//扇形 逆时针 // CCTransitionScene* transition = CCTransitionProgressRadialCCW::create(1.5f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //扇形 顺时针 // CCTransitionScene* transiton = CCTransitionProgressRadialCW::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transiton); //水平进度条 // CCTransitionScene* transition = CCTransitionProgressHorizontal::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //垂直进度条 // CCTransitionScene* transition = CCTransitionProgressVertical::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //由里到外扩展 // CCTransitionScene* transition = CCTransitionProgressInOut::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); // CCTransitionScene* transition = CCTransitionProgressOutIn::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); // //逐渐透明 // CCTransitionScene* transition = CCTransitionCrossFade::create(4.5f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //翻页 // CCTransitionScene* transition = CCTransitionPageTurn::create(0.5f, MyScene::createMyScene(),false); // CCDirector::sharedDirector()->replaceScene(transition); //跳动 // CCTransitionScene* transition = CCTransitionJumpZoom::create(2.0f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); // //部落格过度 // CCTransitionScene* transition = CCTransitionFadeTR::create(3.5f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); // CCTransitionScene* transiton = CCTransitionFadeBL::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transiton); //条形折叠 // CCTransitionScene* transition = CCTransitionFadeUp::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //随机方格消失 // CCTransitionScene* transition = CCTransitionTurnOffTiles::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //分行划分切换 // CCTransitionScene* transition = CCTransitionSplitRows::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //分列 // CCTransitionScene* transition = CCTransitionSplitCols::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //颜色过渡 // CCTransitionScene* transition = CCTransitionFade::create(12.f, MyScene::createMyScene(), ccc3(120, 25, 100)); // CCDirector::sharedDirector()->replaceScene(transition); //X轴反转切换画面 // CCTransitionScene* transition = CCTransitionFlipX::create(1.2f, HelloWorld::scene()); // CCDirector::sharedDirector()->replaceScene(transition); //Y轴 // CCTransitionScene* transtion = CCTransitionFlipY::create(1.2f, HelloWorld::scene()); // CCDirector::sharedDirector()->replaceScene(transtion); //反转角的反转切换直动画 // CCTransitionScene* transition = CCTransitionFlipAngular::create(1.2f, HelloWorld::scene()); // CCDirector::sharedDirector()->replaceScene(transition); // CCTransitionScene* transition = CCTransitionZoomFlipX::create(1.2f, HelloWorld::scene()); // CCDirector::sharedDirector()->replaceScene(transition); //缩放交替 // CCTransitionScene* transition = CCTransitionShrinkGrow::create(1.2f, MyScene::createMyScene()); // CCDirector::sharedDirector()->replaceScene(transition); //旋转绽放 // CCTransitionScene* transition = CCTransitionRotoZoom::create(1.2f, HelloWorld::scene()); // CCDirector::sharedDirector()->replaceScene(transition);