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  • ZYSocketSuper 2.0 SP1 包含案例 聊天室 示例下载。

    里面是最新的代码。

    新加:

    Buffers 数据包组合类

    BuffList 数据包缓冲类

    ReadBytes 数据包 读取类

    里面包含 一个客户端 和服务器端的 简单 聊天室 案例 就几行代码

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     using System; 
     using System.Collections.Generic; 
     using System.Linq; 
     using System.Text; 
     using System.Net; 
     using System.Net.Sockets; 
      
     namespace MessageServer 
     { 
         class Program 
         { 
             static ZYSocketSuper Server; 
      
             static List<User> UserList; 
      
             static void Main(string[] args) 
             { 
                 UserList = new List<User>(); 
                 Server = new ZYSocketSuper("127.0.0.1", 888, 1000, 4096); 
                 Server.BinaryInput = new BinaryInputHandler(BinaryInputHandler);//设置数据包输入回调方法 
                 Server.Connetions = new ConnectionFilter(ConnectionFilter); 
                 Server.MessageInput = new MessageInputHandler(MessageInputHandler); 
                 Server.MessageOut += new EventHandler<LogOutEventArgs>(Server_MessageOut); //日记输出事件 
                 Server.Start(); 
      
                 while (true) 
                 { 
                     Console.ReadLine(); 
                     Console.WriteLine("当前用户数量:" + UserList.Count.ToString()); 
      
                     foreach (User user in UserList) 
                     { 
                         Console.WriteLine(user.Name+":"+user.socketAsync.AcceptSocket.RemoteEndPoint.ToString()); 
                     } 
      
                 } 
             } 
      
             static void Server_MessageOut(object sender, LogOutEventArgs e) 
             { 
                 Console.WriteLine(e.Mess); 
             } 
      
             /// <summary> 
             /// 数据包输入回调方法   http://www.my400800.cn
             /// </summary> 
             /// <param name="data"></param> 
             /// <param name="socketAsync"></param> 
             static void BinaryInputHandler(byte[] data, SocketAsyncEventArgs socketAsync) 
             { 
                 if (socketAsync.UserToken == null)  //如果此连接还没有登入 
                 { 
                     ReadBytes read = new ReadBytes(data); //创建读取数据包类 
      
                     int lengt; 
                     int cmd; 
                     if (read.ReadInt32(out lengt) && 
                         lengt == read.Length && 
                         read.ReadInt32(out cmd) && 
                         cmd==(int)ClientCmdType.SendMess 
                         )                                            //读取首4字节,并验证长度的有效性 以及判断消息类型 
                     { 
                         string name; 
      
                         if (read.ReadString(out name)) //读取用户名字 
                         { 
                             User user = new User(); //创建用户对象 
                             user.Name = name; 
                             user.socketAsync = socketAsync; //将用户对象和SOCKET绑定 
                             socketAsync.UserToken = user; 
      
                             byte[] MessData = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.ServerMessage), //构造数据包  
                                                                Buffers.GetSocketBytes(name + " 登入聊天室")); 
      
                             MessData = Buffers.MergeBytes(Buffers.GetSocketBytes(MessData.Length + 4), MessData); 
      
      
                             foreach (User tuser in UserList) //发送给所有在线用户 
                             { 
                                 Server.SendData(tuser.socketAsync.AcceptSocket, MessData);     
                             } 
      
                             UserList.Add(user); //将用户加入用户表 
                             
                         } 
      
                     } 
      
                 } 
                 else 
                 { 
                     User user = socketAsync.UserToken as User; //获取用户对象 
      
                     if (user != null) 
                     { 
                         user.BuffList.InsertByteArray(data); //插入数据包缓冲池 
      
                         do 
                         { 
                             try 
                             { 
      
                                 byte[] buff = user.BuffList.GetData(4); //枚举说有数据包缓冲 
      
                                 if (buff == null) 
                                     break; 
      
