基于关键帧的缓冲(keyTimes)
为了使用关键帧实现反弹动画,我们需要在缓冲曲线中对每一个显著的点创建一个关键帧(在这个情况下,关键点也就是每次反弹的峰值),然后应用缓冲函数把每 段曲线连接起来。同时,我们也需要通过keyTimes来指定每个关键帧的时间偏移,由于每次反弹的时间都会减少,于是关键帧并不会均匀分布。
清单10.6 使用关键帧实现反弹球的动画
- (void)viewDidLoad
{
[super viewDidLoad];
doorLayer=[CALayer layer];
doorLayer.frame=CGRectMake(200, 200, 100, 100);
doorLayer.backgroundColor=[UIColor redColor].CGColor;
doorLayer.cornerRadius=50;
doorLayer.masksToBounds=YES;
[self.view.layer addSublayer:doorLayer];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
doorLayer.position = CGPointMake(150, 32);
//create keyframe animation
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
animation.duration = 5.0;
animation.delegate = self;
animation.values = @[
[NSValue valueWithCGPoint:CGPointMake(150, 32)],
[NSValue valueWithCGPoint:CGPointMake(150, 268)],
[NSValue valueWithCGPoint:CGPointMake(150, 140)],
[NSValue valueWithCGPoint:CGPointMake(150, 268)],
[NSValue valueWithCGPoint:CGPointMake(150, 220)],
[NSValue valueWithCGPoint:CGPointMake(150, 268)],
[NSValue valueWithCGPoint:CGPointMake(150, 250)],
[NSValue valueWithCGPoint:CGPointMake(150, 268)]
];
animation.timingFunctions = @[
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseIn],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseIn],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseIn],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseIn]
];
animation.keyTimes = @[@0.0, @0.3, @0.5, @0.7, @0.8, @0.9, @0.95, @1.0];
//apply animation
doorLayer.position = CGPointMake(150, 268);
[doorLayer addAnimation:animation forKey:nil];
}
流程自动化
@interface ViewController ()
{
CALayer *doorLayer;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
doorLayer=[CALayer layer];
doorLayer.frame=CGRectMake(200, 200, 100, 100);
doorLayer.backgroundColor=[UIColor redColor].CGColor;
doorLayer.cornerRadius=50;
doorLayer.masksToBounds=YES;
[self.view.layer addSublayer:doorLayer];
}
float interpolate(float from, float to, float time)
{
return (to - from) * time + from;
}
- (id)interpolateFromValue:(id)fromValue toValue:(id)toValue time:(float)time
{
if ([fromValue isKindOfClass:[NSValue class]]) {
//get type
const char *type = [fromValue objCType];
if (strcmp(type, @encode(CGPoint)) == 0) {
CGPoint from = [fromValue CGPointValue];
CGPoint to = [toValue CGPointValue];
CGPoint result = CGPointMake(interpolate(from.x, to.x, time), interpolate(from.y, to.y, time));
return [NSValue valueWithCGPoint:result];
}
}
//provide safe default implementation
return (time < 0.5)? fromValue: toValue;
}
- (void)animate
{
//reset ball to top of screen
doorLayer.position = CGPointMake(150, 32);
//set up animation parameters
NSValue *fromValue = [NSValue valueWithCGPoint:CGPointMake(150, 32)];
NSValue *toValue = [NSValue valueWithCGPoint:CGPointMake(200, 268)];
CFTimeInterval duration = 1;
//generate keyframes
NSInteger numFrames = duration * 60;
NSMutableArray *frames = [NSMutableArray array];
for (int i = 0; i < numFrames; i++) {
float time = 1/(float)numFrames * i;
//apply easing
time = bounceEaseOut(time);
//add keyframe
[frames addObject:[self interpolateFromValue:fromValue toValue:toValue time:time]];
}
//create keyframe animation
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
animation.duration = 5.0;
animation.delegate = self;
animation.values = frames;
//apply animation
doorLayer.position = CGPointMake(200, 268);
[doorLayer addAnimation:animation forKey:nil];
}
float bounceEaseOut(float t)
{
if (t < 4/11.0) {
return (121 * t * t)/16.0;
} else if (t < 8/11.0) {
return (363/40.0 * t * t) - (99/10.0 * t) + 17/5.0;
} else if (t < 9/10.0) {
return (4356/361.0 * t * t) - (35442/1805.0 * t) + 16061/1805.0;
}
return (54/5.0 * t * t) - (513/25.0 * t) + 268/25.0;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self animate];
}