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  • 服务器端异步接受SOKCET请求

    public class XmlSocket
    {

    //异步socket诊听
    // Incoming data from client.从客户端传来的数据
    public static string data = null;

    // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    //static void Main(string[] args)
    //{
    // StartListening();
    //}

    public static void StartListening()
    {
    // Data buffer for incoming data. 传入数据缓冲
    byte[] bytes = new Byte[1024];
    // Establish the local endpoint for the socket. 建立本地端口
    // The DNS name of the computer
    // running the listener is "host.contoso.com".

    IPAddress ipAddress;
    String ipString
    = ConfigurationManager.AppSettings.Get("SocketIP");
    if (ipString==null || ipString ==String.Empty)
    {
    IPHostEntry ipHostInfo
    = Dns.GetHostEntry(Dns.GetHostName());
    ipAddress
    = ipHostInfo.AddressList[0];
    }
    else
    {
    ipAddress
    = IPAddress.Parse(ipString);
    }

    int port;
    String portString
    = ConfigurationManager.AppSettings.Get("SocketPort");
    if (portString==null || portString==String.Empty)
    {
    port
    = 11001;
    }
    else
    {
    port
    = int.Parse(portString);
    }
    IPEndPoint localEndPoint
    = new IPEndPoint(ipAddress, port);

    // Create a TCP/IP socket.
    Socket listener = new Socket(AddressFamily.InterNetwork,
    SocketType.Stream, ProtocolType.Tcp);

    // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
    try
    {
    listener.Bind(localEndPoint);
    listener.Listen(
    100);

    while (true)
    {
    // Set the event to nonsignaled state.设置无信号状态的事件
    allDone.Reset();
    // Start an asynchronous socket to listen for connections.重新 启动异步连接
    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
    // Wait until a connection is made before continuing.等待连接创建后继续
    allDone.WaitOne();
    }
    }
    catch (Exception e)
    {
    //
    }
    }

    public static void AcceptCallback(IAsyncResult ar)
    {
    try
    {
    // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,
    //让它继续处理并建立与客户端的连接
    allDone.Set();
    // Get the socket that handles the client request.获取客户端请求句柄
    Socket listener = (Socket)ar.AsyncState;
    Socket handler
    = listener.EndAccept(ar);
    // Create the state object.
    StateObject state = new StateObject();
    state.workSocket
    = handler;
    handler.BeginReceive(state.buffer,
    0, StateObject.BufferSize, 0,
    new AsyncCallback(ReadCallback), state);
    }
    catch (Exception e)
    {
    //
    }
    }

    /// <summary>
    /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。
    /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。
    /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
    /// </summary>
    /// <param name="ar">IAsyncResult 委托</param>
    public static void ReadCallback(IAsyncResult ar)
    {
    try
    {
    String content
    = String.Empty;
    // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.
    StateObject state = (StateObject)ar.AsyncState;
    Socket handler
    = state.workSocket;//处理的句柄
    // Read data from the client socket. 读出
    int bytesRead = handler.EndReceive(ar);
    if (bytesRead > 0)
    {
    //业务代码
    string result = DoSomeThing(...);
    String len
    = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0');
    log.writeLine(len);
    Send(len
    + result, handler);
    }
    }
    catch (Exception e)
    {
    //
    }

    }
    private static void Send(String data, Socket handler)
    {
    try
    {
    // Convert the string data to byte data using UTF8 encoding.
    byte[] byteData = Encoding.UTF8.GetBytes(data);
    // Begin sending the data to the remote device.
    handler.BeginSend(byteData, 0, byteData.Length, 0,
    new AsyncCallback(SendCallback), handler);
    }
    catch (Exception e)
    {
    //
    }
    }
    /// <summary>
    /// 发送
    /// </summary>
    /// <param name="ar"></param>
    private static void SendCallback(IAsyncResult ar)
    {
    try
    {
    // Retrieve the socket from the state object.
    Socket handler = (Socket)ar.AsyncState;

    // Complete sending the data to the remote device.向远端发送数据
    int bytesSent = handler.EndSend(ar);
    StateObject state
    = new StateObject();
    state.workSocket
    = handler;

    handler.BeginReceive(state.buffer,
    0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);
    handler.Shutdown(SocketShutdown.Both);
    handler.Close();
    }
    catch (Exception e)
    {
    //
    }
    }

    public static void StopListening()
    {
    allDone.Close();
    log.close();
    }

    /// <summary>
    /// 具体处理业务的方法
    /// </summary>
    /// <returns></returns>
    private static string DoSomething(int i)
    {
    //具体业务代码,返回需要返回的字符串信息
    }
    /// <summary>
    /// 写日志方法
    /// </summary>
    /// <param name="strLog">写入内容</param>
    public static void WriteLog(string strLog)
    {
    //写入日志代码
    }
    }
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  • 原文地址:https://www.cnblogs.com/jhabb/p/2038782.html
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