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  • 核心动画(基础动画)-转

    一.简单介绍   CAPropertyAnimation的子类 

    属性解析: 

    fromValue:keyPath相应属性的初始值 
    toValue:keyPath相应属性的结束值 
      随着动画的进行,在长度为duration的持续时间内,keyPath相应属性的值从fromValue渐渐的变为toValue。 
      如果 fillMode=kCAFillModeForwards和removedOnComletion=NO,那么在动画执行完毕后,图层会保持显示动画执行后的状态。但在实质上,图层的属性值还是动画执行前的初始值,并没有真正被改变。 
      比如,CALayer的position初始值为(0,0),CABasicAnimation的fromValue为(10,10),toValue为(100,100),虽然动画执行完毕后图层保持在(100,100)这个位置,实质上图层的position还是为(0,0)。

    二.平移动画

    #import "ViewController.h"
    @interface ViewController () @property(nonatomic,strong) CALayer *myLayer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //创建layer CALayer *layer = [CALayer layer]; //设置layer属性 layer.bounds = CGRectMake(0, 0, 50, 80); layer.backgroundColor = [UIColor yellowColor].CGColor; layer.position = CGPointMake(50, 50); layer.anchorPoint = CGPointMake(0, 0); layer.cornerRadius = 20; //添加layer [self.view.layer addSublayer:layer]; _myLayer = layer; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } //设置动画(基础动画) - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ //创建核心动画 CABasicAnimation *animation = [CABasicAnimation animation]; //告诉系统要执行什么的动画 animation.keyPath = @"position"; //设置通过动画,将layer从哪儿移动到哪儿 animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, 0)]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 300)]; //设置动画执行完毕之后不删除动画 animation.removedOnCompletion = NO; //设置保持动画的最新状态 animation.fillMode = kCAFillModeForwards; //添加核心动画到layer [self.myLayer addAnimation:animation forKey:nil]; } @end

      说明: byValue和toValue的区别,前者是在当前的位置上增加多少,后者是到指定的位置。 设置代理:设置动画的代理,可以监听动画的执行过程,这里设置控制器为代理。 

    #import <QuartzCore/QuartzCore.h>
    @interface ViewController ()<CAAnimationDelegate>
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        //创建layer
        CALayer *layer = [CALayer layer];
        //设置layer的属性
        layer.bounds = CGRectMake(0, 0, 50, 80);
        layer.backgroundColor = [UIColor yellowColor].CGColor;
        layer.position = CGPointMake(50, 50);
        layer.anchorPoint = CGPointMake(0, 0);
        layer.cornerRadius = 20;
        //添加layer
        [self.view.layer addSublayer:layer];
        self.myLayer = layer;
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    //设置动画(基础动画)
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        //创建核心动画
        CABasicAnimation *animation = [CABasicAnimation animation];
        //告诉系统要执行什么样的动画
        animation.keyPath = @"position";
        //设置通过动画,将layer从哪儿移动到哪儿
        animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, 0)];
        animation.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 300)];
        //设置动画执行完毕之后不删除动画
        animation.removedOnCompletion = NO;
        //设置保持动画的最新状态
        animation.fillMode = kCAFillModeForwards;
        animation.delegate = self;
        //打印
        NSString *str = NSStringFromCGPoint(self.myLayer.position);
        NSLog(@"执行前:%@",str);
        //添加核心动画到layer
        [_myLayer addAnimation:animation forKey:nil];
    }
    
    #pragma mark -Core Animation Delegate
    - (void)animationDidStart:(CAAnimation *)anim{
        NSLog(@"开始执行动画");
    }
    
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
        //动画执行完毕,打印执行完毕后的position值
        NSString *str = NSStringFromCGPoint(_myLayer.position);
        NSLog(@"执行后:%@",str);
    }
    
