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  • Netty网络聊天(一) 聊天室实战

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    Netty网络聊天(一) 聊天室实战

    之前做过一个IM的项目,里面涉及了基本的聊天功能,所以注意这系列的文章不是练习,不含基础和逐步学习的部分,直接开始实战和思想引导,基础部分需要额外的去补充,我有精力的话可以后续出一系列的文章。

    为什么第一篇是聊天室,聊天室是最容易实现的部分。也是IM结构最简单的一部分,其次作单聊和群聊,业务逻辑层层递增,彻底的拿下聊天室的代码,进阶单聊和群聊就很简单了,后续我还会推出直播间的实现。

    如果单纯想实现聊天室很简单,但是我尽量会把流程都走全,为了方便理解。
    主要由两个功能类实现:初始化类+响应处理类

    1、准备工作

    添加pom.xml

    <dependency>
        <groupId>io.netty</groupId>
        <artifactId>netty-all</artifactId>
        <version>4.1.2.Final</version>
    </dependency>

    2、辅助接口实现

    辅助接口让服务架构更加清晰,这里有两个接口,一个用来处理Http请求,一个处理Webocket请求。

    MyHttpService.java

    /**
     * 处理 http请求
     */
    public interface MyHttpService {
        void handleHttpRequest(ChannelHandlerContext ctx, FullHttpRequest request);
    }
    MyWebSocketService.java
    /**
     * 处理 WebSocket 请求中的frame
     */
    public interface MyWebSocketService {
        void handleFrame(ChannelHandlerContext ctx, WebSocketFrame frame);
    }

    那么问题来了,谁来实现这两个类呢,谁来处理这两种请求的分发呢。

    下面来看服务响应处理类:

    WebSocketServerHandler.java

    3、请求处理类

    继承SimpleChannelInboundHandler类,实现channelRead0() handlerAdded() handlerRemoved() exceptionCaught()等方法,第一个是必选方法,其他方法供我们做一些标记和后续处理。

    WebSocketServerHandler.java

    @Slf4j
    public class WebSocketServerHandler extends SimpleChannelInboundHandler<Object> {
    
        private MyHttpService httpService;
        private MyWebSocketService webSocketService;
    
        public static ChannelGroup channels = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
    
        public WebSocketServerHandler(MyHttpService httpService, MyWebSocketService webSocketService) {
            super();
            this.httpService = httpService;
            this.webSocketService = webSocketService;
        }
    
        @Override
        protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
            if (msg instanceof FullHttpRequest) {
                httpService.handleHttpRequest(ctx, (FullHttpRequest) msg);
            } else if (msg instanceof WebSocketFrame) {
                webSocketService.handleFrame(ctx, (WebSocketFrame) msg);
            }
        }
    
    
        @Override
        public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
            channels.add(ctx.channel());
            channels.writeAndFlush(new TextWebSocketFrame(ctx.channel() +"上线了"));
        }
    
        @Override
        public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
            channels.remove(ctx.channel());
            channels.writeAndFlush(new TextWebSocketFrame(ctx.channel() +"下线了"));
        }
    
        /**
         * 发生异常时处理
         */
        @Override
        public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
            channels.remove(ctx.channel());
            ctx.close();
            log.info("异常信息:{}",cause.getMessage());
        }
    }
    • 创建ChannelGroup,来保存每个已经建立连接的channel,在handlerAdded()方法中channels.add(ctx.channel());,相应的在handlerRemoved方法中remove。

    • 在channelRead0()方法中,实现了对请求的识别和分别处理。

    • exceptionCaught()方法为发生异常时处理。

    4、初始化类实现

    @Slf4j
    public class WebSocketServer implements MyHttpService, MyWebSocketService {
    
    
    
        /**
         * 握手用的 变量
         */
        private static final AttributeKey<WebSocketServerHandshaker> ATTR_HAND_SHAKER = AttributeKey.newInstance("ATTR_KEY_CHANNEL_ID");
    
        private static final int MAX_CONTENT_LENGTH = 65536;
    
        /**
         * 请求类型常量
         */
        private static final String WEBSOCKET_UPGRADE = "websocket";
        private static final String WEBSOCKET_CONNECTION = "Upgrade";
        private static final String WEBSOCKET_URI_ROOT_PATTERN = "ws://%s:%d";
    
