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  • cocos2dx 翻牌效果

    CCSprite *sp = CCSprite::create("");
    addChild(sp,0);
    sp->setPosition(ccp(s.width / 2, s.height / 2));
    
    CCSprite *sprite,*sprite2;
    CCOrbitCamera *orbit,*orbit2;
    CCActionInterval *seq,*seq2;
    
    sprite = CCSprite::create("Images/back.png");
    sp->addChild(sprite, 0);
    sprite->setPosition(ccp(0, 0));
    orbit = CCOrbitCamera::create(1, 1, 0, 0, 90, 0, 0);
    seq = CCSequence::create(CCShow::create(), orbit, CCHide::create(), CCDelayTime::create(1), NULL);
    sprite->runAction(seq);
    
    sprite2 = CCSprite::create("Images/card.png");
    sp->addChild(sprite2, 0);
    sprite2->setPosition(ccp(0, 0));
    orbit2 = CCOrbitCamera::create(1, 1, 0, 270, 90, 0, 0);
    seq2 = CCSequence::create(CCHide::create(), CCDelayTime::create(1), CCShow::create(),orbit2, NULL);
    sprite2->runAction(seq2);
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  • 原文地址:https://www.cnblogs.com/jevil/p/4866345.html
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