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  • 用 SDL2 进行事件驱动编程

    其实没必要说得太复杂...就是读取用户输入啦。

    沿用上一篇的代码,加入事件轮询。

    环境:SDL2 + VC++2015

    下面的代码将打开background.png和event.png,将background平铺背景,将event作为前景呈现。

      1 #include <stdexcept>
      2 #include <string>
      3 #include <iostream>
      4 #include "SDL.h"
      5 #include "SDL_image.h"
      6 
      7 //屏幕宽度
      8 const int SCREEN_WIDTH = 1600;
      9 const int SCREEN_HEIGHT = 900;
     10 
     11 //全局窗口和渲染器
     12 SDL_Window *window = nullptr;
     13 SDL_Renderer *renderer = nullptr;
     14 
     15 //加载图片
     16 SDL_Texture* LoadImage(std::string file)
     17 {
     18     SDL_Texture* tex = nullptr;
     19     tex = IMG_LoadTexture(renderer, file.c_str());
     20     if (tex == nullptr)
     21         throw std::runtime_error("Failed to load image: " + file + IMG_GetError());
     22     return tex;
     23 }
     24 
     25 //将表面应用到渲染器
     26 void ApplySurface(int x, int y, SDL_Texture *tex, SDL_Renderer *rend)
     27 {
     28     SDL_Rect pos;
     29     pos.x = x;
     30     pos.y = y;
     31     SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h);
     32     SDL_RenderCopy(rend, tex, NULL, &pos);
     33 }
     34 
     35 int main(int argc, char** argv)
     36 {
     37     //初始化SDL
     38     if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
     39     {
     40         std::cout << SDL_GetError() << std::endl;
     41         return 1;
     42     }
     43 
     44     //创建窗口
     45     window = SDL_CreateWindow("Lesson 4 - Event Driven Programming",
     46         SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
     47         SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
     48     if (window == nullptr)
     49     {
     50         std::cout << SDL_GetError() << std::endl;
     51         return 2;
     52     }
     53 
     54     //创建渲染器
     55     renderer = SDL_CreateRenderer(window, -1,
     56         SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
     57     if (renderer == nullptr)
     58     {
     59         std::cout << SDL_GetError() << std::endl;
     60         return 3;
     61     }
     62 
     63     //创建背景和前景纹理
     64     SDL_Texture *background = nullptr, *image = nullptr;
     65     try {
     66         background = LoadImage("background.png");
     67         image = LoadImage("event.png");
     68     }
     69     catch (const std::runtime_error &e) {
     70         std::cout << e.what() << std::endl;
     71         return 4;
     72     }
     73 
     74     bool quit = false;
     75     SDL_Event e;
     76     //主循环(CPU高占用)
     77     while (!quit) 
     78     {
     79         //轮询事件栈e
     80         while (SDL_PollEvent(&e))
     81         {
     82             //用户关闭窗口
     83             if (e.type == SDL_QUIT) quit = true;
     84 
     85             //用户按下键盘
     86             if (e.type == SDL_KEYDOWN) quit = true;
     87 
     88             //用户点击鼠标
     89             if (e.type == SDL_MOUSEBUTTONDOWN) quit = true;
     90 
     91             //清空渲染器
     92             SDL_RenderClear(renderer);
     93 
     94             //在渲染器内平铺背景
     95             int bW, bH;
     96             SDL_QueryTexture(background, NULL, NULL, &bW, &bH);
     97             for (int y = 0; y <= SCREEN_HEIGHT; y += bH)
     98                 for (int x = 0; x <= SCREEN_WIDTH; x += bW)
     99                     ApplySurface(x, y, background, renderer);
    100 
    101 
    102             //在渲染器中央放置前景
    103             int iW, iH;
    104             SDL_QueryTexture(image, NULL, NULL, &iW, &iH);
    105             int x = SCREEN_WIDTH / 2 - iW / 2;
    106             int y = SCREEN_HEIGHT / 2 - iH / 2;
    107             ApplySurface(x, y, image, renderer);
    108 
    109             //呈现渲染器
    110             SDL_RenderPresent(renderer);
    111         }
    112     }
    113 
    114     //释放资源
    115     SDL_DestroyTexture(background);
    116     SDL_DestroyTexture(image);
    117     SDL_DestroyRenderer(renderer);
    118     SDL_DestroyWindow(window);
    119 
    120     SDL_Quit();
    121 
    122     return 0;
    123 }
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  • 原文地址:https://www.cnblogs.com/joxon/p/5561012.html
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