zoukankan      html  css  js  c++  java
  • RDA EQ&频响曲线

    相关数据:

      FAC->Audio->EQ Setting
    
        EQ Band    1-7
    
        Gain      0
    
        Frequency   500
    
        Q Factor    1.5
    
      FAC->Audio->PEQ 1/2/3
    
        Enable      Enable
    
        Center Freq.    230
    
        Q Factor      3.5
    
        Gain Step     -13

      这样看,EQ 为7 段,PEQ为3段,EQ+PEQ总共可以设置10段不同频率下的增益,品质因数作为辅助,调整增益的作用范围。

    频响曲线:

      

    API接口:

      EQ数据结构:

        1、  g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain                    //放在FAC菜单,只有一组:
        2.1、g_stSoundData.stAudioSoundModeSetting[SoundModeIndex].EQ120hz          //在用户菜单,关联声音模式,不同的声音模式EQ数据不同,保存当前值
        2.2、g_stSettingDefault_FactoryUser.stAudioSoundModeSetting[SoundModeIndex].EQ120hz  //在用户菜单,关联声音模式,不同的声音模式EQ数据不同,默认值
        2.3、g_stSettingDefault_Sound.stAudioSoundModeSetting[SoundModeIndex].EQ120hz    //在用户菜单,关联声音模式,不同的声音模式EQ数据不同,默认值

      PEQ数据结构

        g_stFactoryUserData.Audio.PEQ1.n_Audio_PEQ1_CenterFreq

      调用接口:

    BOOLEAN APP_Audio_Initial(void)
    {
        BOOLEAN IsSuccess = APP_TRUE;
        INT8 i8Balance = 0;
        UINT8 ucStableSound = 0;
        UINT8 ucSurround = 0;
    
    #ifdef SUPPORT_PEQ_SRS_SETTING
        TVFE_Audio_Equalizer_Init_t EqBandQvalueSetting;
    
        AL_Setting_Read(APP_Data_UserSetting_Handle(), SYS_SET_ID_FACTUSER,0,
                sizeof(APP_SETTING_FactoryUser_t), &g_stFactoryUserData);
    
        EqBandQvalueSetting.bEQ_fq[0] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[0];
        EqBandQvalueSetting.bQfactor[0] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[0];
        EqBandQvalueSetting.bEQ_fq[1] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[1];
        EqBandQvalueSetting.bQfactor[1] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[1];
        EqBandQvalueSetting.bEQ_fq[2] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[2];
        EqBandQvalueSetting.bQfactor[2] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[2];
        EqBandQvalueSetting.bEQ_fq[3] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[3];
        EqBandQvalueSetting.bQfactor[3] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[3];
        EqBandQvalueSetting.bEQ_fq[4] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[4];
        EqBandQvalueSetting.bQfactor[4] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[4];
        EqBandQvalueSetting.bEQ_fq[5] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[5];
        EqBandQvalueSetting.bQfactor[5] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[5];
        EqBandQvalueSetting.bEQ_fq[6] = g_stFactoryUserData.Audio.EQsetting.n_EQ_Freq[6];
        EqBandQvalueSetting.bQfactor[6] = g_stFactoryUserData.Audio.EQsetting.n_EQ_q[6];
    
        TVFE_Audio_Initial_Main_Equalizer(&EqBandQvalueSetting);
    
        MID_Audio_EQ(
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[0],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[1],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[2],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[3],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[4],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[5],
            g_stFactoryUserData.Audio.EQsetting.n_EQ_Gain[6] );
    #endif
    
        //PEQ SETTING
        TVFE_Audio_Parametric_Equalizer_Config_t PEQ_Setting;
        //Enable
        PEQ_Setting.enable[0] = g_stFactoryUserData.Audio.PEQ1.n_Audio_PEQ1_Enable;
        PEQ_Setting.enable[1] = g_stFactoryUserData.Audio.PEQ2.n_Audio_PEQ2_Enable;
        PEQ_Setting.enable[2] = g_stFactoryUserData.Audio.PEQ3.n_Audio_PEQ3_Enable;
        //frequency
        PEQ_Setting.eq_fq[0] =g_stFactoryUserData.Audio.PEQ1.n_Audio_PEQ1_CenterFreq;
        PEQ_Setting.eq_fq[1] =g_stFactoryUserData.Audio.PEQ2.n_Audio_PEQ2_CenterFreq;
        PEQ_Setting.eq_fq[2] =g_stFactoryUserData.Audio.PEQ3.n_Audio_PEQ3_CenterFreq;
        //Gain
        PEQ_Setting.gain[0] = g_stFactoryUserData.Audio.PEQ1.n_Audio_PEQ1_GainStep;
        PEQ_Setting.gain[1] = g_stFactoryUserData.Audio.PEQ2.n_Audio_PEQ2_GainStep;
        PEQ_Setting.gain[2] = g_stFactoryUserData.Audio.PEQ3.n_Audio_PEQ3_GainStep;
        //Q
        PEQ_Setting.Qfactor[0] = g_stFactoryUserData.Audio.PEQ1.n_Audio_PEQ1_q;
        PEQ_Setting.Qfactor[1] = g_stFactoryUserData.Audio.PEQ2.n_Audio_PEQ2_q;
        PEQ_Setting.Qfactor[2] = g_stFactoryUserData.Audio.PEQ3.n_Audio_PEQ3_q;
        
        TVFE_Audio_Set_Parametric_Equalizer_Config(&PEQ_Setting);
    
        return IsSuccess;
    }
  • 相关阅读:
    struts token令牌机制
    javascript的splice()方法备注
    [转的哦】 Android字符串资源及其格式化Android 中的string.xml用法小结
    3.Android I/O文件写入和读取
    Android开发_读取联系人信息_读取通讯录号码
    ListView的美化涉及到的一些属性
    4.Android添加背景音乐的方法
    Android 网络协议
    ContentValues 和HashTable之间的区别
    5.Andorid绘图方法(Canvas)
  • 原文地址:https://www.cnblogs.com/jiangzhaowei/p/7597681.html
Copyright © 2011-2022 走看看