最近在项目中用到了手势操作,键盘回收时还是挺常用的,现在总结下,多谢网络上大神们的分享。
先分享下我在项目中用的代码:
UITapGestureRecognizer * mytap=[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tap_gestureRecognizer:)]; [self addGestureRecognizer:mytap]; [mytap release]; //收回键盘 -(void)tap_gestureRecognizer:(UITapGestureRecognizer *)tap_gest { [self.scv_stockPriceTextField resignFirstResponder]; [self.scv_stockAmoutTextField resignFirstResponder]; }
//单指单击 UITapGestureRecognizer *singleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)]; singleFingerOne.numberOfTouchesRequired = 1; //手指数 singleFingerOne.numberOfTapsRequired = 1; //tap次数 singleFingerOne.delegate = self; //单指双击 UITapGestureRecognizer *singleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)]; singleFingerTwo.numberOfTouchesRequired = 1; singleFingerTwo.numberOfTapsRequired = 2; singleFingerTwo.delegate = self; //双指单击 UITapGestureRecognizer *doubleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleFingerEvent:)]; doubleFingerOne.numberOfTouchesRequired = 2; doubleFingerOne.numberOfTapsRequired = 1; doubleFingerOne.delegate = self; UITapGestureRecognizer *doubleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleFingerEvent:)]; doubleFingerTwo.numberOfTouchesRequired = 2; doubleFingerTwo.numberOfTapsRequired = 2; doubleFingerTwo.delegate = self; //如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理 [singleFingerOne requireGestureRecognizerToFail:singleFingerTwo]; //同理双指亦是如此 [doubleFingerOne requireGestureRecognizerToFail:doubleFingerTwo]; [self.view addGestureRecognizer:singleFingerOne]; [self.view addGestureRecognizer:singleFingerTwo]; [self.view addGestureRecognizer:doubleFingerOne]; [self.view addGestureRecognizer:doubleFingerTwo]; [singleFingerOne release]; [singleFingerTwo release]; [doubleFingerOne release]; [doubleFingerTwo release];
处理事件的方法,代码: 1: //处理单指事件 2: - (void)handleSingleFingerEvent:(UITapGestureRecognizer *)sender 3: { 4: if (sender.numberOfTapsRequired == 1) { 5: //单指单击 6: NSLog(@"单指单击"); 7: }else if(sender.numberOfTapsRequired == 2){ 8: //单指双击 9: NSLog(@"单指双击"); 10: } 11: } 12: //处理双指事件 13: - (void)handleDoubleFingerEvent:(UITapGestureRecognizer *)sender 14: { 15: if (sender.numberOfTapsRequired == 1) { 16: //双指单击 17: NSLog(@"双指单击"); 18: }else if(sender.numberOfTapsRequired == 2){ 19: //双指双击 20: NSLog(@"双指双击"); 21: } 22: }
将相应代码复制到你的工程中即可使用,由于代码中已经有详细的解释说明,这里就不在重复解释了。
代码中只是列举了单指与双指对于单击或多击的处理,同理多指的操作需修改numberOfTouchesRequired属性,对点击的次数需修改numberOfTapsRequired属性。
对于其他手势例如UISwipeGestureRecognizer,UILongPressGestureRecognizer,UILongPressGestureRecognizer 的操作使用类似处理。
UIKit中包含了UIGestureRecognizer类,用于检测发生在设备中的手势。UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为,它有下面一些子类用于处理具体的手势:
1、拍击UITapGestureRecognizer (任意次数的拍击)
2、向里或向外捏UIPinchGestureRecognizer (用于缩放)
3、摇动或者拖拽UIPanGestureRecognizer
4、擦碰UISwipeGestureRecognizer (以任意方向)
5、旋转UIRotationGestureRecognizer (手指朝相反方向移动)
6、长按UILongPressGestureRecognizer
对于不同类型的手势识别器,具有不同的配置属性。比如UITapGestureRecognizer,可以配置拍击次数。界面接收到手势之后,可以发送一 个消息,用于处理响应手势动作后的任务。当然,不同的手势识别器,发送的消息方法也会有所不同。