      
                                 DataHandler(buff, user); //将每个数据包指令进行处理 
                                  
                             } 
                             catch 
                             { 
                                 user.BuffList.Clecr(); 
                                 break; 
                             } 
                         } while (true); 
      
      
                     } 
      
                 } 
      
      
             } 
      
             //数据包指令处理 
             public static void DataHandler(byte[] data, User user) 
             { 
      
                 ReadBytes read = new ReadBytes(data); 
      
                 int lengt; 
                 if (read.ReadInt32(out lengt) && lengt == read.Length) //读取首4字节,并验证长度的有效性 
                 { 
                     int cmd; 
      
                     if (read.ReadInt32(out cmd)) //读取命令 
                     { 
                         switch ((ClientCmdType)cmd) 
                         { 
                             case ClientCmdType.SendMess: //公聊 
      
                                 string mess; 
      
                                 if (read.ReadString(out mess)) //读取用户说的东西 
                                 { 
                                     byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                       Buffers.GetSocketBytes(user.Name + ": " + mess)); 
      
                                     messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
      
                                     foreach (User tuser in UserList) //发送给说有用户 
                                     { 
                                         if (tuser.Equals(user) == false) 
                                             Server.SendData(tuser.socketAsync.AcceptSocket, messdata); 
                                     } 
      
                                 } 
      
                                 break; 
                             case ClientCmdType.PrivateMess: //私聊 
                                 string username; 
                                 string message; 
      
                                 if (read.ReadString(out username) && read.ReadString(out message)) 
                                 { 
                                     byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                       Buffers.GetSocketBytes(user.Name + " 对你说: " + message)); 
      
                                     messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
      
      
                                     User Puser = UserList.Find(o => String.Equals(o.Name, username, StringComparison.CurrentCultureIgnoreCase)); 
      
                                     if (Puser != null) 
                                     { 
                                         Server.SendData(Puser.socketAsync.AcceptSocket, messdata); 
                                     } 
                                     else 
                                     { 
                                         messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                       Buffers.GetSocketBytes("无法找到该用户:"+username)); 
      
                                         messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
      
      
                                         Server.SendData(user.socketAsync.AcceptSocket,messdata); 
                                     } 
      
                                 } 
      
                                 break; 
      
      
                         } 
      
      
                     } 
      
                 } 
      
      
             } 
      
             /// <summary> 
             /// 用户连接回调方法 
             /// </summary> 
             /// <param name="socketAsync"></param> 
             /// <returns></returns> 
             static bool ConnectionFilter(SocketAsyncEventArgs socketAsync) 
             { 
                 Console.WriteLine(socketAsync.AcceptSocket.RemoteEndPoint.ToString()); 
      
                 byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                      Buffers.GetSocketBytes("[欢迎使用我的聊天室]\r\n请输入你的用户昵称:")); 
      
                 messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
      
                 Server.SendData(socketAsync.AcceptSocket, messdata); 
      
      
                 return true; 
             } 
      
             /// <summary> 
             /// 异常消息输出方法 
             /// </summary> 
             /// <param name="message"></param> 
             /// <param name="socketAsync"></param> 
             /// <param name="erorr"></param> 
             static void MessageInputHandler(string message, SocketAsyncEventArgs socketAsync, int erorr) 
             { 
                 User user = socketAsync.UserToken as User; //获取用户对象 
      
                 if (user != null) 
                 { 
                     UserList.Remove(user); 
                 } 
      
                 socketAsync.UserToken = null; 
              
             } 
             
      
         } 
      
         class User 
         { 
             public SocketAsyncEventArgs socketAsync { get; set; } 
             public string Name { get; set; } 
             public BuffList BuffList = new BuffList(); 
         } 
      
         enum CmdType 
         { 
             ServerMessage=1000, //服务器消息 
             Message=1001, 
         } 
      
         enum ClientCmdType 
         { 
             SendMess = 5001, 
             PrivateMess=5002, 
         } 
     } 

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  • 原文地址:https://www.cnblogs.com/jishu/p/1940049.html
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