    @end

      通过打印结构可以看出,属性值还是动画执行前的初始值{50,50},并没有真正被改变为{200,300}。

    三.缩放动画

    #import "ViewController.h"
    @interface ViewController ()
    @property(nonatomic,strong) CALayer *myLayer;
    @end
    @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //创建layer CALayer *layer = [CALayer layer]; //设置layer的属性 layer.bounds = CGRectMake(0, 0, 50, 80); layer.backgroundColor = [UIColor yellowColor].CGColor; layer.position = CGPointMake(50, 50); layer.anchorPoint = CGPointMake(0, 0); layer.cornerRadius = 20; //添加layer [self.view.layer addSublayer:layer]; self.myLayer = layer; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } //设置动画(基础动画) - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ //创建动画 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"]; //设置动画执行时间 animation.duration = 2.0; //设置动画执行完毕后不删除动画 animation.removedOnCompletion = NO; //设置保持动画的最新状态 animation.fillMode = kCAFillModeForwards; //修改属性,执行动画 animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 200, 200)]; //添加动画到layer [_myLayer addAnimation:animation forKey:nil]; } #pragma mark -Core Animation Delegate - (void)animationDidStart:(CAAnimation *)anim{ } - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ } @end

    四.旋转动画

    #import "ViewController.h"
    @interface ViewController ()
    @property(nonatomic,strong) CALayer *myLayer;
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        //创建layer
        CALayer *layer = [CALayer layer];
        //设置layer的属性
        layer.bounds = CGRectMake(0, 0, 50, 80);
        layer.backgroundColor = [UIColor yellowColor].CGColor;
        layer.position = CGPointMake(50, 50);
        layer.anchorPoint = CGPointMake(0, 0);
        layer.cornerRadius = 20;
        //添加layer
        [self.view.layer addSublayer:layer];
        self.myLayer = layer;
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    //设置动画(基础动画)
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        //创建动画
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
        //设置动画执行时间
        animation.duration = 2.0;
        //设置动画执行完毕后不删除动画
        animation.removedOnCompletion = NO;
        //设置保持动画的最新状态
        animation.fillMode = kCAFillModeForwards;
        //修改属性,执行动画
        animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_2+M_PI_4, 1, 1, 0)];
        //添加动画到layer
        [_myLayer addAnimation:animation forKey:nil];
    }
    
    #pragma mark -Core Animation Delegate
    - (void)animationDidStart:(CAAnimation *)anim{}
    
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{}
    
    @end

      提示:如果要让图形以2D的方式旋转,只需要把CATransform3DMakeRotation在z方向上的值改为1即可。

    五.补充 
      可以通过transform (KVC)的方式来进行设置

    @interface ViewController ()
    @property(nonatomic,strong) CALayer *myLayer;
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        //创建layer
        CALayer *layer = [CALayer layer];
        //设置layer的属性
        layer.bounds = CGRectMake(0, 0, 50, 80);
        layer.backgroundColor = [UIColor yellowColor].CGColor;
        layer.position = CGPointMake(50, 50);
        layer.anchorPoint = CGPointMake(0, 0);
        layer.cornerRadius = 20;
        //添加layer
        [self.view.layer addSublayer:layer];
        self.myLayer = layer;
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    //设置动画(基础动画)
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        //创建动画
        CABasicAnimation *animation = [CABasicAnimation animation];
        animation.keyPath = @"transform";
        //设置动画执行时间
        animation.duration = 2.0;
        //设置动画执行完毕后不删除动画
        animation.removedOnCompletion = NO;
        //设置保持动画的最新状态
        animation.fillMode = kCAFillModeForwards;
        //修改属性,执行动画
        animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeTranslation(0, 100, 1)];
        //添加动画到layer
        [_myLayer addAnimation:animation forKey:nil];
    }
    
    #pragma mark -Core Animation Delegate
    - (void)animationDidStart:(CAAnimation *)anim{}
    
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{}
    
    @end
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  • 原文地址:https://www.cnblogs.com/jiuyi/p/10104868.html
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