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  • cocos2dx 切换场景动画

    //扇形 逆时针  
    //    CCTransitionScene* transition = CCTransitionProgressRadialCCW::create(1.5f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //扇形  顺时针  
    //    CCTransitionScene* transiton = CCTransitionProgressRadialCW::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transiton);  
          
        //水平进度条  
    //    CCTransitionScene* transition = CCTransitionProgressHorizontal::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //垂直进度条  
    //    CCTransitionScene* transition = CCTransitionProgressVertical::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
          
        //由里到外扩展  
    //    CCTransitionScene* transition = CCTransitionProgressInOut::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
    //    CCTransitionScene* transition = CCTransitionProgressOutIn::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
    //    //逐渐透明  
    //    CCTransitionScene* transition = CCTransitionCrossFade::create(4.5f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //翻页  
    //    CCTransitionScene* transition = CCTransitionPageTurn::create(0.5f, MyScene::createMyScene(),false);  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //跳动  
    //    CCTransitionScene* transition = CCTransitionJumpZoom::create(2.0f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
    //    //部落格过度  
    //    CCTransitionScene* transition = CCTransitionFadeTR::create(3.5f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
    //    CCTransitionScene* transiton = CCTransitionFadeBL::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transiton);  
          
        //条形折叠  
    //    CCTransitionScene* transition = CCTransitionFadeUp::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //随机方格消失   
    //    CCTransitionScene* transition = CCTransitionTurnOffTiles::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //分行划分切换  
    //    CCTransitionScene* transition = CCTransitionSplitRows::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //分列  
    //    CCTransitionScene* transition = CCTransitionSplitCols::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //颜色过渡  
    //    CCTransitionScene* transition = CCTransitionFade::create(12.f, MyScene::createMyScene(), ccc3(120, 25, 100));  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //X轴反转切换画面  
    //    CCTransitionScene* transition = CCTransitionFlipX::create(1.2f, HelloWorld::scene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
      
        //Y轴  
    //    CCTransitionScene* transtion = CCTransitionFlipY::create(1.2f, HelloWorld::scene());  
    //    CCDirector::sharedDirector()->replaceScene(transtion);  
          
        //反转角的反转切换直动画  
    //    CCTransitionScene* transition = CCTransitionFlipAngular::create(1.2f, HelloWorld::scene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
    //    CCTransitionScene* transition = CCTransitionZoomFlipX::create(1.2f, HelloWorld::scene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //缩放交替  
    //    CCTransitionScene* transition = CCTransitionShrinkGrow::create(1.2f, MyScene::createMyScene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
          
        //旋转绽放  
    //    CCTransitionScene* transition = CCTransitionRotoZoom::create(1.2f, HelloWorld::scene());  
    //    CCDirector::sharedDirector()->replaceScene(transition);  
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  • 原文地址:https://www.cnblogs.com/jiackyan/p/3042576.html
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