        /**
         * 用户字段
         */
        private String host;
        private int port;
    
        /**
         * 保存 所有的连接
         */
        private Map<ChannelId, Channel> channelMap = new HashMap<>();
        private final String WEBSOCKET_URI_ROOT;
    
        public WebSocketServer(String host, int port) {
            this.host = host;
            this.port = port;
            // 将 ip 和端口 按照格式 赋值给 uri
            WEBSOCKET_URI_ROOT = String.format(WEBSOCKET_URI_ROOT_PATTERN, host, port);
        }
    
        public void start(){
            // 实例化 nio监听事件池
            EventLoopGroup bossGroup = new NioEventLoopGroup();
            // 实例化 nio工作线程池
            EventLoopGroup workerGroup = new NioEventLoopGroup();
            // 启动器
            ServerBootstrap bootstrap = new ServerBootstrap();
            bootstrap.group(bossGroup,workerGroup);
            bootstrap.channel(NioServerSocketChannel.class);
            bootstrap.childHandler(new ChannelInitializer<Channel>() {
                @Override
                protected void initChannel(Channel channel) throws Exception {
                    ChannelPipeline pl = channel.pipeline();
                    // 保存 该channel 到map中
                    channelMap.put(channel.id(),channel);
                    log.info("new channel {}",channel);
                    channel.closeFuture().addListener((ChannelFutureListener) channelFuture -> {
                        log.info("channel close future  {}",channelFuture);
                        //关闭后 从map中移除
                        channelMap.remove(channelFuture.channel().id());
                    });
                    //添加 http 编解码
                    pl.addLast(new HttpServerCodec());
                    // 聚合器
                    pl.addLast(new HttpObjectAggregator(MAX_CONTENT_LENGTH));
                    // 支持大数据流
                    pl.addLast(new ChunkedWriteHandler());
                    // 设置 websocket 服务处理方式
                    pl.addLast(new WebSocketServerHandler(WebSocketServer.this, WebSocketServer.this));
                }
            });
            /**
             * 实例化完毕后,需要完成端口绑定
             */
            try {
                ChannelFuture channelFuture = bootstrap.bind(host,port).addListener((ChannelFutureListener) channelFuture1 -> {
                    if (channelFuture1.isSuccess()){
                        log.info("webSocket started");
                    }
                }).sync();
                channelFuture.channel().closeFuture().addListener((ChannelFutureListener) channelFuture12 ->
                        log.info("server channel {} closed.", channelFuture12.channel())).sync();
            } catch (InterruptedException e) {
                e.printStackTrace();
                System.out.println("绑定端口失败");
            }finally {
                bossGroup.shutdownGracefully();
                workerGroup.shutdownGracefully();
            }
            log.info("webSocket shutdown");
        }
    
        @Override
        public void handleHttpRequest(ChannelHandlerContext ctx, FullHttpRequest request) {
            //判断是不是 socket 请求
            if (isWebSocketUpgrade(request)){
                //如果是webSocket请求
                log.info("请求是webSocket协议");
                // 获取子协议
                String subProtocols = request.headers().get(HttpHeaderNames.SEC_WEBSOCKET_PROTOCOL);
                //握手工厂 设置 uri+协议+不允许扩展
                WebSocketServerHandshakerFactory handshakerFactory = new WebSocketServerHandshakerFactory(WEBSOCKET_URI_ROOT,subProtocols,false);
                // 从工厂中实例化一个 握手请求
                WebSocketServerHandshaker handshaker = handshakerFactory.newHandshaker(request);
                if (handshaker == null){
                    //握手失败:不支持的协议
                    WebSocketServerHandshakerFactory.sendUnsupportedVersionResponse(ctx.channel());
                }else {
                    //响应请求:将 握手转交给 channel处理
                    handshaker.handshake(ctx.channel(),request);
                    //将 channel 与 handshaker 绑定
                    ctx.channel().attr(ATTR_HAND_SHAKER).set(handshaker);
                }
                return;
            }else {
                // 不处理 HTTP 请求
                log.info("不处理 HTTP 请求");
            }
        }
    
