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    数据结构C#版笔记--堆栈(Stack)

     

    堆栈(Stack)最明显的特征就是“先进后出”,本质上讲堆栈也是一种线性结构,符合线性结构的基本特点:即每个节点有且只有一个前驱节点和一个后续节点。

    相对前面学习过的顺序表链表不同的地方在于:Stack把所有操作限制在"只能在线性结构的某一端"进行,而不能在中间插入或删除元素。下面是示意图:


    从示意图中可以看出,堆栈有二种实现方式:基于数组的顺序堆栈实现、类似链表的链式堆栈实现

    先抽象堆栈的接口IStack:

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    namespace 栈与队列
    {
        public interface IStack<T>
        {
            /// <summary>
            /// 返回堆栈的实际元素个数
            /// </summary>
            /// <returns></returns>
            int Count();
     
            /// <summary>
            /// 判断堆栈是否为空
            /// </summary>
            /// <returns></returns>
            bool IsEmpty();
     
            /// <summary>
            /// 清空堆栈里的元素
            /// </summary>
            void Clear();
     
            /// <summary>
            /// 入栈:将元素压入堆栈中
            /// </summary>
            /// <param name="item"></param>
            void Push(T item);
     
            /// <summary>
            /// 出栈:从堆栈顶取一个元素,并从堆栈中删除
            /// </summary>
            /// <returns></returns>
            T Pop();
     
            /// <summary>
            /// 取堆栈顶部的元素(但不删除)
            /// </summary>
            /// <returns></returns>
            T Peek();
        }
    }

    顺序堆栈(SeqStack)的实现:

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    using System;
    using System.Text;
     
    namespace 栈与队列
    {
        public class SeqStack<T>:IStack<T>
        {
            private int maxsize;
            private T[] data;
            private int top;       
     
     
            public SeqStack(int size)
            {
                data = new T[size];
                maxsize = size;
                top = -1;
            }
     
            #region //接口实现部分
            public int Count()
            {
                return top + 1;
            }
     
            public void Clear()
            {
                top = -1;
            }
     
            public bool IsEmpty()
            {
                return top == -1;
            }
     
            public void Push(T item)
            {
                if (IsFull())
                {
                    Console.WriteLine("Stack is full");
                    return;
                }
                data[++top] = item;
            }
     
     
            public T Pop()
            {
                T tmp = default(T);
                if (IsEmpty())
                {
                    Console.WriteLine("Stack is empty");
                    return tmp;
                }
                tmp = data[top];
                top--;
                return tmp;
            }
     
            public T Peek()
            {
                if (IsEmpty())
                {
                    Console.WriteLine("Stack is empty!");
                    return default(T);
                }
                return data[top];
            }
            #endregion
     
            public bool IsFull()
            {
                return top == maxsize - 1;
            }
     
     
            public override string ToString()
            {
                StringBuilder sb = new StringBuilder();
                for (int i = top;i>=0;i--)
                {
                    sb.Append(data[i] + ",");
                }
                return sb.ToString().Trim(',');
            }       
     
        }
    }

    链式堆栈(LinkStack)的实现

    先定义节点Node.cs

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    namespace 栈与队列
    {
        public class Node<T>
        {
            private T data;
     
            private Node<T> next;
     
            public Node(T data, Node<T> next)
            {
                this.data = data;
                this.next = next;
            }
     
            public Node(Node<T> next)
            {
                this.next = next;
                this.data = default(T);
                 
            }
     
            public Node(T data)
            {
                this.data = data;
                this.next = null;
            }
     
            public Node()
            {
                this.data = default(T);
                this.next = null;
            }
     
            public T Data {
                get { return this.data; }
                set { this.data = value; }
            }
     
            public Node<T> Next
            {
                get { return next; }
                set { next = value; }
            }
        }
    }

    下面是LinkStack.cs

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    using System;
    using System.Text;
     
    namespace 栈与队列
    {
        public class LinkStack<T>:IStack<T>
        {
     
            private Node<T> top;
            private int num;//节点个数
         
            /// <summary>
            /// 顶部节点
            /// </summary>
            public Node<T> Top
            {
                get { return top; }
                set { top = value; }
            }
            
     
            public LinkStack()
            {
                top = null;
                num = 0;
            }
     
            public int Count()
            {
                return num;
            }
     
            public void Clear()
            {
                top = null;
                num = 0;
            }
     
            public bool IsEmpty()
            {
                if (top == null && num == 0)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
     
            public void Push(T item)
            {
                Node<T> q = new Node<T>(item);
                if (top == null)
                {
                    top = q;
                }
                else
                {
                    q.Next = top;
                    top = q;
                }
                num++;
            }
     
            public T Pop()
            {
                if (IsEmpty())
                {
                    Console.WriteLine("Stack is empty!");
                    return default(T);
                }
                Node<T> p = top;
                top = top.Next;
                num--;
     
                return p.Data;
            }
     
            public T Peek()
            {
                if (IsEmpty())
                {
                    Console.WriteLine("Stack is empty!");
                    return default(T);
                }
                return top.Data;
            }
     
     
            public override string ToString()
            {
                StringBuilder sb = new StringBuilder();
                if (top != null)
                {
                    sb.Append(top.Data.ToString() + ",");
                    Node<T> p = top;
                    while (p.Next != null)
                    {                   
                        sb.Append(p.Next.Data.ToString()+ ",");
                        p = p.Next;
                    }
                }
     
                return sb.ToString();
            }
        }
    }

    测试代码片段:

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    Console.WriteLine("顺序堆栈测试开始...");
    SeqStack<int> seqStack = new SeqStack<int>(10);
    seqStack.Push(1);
    seqStack.Push(2);
    seqStack.Push(3);
     
    Console.WriteLine(seqStack);
    Console.WriteLine(seqStack.Peek());
    Console.WriteLine(seqStack);
    Console.WriteLine(seqStack.Pop());
    Console.WriteLine(seqStack);
     
    Console.WriteLine("链堆栈测试开始...");
    LinkStack<int> linkStack = new LinkStack<int>();
    linkStack.Push(1);
    linkStack.Push(2);
    linkStack.Push(3);
     
    Console.WriteLine(linkStack);
    Console.WriteLine(linkStack.Peek());
    Console.WriteLine(linkStack);
    Console.WriteLine(linkStack.Pop());
    Console.WriteLine(linkStack);
     
    Console.ReadLine();

    .Net中System.Collections.Generic.Stack<T>已经提供了堆栈的基本实现,明白原理后,仍然推荐大家使用内置的实现。

    作者:菩提树下的杨过
    出处:http://yjmyzz.cnblogs.com 
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
    如果觉得文章对您有帮助,请不吝点个赞,表示一下支持!谢谢!
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  • 原文地址:https://www.cnblogs.com/jearay/p/3183353.html
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