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  • iOS 获取图片某一点的颜色对象(UIColor*)。




    - (UIColor *)colorAtPixel:(CGPoint)point {

        // Cancel if point is outside image coordinates

        if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) {

            return nil;

        }


        NSInteger pointX = trunc(point.x);

        NSInteger pointY = trunc(point.y);

        CGImageRef cgImage = self.CGImage;

        NSUInteger width = self.size.width;

        NSUInteger height = self.size.height;

        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

        int bytesPerPixel = 4;

        int bytesPerRow = bytesPerPixel * 1;

        NSUInteger bitsPerComponent = 8;

        unsigned char pixelData[4] = { 0, 0, 0, 0 };

        CGContextRef context = CGBitmapContextCreate(pixelData, 

                                                     1,

                                                     1,

                                                     bitsPerComponent, 

                                                     bytesPerRow, 

                                                     colorSpace,

                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

        CGColorSpaceRelease(colorSpace);

        CGContextSetBlendMode(context, kCGBlendModeCopy);


        // Draw the pixel we are interested in onto the bitmap context

        CGContextTranslateCTM(context, -pointX, pointY-(CGFloat)height);

        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage);

        CGContextRelease(context);

        

        // Convert color values [0..255] to floats [0.0..1.0]

        CGFloat red   = (CGFloat)pixelData[0] / 255.0f;

        CGFloat green = (CGFloat)pixelData[1] / 255.0f;

        CGFloat blue  = (CGFloat)pixelData[2] / 255.0f;

        CGFloat alpha = (CGFloat)pixelData[3] / 255.0f;

        return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];

    }






    UIImage+ColorAtPixel.h
     
    #import <UIKit/UIKit.h>
    
    /*
     A category on UIImage that enables you to query the color value of arbitrary 
     pixels of the image.
     */
    @interface UIImage (ColorAtPixel)
    
    - (UIColor *)colorAtPixel:(CGPoint)point;
    
    @end
    
    
    #import <CoreGraphics/CoreGraphics.h>
    
    #import "UIImage+ColorAtPixel.h"
    
    
    @implementation UIImage (ColorAtPixel)
    
    - (UIColor *)colorAtPixel:(CGPoint)point {
        // Cancel if point is outside image coordinates
        if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) {
            return nil;
        }
    
        NSInteger pointX = trunc(point.x);
        NSInteger pointY = trunc(point.y);
        CGImageRef cgImage = self.CGImage;
        NSUInteger width = self.size.width;
        NSUInteger height = self.size.height;
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        int bytesPerPixel = 4;
        int bytesPerRow = bytesPerPixel * 1;
        NSUInteger bitsPerComponent = 8;
        unsigned char pixelData[4] = { 0, 0, 0, 0 };
        CGContextRef context = CGBitmapContextCreate(pixelData, 
                                                     1,
                                                     1,
                                                     bitsPerComponent, 
                                                     bytesPerRow, 
                                                     colorSpace,
                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
        CGColorSpaceRelease(colorSpace);
        CGContextSetBlendMode(context, kCGBlendModeCopy);
    
        // Draw the pixel we are interested in onto the bitmap context
        CGContextTranslateCTM(context, -pointX, pointY-(CGFloat)height);
        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage);
        CGContextRelease(context);
        
        // Convert color values [0..255] to floats [0.0..1.0]
        CGFloat red   = (CGFloat)pixelData[0] / 255.0f;
        CGFloat green = (CGFloat)pixelData[1] / 255.0f;
        CGFloat blue  = (CGFloat)pixelData[2] / 255.0f;
        CGFloat alpha = (CGFloat)pixelData[3] / 255.0f;
        return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
    }
    
    @end
    
    



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  • 原文地址:https://www.cnblogs.com/jhcelue/p/7227130.html
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