        @Override
        public void handleFrame(ChannelHandlerContext ctx, WebSocketFrame frame) {
            /**
             * text frame handler
             */
            if (frame instanceof TextWebSocketFrame){
                String text = ((TextWebSocketFrame) frame).text();
                TextWebSocketFrame textWebSocketFrame = new TextWebSocketFrame(text);
                log.info("receive textWebSocketFrame from channel: {} , 目前一共有{}个在线",ctx.channel(),channelMap.size());
                //发给其它的 channel  (群聊功能)
                for (Channel ch: channelMap.values()){
                    if (ch.equals(ctx.channel())){
                        continue;
                    }
                    //将 text frame 写出
                    ch.writeAndFlush(textWebSocketFrame);
                    log.info("消息已发送给{}",ch);
                    log.info("write text: {} to channel: {}",textWebSocketFrame,ctx.channel());
                }
                return;
            }
            /**
             * ping frame , 回复  pong frame
             */
            if (frame instanceof PingWebSocketFrame){
                log.info("receive pingWebSocket from channel: {}",ctx.channel());
                ctx.channel().writeAndFlush(new PongWebSocketFrame(frame.content().retain()));
                return;
            }
            /**
             * pong frame, do nothing
             */
            if (frame instanceof PongWebSocketFrame){
                log.info("receive pongWebSocket from channel: {}",ctx.channel());
                return;
            }
            /**
             * close frame, close
             */
            if (frame instanceof CloseWebSocketFrame){
                log.info("receive closeWebSocketFrame from channel: {}", ctx.channel());
                //获取到握手信息
                WebSocketServerHandshaker handshaker = ctx.channel().attr(ATTR_HAND_SHAKER).get();
                if (handshaker == null){
                    log.error("channel: {} has no handShaker", ctx.channel());
                    return;
                }
                handshaker.close(ctx.channel(),((CloseWebSocketFrame) frame).retain());
                return;
            }
            /**
             * 剩下的都是 二进制 frame ,忽略
             */
            log.warn("receive binary frame , ignore to handle");
        }
    
        /**
         * 判断是否是 webSocket 请求
         */
        private boolean isWebSocketUpgrade(FullHttpRequest req) {
            HttpHeaders headers = req.headers();
            return req.method().equals(HttpMethod.GET)
                    && headers.get(HttpHeaderNames.UPGRADE).contains(WEBSOCKET_UPGRADE)
                    && headers.get(HttpHeaderNames.CONNECTION).contains(WEBSOCKET_CONNECTION);
        }
    }
    • l.addLast(new WebSocketServerHandler(WebSocketServer.this, WebSocketServer.this)); 添加自己的响应处理。WebSocketServerHandler是第二点实现的请求处理类.

    • private Map channelMap = new HashMap<>();来将ChannelId和CHannel对应保存。方便后来对应获取。

    • bootstrap.bind(host,port)也可以替换成仅bind端口。

    public ChannelFuture bind(String inetHost, int inetPort) {
            return bind(new InetSocketAddress(inetHost, inetPort));
        }
        public synchronized InetAddress anyLocalAddress() {
            if (anyLocalAddress == null) {
                anyLocalAddress = new Inet4Address(); // {0x00,0x00,0x00,0x00}
                anyLocalAddress.holder().hostName = "0.0.0.0";
            }
            return anyLocalAddress;
        }

    它默认会给0.0.0.0端口开放服务。

    • handleHttpRequest和handleFrame是MyWebSocketService类的一个实现。

    • 各个细节都有注释,仔细看注释。

    5、启动服务

    public class Main {
        public static void main(String[] args) {
            new WebSocketServer("192.168.1.33",9999).start();
        }
    }

    局域网内如何测试?

    我用的是npm 的一个serve 服务来搞局域网。 

    官网介绍:

