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  • Getting.Started.with.Unity.2018.3rd.Edition

    Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

    Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills

    Key Features
    Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018
    Build custom scripts to make your game characters interactive
    Explore and implement AritificiaI Intelligence techniques to bring your game to life
    Book Description
    The Unity game engine has revolutionized the gaming industry w
    ith its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.

    This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

    Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.

    Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.

    Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

    What you will learn
    Set up your Unity development environment and navigate its tools
    Import and use custom assets and asset packages to add characters to your game
    Build a 3D game world with a custom terrain, water, sky, mountains, and trees
    Animate game characters, using animation controllers, and scripting
    Apply audio and particle effects to the game
    Create intuitive game menus and interface elements
    Customize your game with sound effects, shadows, lighting effects, and rendering options
    Debug code and provide smooth error handling
    Who This Book Is For
    If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

    Table of Contents
    Chapter 1. Downloading and Installing Unity
    Chapter 2. The Unity Interface
    Chapter 3. Designing the Game
    Chapter 4. Creating our Terrain
    Chapter 5. Lights, Cameras, and Shadows
    Chapter 6. Creating and Importing 3D Objects for our Game
    Chapter 7. Implementing our Player Character
    Chapter 8. Implementing our Non-Player Characters
    Chapter 9. Adding a Heads-Up Display
    Chapter 10. Scripting our Points System
    Chapter 11. Scripting Victory and Defeat
    Chapter 12. Adding Audio and Visual Effects to our Game
    Chapter 13. Optimizing our Game for Deployment
    Chapter 14. First steps in Virtual Reality

    PDF格式

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  • 原文地址:https://www.cnblogs.com/jiahuafu/p/10197141.html
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