<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script type="text/javascript" src="./three.js"></script>
<title>Document</title>
</head>
<body onload="init()">
<canvas id="mainCanvas" width="400px" height="300px"></canvas>
</body>
<script>
function init() {
var renderer = new THREE.WebGLRenderer({
canvas: document.getElementById('mainCanvas')
});
renderer.setClearColor(0x000000);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(30, 400 / 300, 1, 10);
camera.position.set(4, 3, 5);
scene.add(camera);
var cube = new THREE.Mesh(new THREE.CubeGeometry(2, 2, 2),
new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
})
);
scene.add(cube);
camera.lookAt(new THREE.Vector3(0, 0, 0))
renderer.render(scene, camera);
}
</script>
</html>