    https://www.npmjs.com/package/serve 

    React打包注意事项及静态文件服务搭建

    Netty网络聊天(一) 聊天室实战

    这下保证你的手机和电脑都在局域网内,就可以访问你自己的群聊了。

    6、前端页面

    要送就送一套

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
        <style type="text/css">
            .talk_con{
                600px;
                height:500px;
                border:1px solid #666;
                margin:50px auto 0;
                background:#f9f9f9;
            }
            .talk_show{
                580px;
                height:420px;
                border:1px solid #666;
                background:#fff;
                margin:10px auto 0;
                overflow:auto;
            }
            .talk_input{
                580px;
                margin:10px auto 0;
            }
            .whotalk{
                80px;
                height:30px;
                float:left;
                outline:none;
            }
            .talk_word{
                420px;
                height:26px;
                padding:0px;
                float:left;
                margin-left:10px;
                outline:none;
                text-indent:10px;
            }
            .talk_sub{
                56px;
                height:30px;
                float:left;
                margin-left:10px;
            }
            .atalk{
                margin:10px;
            }
            .atalk span{
                display:inline-block;
                background:#0181cc;
                border-radius:10px;
                color:#fff;
                padding:5px 10px;
            }
            .btalk{
                margin:10px;
                text-align:right;
            }
            .btalk span{
                display:inline-block;
                background:#ef8201;
                border-radius:10px;
                color:#fff;
                padding:5px 10px;
            }
        </style>
        <script type="text/javascript">
            //
            document.onkeydown = function (ev) {
                if (ev && ev.keyCode == 13){
                    send();
                    clear();
                }
            }
            var socket;
            if (window.WebSocket) {
                socket = new WebSocket("ws://192.168.1.33:9999");
                // socket = new WebSocket("ws://127.0.0.1:9999");
                // socket = new WebSocket("ws://192.168.43.186:9999");
                socket.onmessage = function (ev) {
                    atalkAppendIn("接收:"+socket.channel + ":" + ev.data)
                };
                socket.onopen = function () {
                    btalkAppendIn("连接已建立");
                }
                socket.onclose = function () {
                    btalkAppendIn("连接关闭");
                };
            }else {
                alert("浏览器不支持");
            }
            function send(){
                var message = document.getElementById("talkwords");
                if (!window.WebSocket){
                    return
                }
                if (socket.readyState === WebSocket.OPEN){
                    socket.send(message.value);
                    btalkAppendIn("发送:"+ message.value);
                    clear();
                } else {
                    alert("WebSocket 建立失败");
                }
            }
    
            function atalkAppendIn(text) {
                var append = document.getElementById("words");
                append.innerHTML+= '<div class="atalk"><span>'+ text +'</span></div>';
            }
    
            function btalkAppendIn(text) {
                var append = document.getElementById("words");
                append.innerHTML+= '<div class="btalk"><span>'+ text +'</span></div>';
            }
            function clear () {
                var elementById = document.getElementById("talkwords");
                elementById.value = "";
            }
    
        </script>
    </head>
    <body>
    <div class="talk_con">
        <div class="talk_show" id="words">
        </div>
        <div class="talk_input">
            <!--<select class="whotalk" id="who">-->
                <!--<option value="0">A说:</option>-->
                <!--<option value="1">B说:</option>-->
            <!--</select>-->
            <input type="text" class="talk_word" id="talkwords">
            <input type="button" onclick="send()" value="发送" class="talk_sub" id="talksub">
        </div>
    </div>
    </body>
    </html>
    • socket = new WebSocket("ws://192.168.1.33:9999");

      注意这里ip和port与服务一一对应。

    • socket.onmessage()是获取socket信息。socket.onopen是创建连接。socket.onclose是关闭连接。socket.send(message.value);是发送socket信息。

    Netty网络聊天(一) 聊天室实战

    Netty网络聊天(一) 聊天室实战

    控制台输出:

    15:12:42.443 [nioEventLoopGroup-3-6] INFO com.fantj.springbootjpa.netty.WebSocketServer - receive textWebSocketFrame from channel: [id: 0x0d08c657, L:/192.168.1.33:9999 - R:/192.168.1.33:50440] , 目前一共有2个在线 
    15:12:42.443 [nioEventLoopGroup-3-6] INFO com.fantj.springbootjpa.netty.WebSocketServer - 消息已发送给[id: 0xacd5c1ad, L:/192.168.1.33:9999 - R:/192.168.1.33:50438] 
    15:12:42.444 [nioEventLoopGroup-3-5] DEBUG io.netty.handler.codec.http.websocketx.WebSocket08FrameEncoder - Encoding WebSocket Frame opCode=1 length=5 
    15:12:42.443 [nioEventLoopGroup-3-6] INFO com.fantj.springbootjpa.netty.WebSocketServer - write text: TextWebSocketFrame(data: UnpooledUnsafeHeapByteBuf(ridx: 0, widx: 5, cap: 15)) to channel: [id: 0x0d08c657, L:/192.168.1.33:9999 - R:/192.168.1.33:50440]
    View Code
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  • 原文地址:https://www.cnblogs.com/javazhiyin/p/10042715.html
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