指定尺寸
    -    color: 文字颜色(可选),用 ccc3() 指定,默认为白色
    -    align: 文字的水平对齐方式(可选)
    -    valign: 文字的垂直对齐方式(可选),仅在指定了 dimensions 参数时有效
    -    dimensions: 文字显示对象的尺寸(可选),使用 CCSize() 指定
    -    x, y: 坐标(可选)
    
    align 和 valign 参数可用的值:
    
    -    ui.TEXT_ALIGN_LEFT 左对齐
    -    ui.TEXT_ALIGN_CENTER 水平居中对齐
    -    ui.TEXT_ALIGN_RIGHT 右对齐
    -    ui.TEXT_VALIGN_TOP 垂直顶部对齐
    -    ui.TEXT_VALIGN_CENTER 垂直居中对齐
    -    ui.TEXT_VALIGN_BOTTOM 垂直底部对齐
    
    ~~~ lua
    
    -- 创建一个居中对齐的文字显示对象
    local label = ui.newTTFLabel({
        text = "Hello, World",
        font = "Marker Felt",
        size = 64,
        align = ui.TEXT_ALIGN_CENTER -- 文字内部居中对齐
    })
    
    -- 左对齐,并且多行文字顶部对齐
    local label = ui.newTTFLabel({
        text = "Hello, World
    您好,世界",
        font = "Arial",
        size = 64,
        color = ccc3(255, 0, 0), -- 使用纯红色
        align = ui.TEXT_ALIGN_LEFT,
        valign = ui.TEXT_VALIGN_TOP,
        dimensions = CCSize(400, 200)
    })
    
    ~~~
    
    @param table params 参数表格对象
    
    @return CCLabelTTF CCLabelTTF对象
    
    ]]
    function ui.newTTFLabel(params)
        assert(type(params) == "table",
               "[framework.ui] newTTFLabel() invalid params")
    
        local text       = tostring(params.text)
        local font       = params.font or ui.DEFAULT_TTF_FONT
        local size       = params.size or ui.DEFAULT_TTF_FONT_SIZE
        local color      = params.color or display.COLOR_WHITE
        local textAlign  = params.align or ui.TEXT_ALIGN_LEFT
        local textValign = params.valign or ui.TEXT_VALIGN_CENTER
        local x, y       = params.x, params.y
        local dimensions = params.dimensions
    
        assert(type(size) == "number",
               "[framework.ui] newTTFLabel() invalid params.size")
    
        local label
        if dimensions then
            label = CCLabelTTF:create(text, font, size, dimensions, textAlign, textValign)
        else
            label = CCLabelTTF:create(text, font, size)
        end
    
        if label then
            label:setColor(color)
    
            function label:realign(x, y)
                if textAlign == ui.TEXT_ALIGN_LEFT then
                    label:setPosition(math.round(x + label:getContentSize().width / 2), y)
                elseif textAlign == ui.TEXT_ALIGN_RIGHT then
                    label:setPosition(x - math.round(label:getContentSize().width / 2), y)
                else
                    label:setPosition(x, y)
                end
            end
    
            if x and y then label:realign(x, y) end
        end
    
        return label
    end
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  • 原文地址:https://www.cnblogs.com/javastart/p/6991220.html
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