zoukankan      html  css  js  c++  java
  • js冒泡排序法

    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"
    >
    <html xmlns="http://www.w3.org/1999/xhtml" lang="zh" xml:lang="zh">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <meta name="developer" content="Realazy" />
    <title>Bubble in JavaScript DOM</title>
    <style type="text/css" media="screen">
    div *
    {display:block; margin:4px; padding:4px; border:1px solid white;}
    textarea
    {width:20em; height:2em;}
    </style>
    <script type="text/javascript">
    //<![CDATA[
    function init(){
    var log = document.getElementsByTagName('textarea')[0];
    var all = document.getElementsByTagName('div')[0].getElementsByTagName('*');
    for (var i = 0, n = all.length; i < n; ++i){
    all[i].onmouseover
    = function(e){
    this.style.border = '1px solid red';

    log.value
    = '鼠标现在进入的是: ' + this.nodeName;
    };
    all[i].onmouseout
    = function(e){
    this.style.border = '1px solid white';
    };
    }

    var all2 = document.getElementsByTagName('div')[1].getElementsByTagName('*');
    for (var i = 0, n = all2.length; i < n; ++i){
    all2[i].onmouseover
    = function(e){
    this.style.border = '1px solid red';

    if (e) //停止事件冒泡
    e.stopPropagation();
    else
    window.event.cancelBubble
    = true;

    log.value
    = '鼠标现在进入的是: ' + this.nodeName;
    };
    all2[i].onmouseout
    = function(e){
    this.style.border = '1px solid white';
    };
    }
    }
    window.onload
    = init;
    //]]>
    </script>
    </head>
    <body>
    <h1>Bubble in JavaScript DOM</h1>
    <p>DOM树的结构是:</p>
    <pre><code>
    UL
    - LI
    - A
    - SPAN
    </code></pre>
    <div>
    <ul>
    <li>li<a href="#">href<span>span</span></a></li>
    <li>li<a href="#">href<span>span</span></a></li>
    </ul>
    </div>
    <textarea></textarea>
    <p>鼠标进入UL的任何一个子元素,如果不停止冒泡,我们从UL到SPAN都定义了鼠标悬停(<code>mouseover</code>)事件,这个事件会上升了UL,从而从鼠标所进入的元素到UL元素都会有红色的边。</p>
    <div>
    <ul>
    <li><a href="#"><span>Bubbllllllllllllllle</span></a></li>
    <li><a href="#"><span>Bubbllllllllllllllle</span></a></li>
    </ul>
    </div>
    <p>如果停止冒泡,事件不会上升,我们就可以获取精确的鼠标进入元素。</p>
    </body>
    </html>
    例二
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">  
    <html xmlns="http://www.w3.org/1999/xhtml">  
    <head>  
    <title>如何获取事件触发源(兼容IE和FireFox)</title>  
    <meta name="generator" content="editplus" />  
    <meta name="author" content="" />  
    <meta name="keywords" content="" />  
    <meta name="description" content="" />  
    <script type="text/javascript">  
    function ClickMe(e)  
    {  
    var src = e.target || window.event.srcElement;  
    alert(src.value);  
    alert(src.innerHTML);  
    }  
    function ClickMe2()  
    {  
    var e = arguments[0] || window.event;  
    var src = e.srcElement || e.target; // src 就是事件的触发源  
    alert(src.value);  
    }  
    </script>   
    </head>  
      
    <body>  
    <button onclick="ClickMe(event)">测试</button>  
    <button onclick="ClickMe2(event)">测试2</button>  
      
    </body>  
    </html>  
      
      
    < script language = " javascript " >   
    document.onclick = onClick; // 当用户在文档中点击是调用onClick function()   
     function onClick(ev){  
           ev = ev || window.event; // 事件       
         var target    = ev.target || ev.srcElement; // 获得事件源   
          /*  
            target.getAttribute()是获取该事件源对像里面的一些属性。 
             比如对像中有(name,id,type等等); 
          */   
         var dragObj = target.getAttribute('type');  
         alert(dragObj);  
    }   
      
    </ script >  
    
    
    //阻止冒泡
    function stopPropagation(e){
        e = e || window.event;
        if(e.stopPropagation) { //W3C阻止冒泡方法
           e.stopPropagation();
        } else {
           e.cancelBubble = true; //IE阻止冒泡方法
        }
    }
    
    document.getElementById('xx').click= stopPropagation
    或者
    document.getElementById('xx').click= function(e{
        stopPropagation(e)
    }
    或者

    <button onclick="stopPropagation(e)">测试</button>
    或者
    function stop(e,param){
        e = e || window.event;
        if(e.stopPropagation) { //W3C阻止冒泡方法
           e.stopPropagation();
        } else {
           e.cancelBubble = true; //IE阻止冒泡方法
        }
    }
    <button onclick="stop(event,'xxx')">测试</button>
    这里引号里的event不能换做其他写法,否则无效
     
  • 相关阅读:
    Django基础七之Ajax
    Django基础六之ORM中的锁和事务
    Django基础五之django模型层(二)多表操作
    Django基础五之django模型层(一)单表操作
    Django基础四之模板系统
    Django基础三之视图函数
    Django基础二之URL路由系统
    转移博客
    Unity开发一些实用的提高效率的技巧
    2019.2.23VScode的c++配置详细方法
  • 原文地址:https://www.cnblogs.com/jice/p/2271460.html
Copyright © 2011-2022 走看看