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  • 中介者模式

    中介者模式

    1. 中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。 中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互
    2. 中介者模式属于行为型模式,使代码易于维护
    3. 比如MVC模式,C (Controller 控制器)是M (Model模型)和V (View 视图)的中介者,在前后端交互时起到了中间人的作用

    image-20200731121504064

    1. Mediator就是抽象中介者,定义了同事对象到中介者对象的接口
    2. Colleague是抽象同事类
    3. ConcreteMediator具体的中介者对象,实现抽象方法,他需要知道所有的具体的同事类即以一个集合来管理HashMap,并接受某个同事对象消息,完成相应的任务
    4. ConcreteColleague具体的同事类,会有很多,每个同事只知道自己的行为,而不了解其他同事类的行为(方法),但是他们都依赖中介者对象

    应用实例:智能家庭管理

    智能家庭包括各种设备,闹钟、咖啡机、电视机、窗帘等
    主人要看电视时,各个设备可以协同工作,自动完成看电视的准备工作,比如流程为:闹铃响起->咖啡机开始做咖啡_->窗帘自动落下_>电视机开始播放

    //具体的同事类
    public class Alarm extends Colleague {
    
       //构造器
       public Alarm(Mediator mediator, String name) {
          super(mediator, name);
          // TODO Auto-generated constructor stub
          //在创建Alarm 同事对象时,将自己放入到ConcreteMediator 对象中[集合]
          mediator.Register(name, this);
       }
    
       public void SendAlarm(int stateChange) {
          SendMessage(stateChange);
       }
    
       @Override
       public void SendMessage(int stateChange) {
          // TODO Auto-generated method stub
          //调用的中介者对象的getMessage
          this.GetMediator().GetMessage(stateChange, this.name);
       }
    
    }
    
    public class ClientTest {
    
       public static void main(String[] args) {
          //创建一个中介者对象
          Mediator mediator = new ConcreteMediator();
          
          //创建Alarm 并且加入到  ConcreteMediator 对象的HashMap
          Alarm alarm = new Alarm(mediator, "alarm");
          
          //创建了CoffeeMachine 对象,并  且加入到  ConcreteMediator 对象的HashMap
          CoffeeMachine coffeeMachine = new CoffeeMachine(mediator,
                "coffeeMachine");
          
          //创建 Curtains , 并  且加入到  ConcreteMediator 对象的HashMap
          Curtains curtains = new Curtains(mediator, "curtains");
          TV tV = new TV(mediator, "TV");
          
          //让闹钟发出消息
          alarm.SendAlarm(0);
          coffeeMachine.FinishCoffee();
          alarm.SendAlarm(1);
       }
    
    }
    
    public class CoffeeMachine extends Colleague {
    
       public CoffeeMachine(Mediator mediator, String name) {
          super(mediator, name);
          // TODO Auto-generated constructor stub
          mediator.Register(name, this);
       }
    
       @Override
       public void SendMessage(int stateChange) {
          // TODO Auto-generated method stub
          this.GetMediator().GetMessage(stateChange, this.name);
       }
    
       public void StartCoffee() {
          System.out.println("It's time to startcoffee!");
       }
    
       public void FinishCoffee() {
    
          System.out.println("After 5 minutes!");
          System.out.println("Coffee is ok!");
          SendMessage(0);
       }
    }
    
    //同事抽象类
    public abstract class Colleague {
       private Mediator mediator;
       public String name;
    
       public Colleague(Mediator mediator, String name) {
    
          this.mediator = mediator;
          this.name = name;
    
       }
    
       public Mediator GetMediator() {
          return this.mediator;
       }
    
       public abstract void SendMessage(int stateChange);
    }
    
    //具体的中介者类
    public class ConcreteMediator extends Mediator {
       //集合,放入所有的同事对象
       private HashMap<String, Colleague> colleagueMap;
       private HashMap<String, String> interMap;
    
       public ConcreteMediator() {
          colleagueMap = new HashMap<String, Colleague>();
          interMap = new HashMap<String, String>();
       }
    
       @Override
       public void Register(String colleagueName, Colleague colleague) {
          // TODO Auto-generated method stub
          colleagueMap.put(colleagueName, colleague);
    
          // TODO Auto-generated method stub
    
          if (colleague instanceof Alarm) {
             interMap.put("Alarm", colleagueName);
          } else if (colleague instanceof CoffeeMachine) {
             interMap.put("CoffeeMachine", colleagueName);
          } else if (colleague instanceof TV) {
             interMap.put("TV", colleagueName);
          } else if (colleague instanceof Curtains) {
             interMap.put("Curtains", colleagueName);
          }
    
       }
    
       //具体中介者的核心方法
       //1. 根据得到消息,完成对应任务
       //2. 中介者在这个方法,协调各个具体的同事对象,完成任务
       @Override
       public void GetMessage(int stateChange, String colleagueName) {
          // TODO Auto-generated method stub
    
          //处理闹钟发出的消息
          if (colleagueMap.get(colleagueName) instanceof Alarm) {
             if (stateChange == 0) {
                ((CoffeeMachine) (colleagueMap.get(interMap
                      .get("CoffeeMachine")))).StartCoffee();
                ((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
             } else if (stateChange == 1) {
                ((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
             }
    
          } else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
             ((Curtains) (colleagueMap.get(interMap.get("Curtains"))))
                   .UpCurtains();
    
          } else if (colleagueMap.get(colleagueName) instanceof TV) {//如果TV发现消息
    
          } else if (colleagueMap.get(colleagueName) instanceof Curtains) {
             //如果是以窗帘发出的消息,这里处理...
          }
    
       }
    
       @Override
       public void SendMessage() {
          // TODO Auto-generated method stub
    
       }
    
    }
    
    public class Curtains extends Colleague {
    
       public Curtains(Mediator mediator, String name) {
          super(mediator, name);
          // TODO Auto-generated constructor stub
          mediator.Register(name, this);
       }
    
       @Override
       public void SendMessage(int stateChange) {
          // TODO Auto-generated method stub
          this.GetMediator().GetMessage(stateChange, this.name);
       }
    
       public void UpCurtains() {
          System.out.println("I am holding Up Curtains!");
       }
    
    }
    
    public abstract class Mediator {
       //将给中介者对象,加入到集合中
       public abstract void Register(String colleagueName, Colleague colleague);
    
       //接收消息, 具体的同事对象发出
       public abstract void GetMessage(int stateChange, String colleagueName);
    
       public abstract void SendMessage();
    }
    
    public class TV extends Colleague {
    
       public TV(Mediator mediator, String name) {
          super(mediator, name);
          // TODO Auto-generated constructor stub
          mediator.Register(name, this);
       }
    
       @Override
       public void SendMessage(int stateChange) {
          // TODO Auto-generated method stub
          this.GetMediator().GetMessage(stateChange, this.name);
       }
    
       public void StartTv() {
          // TODO Auto-generated method stub
          System.out.println("It's time to StartTv!");
       }
    
       public void StopTv() {
          // TODO Auto-generated method stub
          System.out.println("StopTv!");
       }
    }
    

    中介者模式的注意事项和细节

    1. 多个类相互耦合,会形成网状结构,使用中介者模式将网状结构分离为星型结构,进行解耦
    2. 减少类间依赖,降低了耦合,符合迪米特原则
    3. 中介者承担了较多的责任,一且中介者出现了问题,整个系统就会受到影响
    4. 如果设计不当,中介者对象本身变得过于复杂,这点在实际使用时,要特别注意
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  • 原文地址:https://www.cnblogs.com/junlinsky/p/14067953.html
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