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  • 【Rust】优雅停机

    环境

    • Rust 1.56.1
    • VSCode 1.61.2

    概念

    参考:https://doc.rust-lang.org/stable/book/ch20-03-graceful-shutdown-and-cleanup.html

    示例

    main.rs

    use std::fs;
    use std::io::Read;
    use std::io::Write;
    use std::net::TcpListener;
    use std::net::TcpStream;
    use std::thread;
    use std::time::Duration;
    
    fn main() {
        let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
        let pool = game::ThreadPool::new(4);
    
        for stream in listener.incoming() {
            let stream = stream.unwrap();
    
            pool.execute(|| {
                handle_connection(stream);
            });
        }
    }
    
    fn handle_connection(mut stream: TcpStream) {
        println!("sleep 10 seconds");
        thread::sleep(Duration::from_secs(10));
        println!("sleep 10 seconds end");
        let mut buffer = [0; 1024];
        let length = stream.read(&mut buffer).unwrap();
    
        if length == 0 {
            println!("EOF");
        }
    
        let contents = fs::read_to_string("hello.html").unwrap();
        let response = format!(
            "HTTP/1.1 200 OK\r\nContent-Length: {}\r\n\r\n{}",
            contents.len(),
            contents
        );
    
        stream.write_all(response.as_bytes()).unwrap();
        stream.flush().unwrap();
    }
    

    lib.rs

    use std::sync::{mpsc, Arc, Mutex};
    use std::thread;
    
    pub struct ThreadPool {
        workers: Vec<Worker>,
        sender: mpsc::Sender<Message>,
    }
    
    type Job = Box<dyn FnOnce() + Send + 'static>;
    
    enum Message {
        NewJob(Job),
        Terminate,
    }
    
    impl ThreadPool {
        /// Create a new ThreadPool.
        ///
        /// The size is the number of threads in the pool.
        ///
        /// # Panics
        ///
        /// The `new` function will panic if the size is zero.
        pub fn new(size: usize) -> ThreadPool {
            assert!(size > 0);
    
            let (sender, receiver) = mpsc::channel();
            let receiver = Arc::new(Mutex::new(receiver));
            let mut workers = Vec::with_capacity(size);
    
            for id in 0..size {
                workers.push(Worker::new(id, Arc::clone(&receiver)));
            }
    
            ThreadPool { workers, sender }
        }
    
        pub fn execute<F>(&self, f: F)
        where
            F: FnOnce() + Send + 'static,
        {
            let job = Box::new(f);
    
            self.sender.send(Message::NewJob(job)).unwrap();
        }
    }
    
    impl Drop for ThreadPool {
        fn drop(&mut self) {
            println!("Sending terminate message to all workers.");
    
            for _ in &self.workers {
                self.sender.send(Message::Terminate).unwrap();
            }
    
            println!("Shutting down all workers.");
    
            for worker in &mut self.workers {
                println!("Shutting down worker {}", worker.id);
    
                if let Some(thread) = worker.thread.take() {
                    thread.join().unwrap();
                }
            }
        }
    }
    
    struct Worker {
        id: usize,
        thread: Option<thread::JoinHandle<()>>,
    }
    
    impl Worker {
        fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Message>>>) -> Worker {
            let thread = thread::spawn(move || loop {
                let message = receiver.lock().unwrap().recv().unwrap();
    
                match message {
                    Message::NewJob(job) => {
                        println!("Worker {} got a job; executing.", id);
                        job();
                    }
                    Message::Terminate => {
                        println!("Worker {} was told to terminate.", id);
                        break;
                    }
                }
            });
    
            Worker {
                id,
                thread: Some(thread),
            }
        }
    }
    

    hello.html

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="utf-8">
        <title>Hello!</title>
    </head>
    
    <body>
        <h1>Hello!</h1>
        <p>Hi from Rust</p>
    </body>
    
    </html>
    

    总结

    使用 rust 实现了一个多线程的 web 服务器,并且在停机时进行了资源清理。

    附录

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  • 原文地址:https://www.cnblogs.com/jiangbo44/p/15785702.html
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